The 7th Saga: 7th Saga: The New Class Super Nintendo

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Among its many flaws, one weakness of The 7th Saga was that the characters were almost carbon copies of each other, limiting replay value. In this hack, based on the improvements already made in http://www.romhacking.net/hacks/421/ hack, the characters have been given familiar classes based on Final Fantasy 1, with different stats and spells. Because this version can be played with minimal grinding, it's a lot easier to try out each class and learn its unique playing style. The classes:

* RedMage (Kamil): Well-rounded in all areas
* Fighter (Olvan): Tough physical warrior with healing magic
* Bl.Mage (Esuna): Powerful offensive mage
* Bl.Belt (Wilme): Expert in unarmed combat
* Robot (Lux): The ultimate defensive tank
* Wh.Mage (Valsu): Healing and support mage
* Thief (Lejes): Master of stealth and sabotage

7TH SAGA: THE NEW CLASS BY NATI README
9/1/2013

This readme is a description of the changes from the
original 7th Saga to 7th Saga: The New Class. For more
information about the original, consult my Game Mechanics
Guide on Gamefaqs.com. You will need a ROM with a header
to use this IPS (I think).


============================================================
SUMMARY OF CHANGES

1. Apprentices have been given new classes based on Final
Fantasy 1 classes (plus "Robot" for Lux).
a. Class names have replaced race names in the character
select screen at the beginning of a new game.
b. Character stats and stat increases at level-up have
been changed (usually increased).
c. Spell lists have been changed, and spells are learned
at different levels (usually sooner).
d. Allowable equipment has generally NOT been changed.
2. Weapons and armor are more powerful.
3. Attack spells are more powerful; armor has higher magic
resistance to compensate.
4. MP cost has been lowered for some high-cost spells.
5. Two new spells have been introduced...
a. FLEE: escape from battle with 100% success (except
from bosses, apprentices, and Class 1 monsters)
b. HOLY: single-target attack spell of a new element
6. Two spells have been removed...
a. ELIXIR: absurdly game-breaking; replaced by HOLY
b. LASER 3: LASER 2 is now as powerful as LASER 3 was;
the animation for LASER 3 is now used for HOLY
7. More monsters have weaknesses to specific elements.
8. Monsters' Magic and Speed stats have been slightly
decreased near the end of the game.
9. Monsters near the end of the game give double gold and
experience.
10. New unique equipment, one for each apprentice, is
available as random drops from the D.Night in the last
dungeon; other equipment was eliminated to make these.
11. Seeds can be purchased in one of the last shops, and B
Protect can be purchased from the last shop (finally!).

Bottom Line: Apprentices have more variety and balance, and
the game can be completed at a lower level (less grinding).
If you have played my other patch, 7th Saga Redux, you will
note that changes #2-#11 above are the same as that patch;
the only difference is the new class structure (change #1).



============================================================
APPRENTICE STATS AND SPELL LISTS


************************************************************
*KAMIL RedMage *
************************************************************

STATS
----- Initial Level-Up
MaxHP 16 5
MaxMP 10 4
Power 4 3
Guard 4 3
Magic 4 4
Speed 3 3

SPELLS LV SPELLS LV
----------- -----------
ICE 1 3 VACUUM1 21
HEAL 1 5 REVIVE1 26
PURIFY 8 HEAL 3 29
BLZRD 1 10 BLZRD 2 30
HEAL 2 12
FIRE 1 14
PETRIFY 15
ICE 2 17

CLASS
-----
RedMage: Well-rounded in all areas
Changes: +1 MaxMP, +1 Magic, Fire magic switched with Ice

Summary: Now Kamil can actually make good use of his attack
magic, and is still respectable on the physical side. He's
not colored red, unfortunately.


************************************************************
*OLVAN Fighter *
************************************************************

STATS
----- Initial Level-Up
MaxHP 18 6
MaxMP 3 2
Power 5 4
Guard 6 4
Magic 3 3
Speed 3 3

SPELLS LV
-----------
HEAL 1 3
PURIFY 8
HEAL 2 14
F SHID 18
PROTECT 24
HEAL 3 30
REVIVE1 33

CLASS
-----
Fighter: Tough physical warrior with healing magic
Changes: +1 Power, +1 Guard, no attack magic, learns F SHID
and PROTECT instead of DEFNSE1

Summary: Olvan has been beefed up on the physical side, and
he's not going to miss his weak attack magic. Since the FF1
Knight upgrade came with healing magic, I left that.


