Arcana: 3 Digit Bonuses is a patch for the Super Nintendo role-playing game Arcana. It resolves a bug affecting players who power-level, where stat bonuses exceeding 99 are incorrectly displayed. Notably, Rooks' level 60 HP increase of 100 shows as zero. The patch supports English, Spanish, Portuguese, and Japanese versions, enhancing the game's display accuracy during level-ups.
Fixes a bug only powerlevelers see where stat bonuses over 99 don't display correctly.
Rooks gains 100 HP at Lv60, which erroneously displays as :0.
Contains patches for English, Spanish, Portuguese and Japanese versions.
3 digit bonus fix by SarahShinespark
Fixes a bug only powerlevelers see where stat bonuses over 99 don't display correctly.
Rooks gains 100 HP at Lv60, which erroneously displays as :0.
(EN) - Apply to Arcana (USA) [no header]
(ES) - Apply to Arcana Spanish v1.1 [no header] by André Mena Calavia
(PT) - Apply to Arcana Portuguese v1 [headered] by Hexagon Traduções
(JP) - Apply to Card Master - Rimusaria no Fuuin [no header]
Note that this simply replaces bytes in the level-up script.
"All of Rooks' power has been increased."
"HP level has increased 100"
When changing this with a hex editor, the bonus numbers look like
"HP level has increased... 11 01 E7 16 00
I simply changed one byte: 11 00 E7 16 00
Now the RAM value at 16E7 will display 3 digits. Idk why, but it works!
For Card Master (JP version), I changed six bytes 21 -> 20, and changed the
spaces (81 40) to re-positions (08 xx) so it is uniform for 2 or 3 digits.
Database match: Arcana (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: 35D04611F815672D02104E174624F9610994B0B5
File/ROM CRC32: C891B297
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