This patch modifies the colors so the game looks closer to it's prequel Splatterhouse 1 (Arcade):
*Includes one IPS patch for fixed colors only and one for fixed colors & classic Splatterhouse 1 Rick, for the Genesis and Japanese Mega Drive version
*All Rick animations, HUD, Title screen, mask pictures redrawn wherever possible (see readme for details)
*some enemies and tiles slightly touched up to get more colors out of the limited 64 color workspace, e.g. stage one boss now has brown teeth, some backgrounds have more detail
*updated to also support the Japanese version "Splatterhouse Part 2"
Splatterhouse 2 IPS patch
16th April 2016
updated 19th April 2016
by fusaru
made with HivePAL, Tile Layer Pro, GIMP, Bless Hex Editor
==Update notes==
2016-04-16 Japanese version support added
==Purpose of the patch==
Modify the game's colors by to matcch the style of the prequel more closely.
Give protagonist Rick back his original look. Small modifications have also been made with Tile Layer Pro to include a bit more detail here and there, improve the title screen and allow better color usage
==Usage==
Apply the included IPS file to the ROM (e.g. via Retrofreak, Retron 5, dedicated program such as "StealthPatch IPS Patcher").
If you get a red screen, the checksum needs to be fixed. Programs such as ESE FixCheckSum can do this for you.
There are two patches included for each region version: one for Splatterhouse 1 style Rick, one to keep Splatterhouse 2 Rick, both include color changes.
==Notes==
-My biggest project so far after Tatsujin. This game has a huge amount of colors
-Due to technical reasons it was not possible to include to full zooming mask effect in the SH1 Rick version. The zoom effect is actually prebaked pictures, assembled from small pieces. I'm not capeable how to modify the code that does this. The Japanese version is even less detailed, because it uses less individual pieces to build assemble the picture. Had to improvise quite a bit here.
-For people that want to do their own colors (sorry if there are spelling mistakes, this is copy&paste from my notes):
NOTE - These are for the Genesis version, not the Japanese version
2B5DC Title Screen
2B55C Jennifer opening
2B57C Jennifer opening - flesh wall
2B59C opening Landscape (2 Palettes)
2B63C opening font red 1
2B61C opening hanging corpse big & red font
2B4DC Rick & HUD (Palette is not shared)
2B6DC Stage 1-1 front layer
2B6BC Stage 1-1 enemies + boss 1
2B71C Stage 1-2 layers
2B75C Stage 2-1,main palette
2B8DC Stage 2-1 second palette
2B77C Stage 2-1, Stage 8-1, Jennifer、front walls
2B8FC Stage 2-1 enemies, Stage2-2 enemies (green)
2B79C Stage 2-2 flickering lights
2C25C Stage 2-2 enemies (purple)
2B7BC Stage 2-2 bone weapon, background ghosts
2B97C Stage 2-2 bone weapons, background ghots (3 palettes here)
2BABC Stage 2-3 boss + fade out palettes
2BDDC Stage 2-3 boss small heads
2BA1C Stage 3-1 background (1 palette)
2BA3C Stage 3-1 water puddle, background (far)
2BDDC Stage 3-1 background (3 palettes, loops)
2BD7C Stage 3-1 purple enemies
2BA5C Stage 3-2 background (1 palette)
2BA7C Stage 3-2 background flesh, scissors
2BBBC Stage 3-2 background (3 palettes, loops)
2BE3C Stage 3-2 boss, Chainsaw (2 palettes for chainsaw animation)
2BF3C Stage 3-2 boss and Chainsaw, flash effect (3 Palettes)
2BF9C Stage 3-2 white flash effect (2 palettes)
2BE9C Stage 4-1 background, fog (second palette), 3x unused colors used for water effect in 8-2
2C01C Stage 4-1 lake tentacle monster (Shared with stage 8-2)
2C03C Stage 4-2 dungeon (lower section)
2BFDC Stage 4-2 background (2 palettes)
2D55C Stage 4-2 zombies,ghosts
2C1DC Stage 4-2 zombies, lower section (shared with 8-2)
2C05C Stage 4-3 background (trees)
2C15C Stage 4-3 background (blue)
2C51C Stage 4-3 boss palettes (6 palettes)
2C07C Stage 5-1 (4 Palettes for thunder effect)
2C35C Stage 5-1 weapon, trophy, enemies
2C0FC Stage 5-2 background (2 palettes)
2CE7C Stage 5-2 hand
2C13C Stage 5-3 background
2C7DA Stage 5-3 enemies
2C17C Stage 5-4 background (3 palettes)
2CA5C Stage 5-4 slime monster (4 palettes, shared with 5-5)
2C47C Stage 5-4 sludge splash effect
2C1FC Stage 5-5 background
2C75C Stage 5-5 boss (scientist + 2 unused palettes)
2CA5C Stage 5-5 slime monster (4 palettes, shared with 5-4)
2C21C Stage 6 background + seal plate (2 Palettes)
2C67C Stage 6 seal plate fade + flash (6 palettes)
2CB1C Stage 6 bonfire effect (2 Palettes)
2CADC Stage 6 boss
2C27C Stage 7-1 background effect (4 palettes) EVERYTHING RIGHT OF RED NOT USED
2C2FC Stage 7-1 background effect (3 palettes)
2CB9C Stage 7-1 fade out palettes (4 Palettes)
2CC1C Stage 7-1 fade out palettes (4 Palettes, last one has a fade in effect
2CC9C Stage 7-1 fade in palette
2CD1C Stage 7-1 fade in palette
2D57C Stage 7-1 small heads
2C95C Stage 7-2 crystal boss (5 palettes)
2C83C Stage 7-2 giant boss (6 palettes)
2C5DC Stage 8-1 elevator (2 palettes)
2C1DC Stage 8-1 Zombies & falling bricks
2C43C Stage 8-2 water chase scene clouds and Jennifer
2C41C Stage 8-2 water,boat (1 palette)
2C7FC Stage 8-2 water,boat (2 palettes)
2C01C Stage 8-2 lake tentacle monster (Shared with stage 4-1)
2C45C Stage 8-3 woods, mountains and lake (bright)
2CDFC Stage 8-3 woods, darkening (1st and 3rd palette) *
2CE3C Stage 8-3 woods, darkening (1 palette)
2D1FC Stage 8-3 woods darkening (2 palettes)
2D69C Stage 8-3 woods darkest
2C63C Stage 8-3 Jennifer, sky (1 palette)
2C67C Stage 8-3 Jennifer, sky turning dark (6 palettes)
2CADC Stage 8-3 boss (2nd palette)
2D41C Enging, dusk (3 palettes)
==Special thanks==
goes to user FeRcHuLeS for his support and ideas
Country: USA
CRC32 2D1766E9
MD5 D0D14E031B6A62C733414E1039A51DF3
SHA-1 59EC19EC442989D2738C055B9290661661D13F8F
SHA-256 D1971413ECE9B7B8B5DE8589C83BB18695710CEF31134010FB117ECF85FB3EA7
Splatterhouse 2 (USA) (GoodGen 2016-01-31)
Country: Japan
CRC32 9FB70301
MD5 EF2DC6223949EAF84F14E270874A5FFF
SHA-1 0C33BB0CF3DE11F52AEC8D90283B831D9D7D37AF
SHA-256 5FEA1AA4F31491D159DE4A85D17A74B3E4A62E95351D3B1DDDCA28301DEA93CD
Splatterhouse Part 2 (Japan) (GoodGen 2016-01-31)