************************************************************
*ESUNA Bl.Mage *
************************************************************

STATS
----- Initial Level-Up
MaxHP 14 5
MaxMP 16 5
Power 3 2
Guard 3 2
Magic 5 5
Speed 4 4

SPELLS LV SPELLS LV
----------- -----------
FIRE 1 1 BLZRD 1 10
HPCTCHR 2 ICE 2 11
ICE 1 3 VACUUM1 12
PETRIFY 4 POWER 14
F BIRD 6 F BALL 17
MPCTCHR 7 BLZRD 2 21
FIRE 2 8 LASER 2 25
DEFNSE2 9 VACUUM2 26

CLASS
-----
Bl.Mage: Powerful offensive mage
Changes: +1 Magic, learns Lejes' old magic set with POWER
and LASER 2 instead of F SHID and PROTECT

Summary: Esuna's been changed from a good all-around mage to
an outstanding attack-only mage.


************************************************************
*WILME Bl.Belt *
************************************************************

STATS
----- Initial Level-Up
MaxHP 18 7
MaxMP 2 2
Power 7 6
Guard 6 5
Magic 2 2
Speed 4 4

SPELLS LV
-----------
FIRE 1 5
POWER 10
AGILITY 16
DEFNSE1 26

CLASS
-----
Bl.Belt: Expert in unarmed combat
Changes: +2 Power, -1 MaxHP, learns buffs instead of attack
magic

Summary: With the POWER spell, his physical attacks are
deadly. The Bl.Belt class didn't learn magic in FF1, but I
thought the stat-boosting spells would be appropriate.

Note: I gave him FIRE 1 solely so that he's more manageable
as an opponent (i.e. he won't constantly attack with fists).


************************************************************
*LUX Robot *
************************************************************

STATS
----- Initial Level-Up
MaxHP 20 8
MaxMP 3 2
Power 5 4
Guard 8 7
Magic 4 4
Speed 3 3

SPELLS LV
-----------
LASER 1 4
THNDER1 10
DEFNSE1 12
LASER 2 16
THNDER2 24

CLASS
-----
Robot: The ultimate defensive tank
Changes: +1 MaxHP, +2 Guard, +1 Magic, LASER 3 replaced by
an upgraded LASER 2, learns DEFNSE1

Summary: There are only 6 classes in FF1, so I had to come
up with this one. He's all about defense now.


************************************************************
*VALSU Wh.Mage *
************************************************************

STATS
----- Initial Level-Up
MaxHP 15 5
MaxMP 10 5
Power 4 2
Guard 4 3
Magic 5 5
Speed 4 4

SPELLS LV SPELLS LV
----------- -----------
HEAL 1 1 F SHID 12
DEFNSE1 3 MPCTCHR 13
PURIFY 4 HEAL 3 17
PETRIFY 5 EXIT 20
HEAL 2 7 PROTECT 23
POWER 8 FLEE 28
REVIVE1 9 REVIVE2 29
AGILITY 10 HOLY 33

CLASS
-----
Wh.Mage: Healing and support mage
Changes: +1 MaxMP, +1 Magic, learns FLEE and HOLY instead of
ICE 1 and ELIXIR

Summary: As is appropriate for a White Mage, Valsu's been
stripped of his early attack spell. In return, he has more
MP for spells and better magic defense.


************************************************************
*LEJES Thief *
************************************************************

STATS
----- Initial Level-Up
MaxHP 16 5
MaxMP 4 3
Power 4 3
Guard 4 3
Magic 3 3
Speed 5 5

SPELLS LV SPELLS LV
----------- -----------
FIRE 1 5 MPCTCHR 27
HPCTCHR 7 VACUUM1 30
PETRIFY 10 F BALL 33
AGILITY 11
DEFNSE2 14
F BIRD 18
FIRE 2 21
FLEE 23

CLASS
-----
Thief: Master of stealth and sabotage
Changes: +1 Speed, -1 MaxMP, learns new magic set
(fire magic, indirect attack magic, AGILITY, and FLEE)

Summary: Lejes' magic has been de-emphasized in favor of
unparalleled agility. However, since the FF1 Ninja upgrade
learns attack magic, I left that.



