Whizz is a 3D platform game for the Sega Saturn featuring an isometric perspective. Players navigate levels under a time constraint, with controls requiring players to adapt their movements to the camera angle. The game encourages evasion of enemies rather than direct confrontation, as defeating them depletes the player's energy, diminishing the focus on the scoring system.
Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren't always clear-cut. You can avoid the baddies, which may be the best option, as killing them costs you some energy - this reduces the significance of the points system.