The Legend of Zelda: A Link to the Past Quick Commands is a modification for the Super Nintendo release of A Link to the Past. This patch enhances gameplay by allowing players to assign up to eight items to quick access buttons, facilitating faster item usage. The update addresses various bugs, improves user interface elements, and retains compatibility with the unedited North American ROM.
This mod allows the player to assign up to eight Y-Button items to quick access by holding the L or R buttons and pressing A, B, X or Y. Quick command combos are assigned in the menu by highlighting the item and pressing the desired combination. An item may be unassigned by pressing its combination again.
Version 2
A bug from the previous version that would disable the Y button in certain situations was found and removed.
A window was added to the HUD that shows which items are mapped to which buttons when one of the shoulder buttons.
Please view the readme for detailed information.
Version 2.1
A bug from version 2 that would blank out the top of text boxes when they appear in the top half of the screen was corrected.
Version 2.2
Bugs were corrected related to:
- Book of Mudora
- Moving walls in dungeons
- Unusual behaviors when in bunny state
Please see the Readme for details.
A Link to the Past Quick Commands
Version 2
A mod by chillyfeez
INTRODUCTION
This is an improvement patch designed to add functionality from later Zelda games into A Link to the Past. In case are not familiar with the previous version of this patch, it allows the player to map up to eight different items to button combinations by holding the R or L shoulder buttons and pressing A, B, X or Y. If no button is mapped to a particular combination, the game will default to the normal ABXY functionality.
PATCHING INSTRUCTIONS
This mod is intended to work with an unedited copy of the North American release of The Legend of Zelda: A Link to the Past (AKA "Zelda 3") for the SNES. It may well work with other versions of the game, but I make no promises about that. The zip contains two patches - one to be used with a version of the ROM with a header, and one to be used with a version with no header. An unmodified copy of Zelda 3 with a header will display as 1025 KB; a copy with no header will display as 1024 KB. If you are at all unsure of whether your ROM has a header, I recommend making a backup copy before patching. If one patch doens't work, try the other.
HOW TO USE THIS MOD
To map items to button combinations, enter the menu screen (press Start) and highlight the item you want to map. Hil holding one of the shoulder buttons (L or R) press A, B, X or Y. You will see two symbols apprea to the left of the item, representing which button combination is mapped to the item. You may do this for up to eight button combinations. The game will remember your mappings if you save and quit.
While playing, press and hold the L or R buttons. A window will appear just below your heart meter indicating which items are mapped to the shoulder button you pressed. If you press both R and L at the same time, the window will show your R-mapped items. The R button supersedes the L button when both are pressed (in the previous version of this mod, the game would behave as though neither button was pressed in this situation).
To un-map a button combination, enter the menu, highlight the item you wish to un-map, and press its current combination.
KNOWN ISSUE
If the mirror is equipped as the regular Y button item, holding L or R as a bunny will cause A, X or B to activate the mirror (as well as Y). As this is not problematic (no other items are usable as a bunny) there are no plans to correct it.
WHAT'S NEW IN THIS VERSION
- A bug was discovered in teh original release of this mod. When starting the game from a hard boot or immediately after a fairy revive the Y button would be non-functional until the player first pressed the A button (and if Link didn't have the boots, then the A button must be used to pick up or grab something). This bug has been fixed.
- The HUD window that displays mapped items was added. This was an idea I had several months ago but I didn't ahve the motivation to look into it until the Y button bug was reported.
V2.1
- A bug was corrected that would blank out the top of text boxes when they appear on the top half of the screen.
V2.2
- A bug was corrected that caused the Book of Mudora to be unusable when mapped as a quick command.
- A bug was corrected that caused a vertical line of glitch tiles to appear during moving wall animations (like the one just before the boss room in the Desert Palace).
- A bug was corrected that caused various unexpected behaviors when holding L or R as a bunny.
Database match: Legend of Zelda, The - A Link to the Past (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File SHA-1: 8288B4BC88052A3CF4EFFED3ACD6A498847BFB95
File CRC32: DD42510E
ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973
ROM CRC32: 777AAC2F
The Legend of Zelda: A Link to the Past: A Link to the Past Quick Commands Game Wiki
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