============================================================
SPELL COST AND POWER


Spell MP Power Element
-----------------------------------
FIRE 1 3 40 FIRE
FIRE 2 12 95 FIRE
F BIRD 14 40 FIRE
F BALL 26 80 FIRE
ICE 1 3 46 ICE
ICE 2 12 105 ICE
BLZRD 1 14 44 ICE
BLZRD 2 26 90 ICE
LASER 1 4 52 LIT
LASER 2 20 140 LIT
THNDER1 15 50 LIT
THNDER2 30 110 LIT
HOLY* 20 100 HOLY
PETRIFY 10
DEFNSE2 5
HPCTCHR 6
MPCTCHR 8
VACUUM1 20
VACUUM2 40
HEAL 1 4 40
HEAL 2 12 90
HEAL 3 28 All
REVIVE1 25
REVIVE2 50
PURIFY 6
DEFNSE1 5
POWER 6
AGILITY 3
F SHID 10
PROTECT 8
EXIT 30
FLEE 40

*HOLY uses the animation of LASER 3



============================================================
MONSTER WEAKNESSES


FIRE ICE LIT HOLY
------- ------- ------- -------
Chimera Defeat Android Demon
Chimere Despair Brain** B.Demon
Undead Doom N.Brain R.Demon
Unded Reaper Manta S.Demon
Undeed Cocoon* Crab Chimera
Manrot R.Trick Doros Chimere
B.Demon Spidek Foma Undead
Cocoon P.Moon Unded
Mutant K.Moon Undeed
Wyrock R.Demon Trick
B.Night Flame R.Trick
K.Trick Griffin K.Trick
Serpant V.Night Defeat
Ghoul Dergun Despair
Spirit Dogun Doom
K.Night Serpint Reaper
Romus Crab Ghoul
Monmo F.Night Spirit
Serpent Doros
Goron Dragon
Griffan

*Cocoon uses ICE 1 instead of LASER 2
**Brain uses FIRE 2 instead of LASER 2



============================================================
EQUIPMENT


WEAPON AT ARMOR DF
------------- -------------
ZnteSW 2 XtriAR 4
TranqSW 6 PsyteAR 10
PsyteSW 12 AnimAR 17
AnimSW 15 RoylAR 26
KrynSW 24 CourAR 33
AngerSW 28 MystcAR 50
NatrSW 33 FortAR 60
BrillSW 41 ScaleML 74
SwordSW 40 ChainML 96
TidalSW 48 KrynML 112
MuraSW 52 LghtRB 3
CourSW 44 CttnRB 6
FearSW 58 SilkRB 10
FortSW 68 XtreRB 12
FireSW 65 SeasRB 16
InsaSW 77 HopeRB 20
AnscSW 95 AngerRB 26
DoomSW 122 VictRB 33
VictSW 132 DespRB 40
FireAX 7 MystcRB 52
PsyteAX 16 ImmoRB 58
AnimAX 34 Xtri 8
AngerAX 43 Coat 10
PowerAX 51 Brwn 20
DespAX 65 Blck 48
KrynAX 75 FireCL 30
FearAX 85 IceCL 30
MystAX 107 -------------
HopeAX 120 XtriSH 7
ImmoAX 160 KrynSH 17
LghtKN 11 CourSH 26
Saber 20 BrillSH 33
FireKN 44 JustSH 42
LightST 4 MystSH 50
PetrST 9 AngerSH 54
TideRD 17 IllusSH 64
ConfRD 26 MystcSH 62
BrillRD 32 FrtnSH 74
DespRD 38 ImmoSH 80
NatrRD 51 XtriHM 2
FearRD 75 Scarf 15
MystRD 100 MaskMK 30
ImmoRD 110 KrynMK 55
Claw 7 BrillCR 75
ZnteFT 10 Horn 0
KrynFT 30 Pod 2
Ring 30
Amulet 40


UNIQUE User Type Power Special
----------------------------------------------------------
ExcalSW Kamil Weapon 175
ThorAX Olvan Weapon 200
GownRB Esuna Armor 80 50 elemental resist
Fur Wilme Armor 16 50 elemental resist
GodHAND Lux Weapon 50
MiterHM Valsu Access. 100 95 effect resist
BloodSW Lejes Weapon 160

No-Intro Name: 7th Saga, The (USA)
(No-Intro version 20130701-030720)
ROM/File MD5: A42772A0BEAF71F9256A8E1998BFE6E3
ROM/File SHA-1: 8D2B8AEA636A2239805C99744BF48C0B4DF8D96E
ROM/File CRC32: B3ABDDE6
Time to Beat
Main Story 28h 21m
Main + Extras 33h 12m
Speedrun Avg 6h 48m
Release Date
Sep 1, 2013
11 years ago
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