Bill and Kyle wished to be in a video game, They got what they asked for and a whole lot more!
Triple jump through 24 levels and figure out what exactly is going on.
Details and patching Instructions can be found in the readme.
Billy Time!
September 1st, 2019
Billy Time! Games
Billy Time! Revision Rev. 13
How to Patch:
1.Grab a headered copy of Super Mario World (U)
2.Grab Floating IPS (https://www.romhacking.net/utilities/1040/)
3.Patch you rom with the included BPS file
Synopsis:
Bill and Kyle are youtubers, who run a lets play channel on a shoe string budget Called Billy Time!
These bumbling fools record their Tv with a Cell Phone camera and hope for the best. Its worked out quite like you
have expected it to considering the set up. Anyways the duo craved more, something with a bit more...candy coating.
So they expressed a desire to be the stars of their own video game. A wish if you will.
For some reason due to forces beyond our comprehension, They got their wish. Their skin, brain, and little billies
have become pixelated as they merged with this new digital frontier. Little did they know, the game also sucked in
people Bill and kyle call friends. Knowing their buddies are in grave peril, Bill and Kyle set out on a very
destructive adventure to find out who is pulling the strings behind the code curtain, and as to what their angle is.
How To Play:
A= Spin Jump/ Jump Off Mike
B= Jump
Y= Use Powerup(Mike)/ Hold to Run
X= Same as Above
L&R= Move Camera
Triple Jump= Press B again while in midair.
Wall Jump = Hold left or right towards wall and press B (Can't jump off the same wall twice though.)
Super Jump = Hold down until you start glowing. Then press and hold B. (can combine with Double and Wall jump.)
Mike= Press Y to use tounge, Can Double Jump but will not Wall Jump. Press A to Dismount.
Always press A, Mike is useless.
Connor Blocks= Hit block for exposition, context sensitive information, or even a good laugh.
Sliding = Hold down on a slope, watch your momentum and don't fall in pits.
Tips and Tricks:
*You can slide down walls if you cannot get a good angle of whats below you.
*Learn to use the triple jump, it is quite handy
*Save your powerups if you can help it, certain powers and certain times can prove to be very effective.
*You save save anytime by pressing start at the overworld. All Lives, coins, powerups and progress will be saved!
*Bored, play a few of The Master Levels.
Resource Credits, Bug Testers & Support:
Mippish,Grandchaos9000
Whiteyoshiegg,Luigi-San
Gamma V,Hailstorm
Carld923,Hinalyte,Broozer
Reghrhre,wiiqwertuiop,
Aika,Imamelia,
Nesquick Bunny, MarioE,
HuFlungDu, Ladida, TCDW,
02082,1524,Lui37,Izuna,
Torchkas,Moose,Sinc-X,
Slash Man, Wakana,Ersanio,
Dispari Scuro, Alcaro,
Blind Devil, World Peace,
Dahnamics, Dr. Mahatma,
HarvettFox96, MasterLink,
Kipernal, Supermariasis,
TheGag96,Rykon-V73,
Noobsh Noobsicle, MikeyK,
YY,P4Plus,
Byuu,
For Creating Higan.
FuSoYa,
For Creating Lunar Magic.
Special thanks goes to....
Kyle,Connor,Paul,shelby,
Mike, Dan, Dane, Kevin
Dane, Tony, and Brian for
beta testing this mess.
Special thanks goes to....
YOU!
For playing our game!
What Time Is It?!
Its BILLY TIME!
Rev. 4/30/2020
Changelog:
(5/18/2020)
_____________
*Clipping isssues resolved in Jungle Boogie and Woodman stages
*Out of bounds issue resolved in Solid Gold stage
*Text box removed from stage 2 boss arena.
(4/30/2020)
_____________
*SMB2 Super Jump ability has been fixed!
*Intro was added to Treasure Trove
*Water Block in The Final Countdown was removed
*Rainbow in Ice Cream party has been removed
*Ground in danger zone is no longer see through.
*Palette corrected on text box message in The Final Countdown
*Midways point stuck in the ceiling cleaned up in You Can't See Me
*Pathing Issue corrected, Death Zone is now Accessible once more.
*Stinger sign is now no longer solid
*All intro text for Death Zone has been redone!
*Minus Text Removed at title
*Animated stars removed from title as they glitch when ereasing a file.
(4/26/2020)
_____________
*Glitch in alternate remix path fixed
*Wall jump improved
*Ending to stage 2 has been modified.
*Hint to stage 3 added
(9/8/2019)
_____________
**Expanded SRAM save function! now all lives, coins, powerups and reserves are now saved in addition to your progress!
(8/26/2019)
_____________
*Death trap in The Bone Zone has been fixed
(4/17/2019)
_____________
*9 New stages – The Master Levels are now available in the overworld.
(3/31/2019)
_____________
*Alternate path in Stage 1 added
*New VWF intros for every stage added!
*Arrow Indicators added to overworld
*New wall jump system added
*Story boxes removed to make room for layer 3 graphical upgrades
*Intro to stage 6 edited to prevent crashes
*No more silent bullet bills
*Camera retooled to allow looking up and down among other things.
*Save bug fixed where you can save while walking which Could corrupt saves.
(10/14/2018)
_____________
*Midpoint bug in Stage one was removed. It can be used to skip the first half of the level and go directly to the boss fight.
(5/28/2018)
_____________
*Midpoint bug in Redux level two was fixed? I’m pretty sure it was. Contact me if not. (9/24/18)
*Wall Kick sounds muted (No more sound glitches for real this time!)
*New Midway points have been added to Regular and Redux levels
*Overworld sprites for Bill and Kyle (Bill’s sprite is from BTII, Kyle was made specifically for minus.)
*Several graphic, level and submap bugs have been addressed.
*Added a few power ups to some harder stages in Redux levels
*Added a feature that removes Mike from your inventory after completing a level
*New victory text stating “Stage Clear” rather than “Course Clear”
*Changed overworld border text to tell players about the new save feature.
(It comes in handy for testing too!)
(5/24/2018)
_____________
*Jump sounds muted (No more sound glitches!)
*Bummer Bills no longer reward 1ups
*Safe Fall ability ported from Billy Time II (Pits are no longer instant death if you have health.)
*Camera System Ported from Billy Time II. (Camera moves with you rather than after hitting a screen boundary.)
*New Intro Logo colors (Gold!)
*Several graphic and gameplay bugs have been addressed.
(5/20/2018)
_____________
*Opening Logo replaced with the one present in other Billy Time games
(ala Billy Time II)
*Status Bar replaced with one from Billy Time II.
*New backgrounds and color changes across several stages.
Ex. Stage 1 its new background from Billy Time II
*Credits Level removed, you may enter redux mode immediately after beating stage 7 (Final Stage)
*Debug castle submap removed. you may enter Death Zone Immediately after (Spoiler Ending)
*New palette animations
*Improved level layouts for the first 7 stages until redux mode. Enemy count has been reduced. (Redux and Death Zone remain as is…..for now.)
*Kurt’s boss room has been modified in both normal and redux variants to try and prevent any cheap deaths.
*New and Improved TRIPLE JUMP!
*Muffled jump sounds to reduce audio glitches
*Press start on the overworld to SAVE AT ANYTIME!!!
(2/25/2018)
_____________
*Fixed a few last minute graphical errors.
*Removed a portion of stage 5 to prevent any random crashes from now on. Same applies to its redux stage 5 counterpart.
(9/4/2017)
_____________
*Color animation for many levels and Backgrounds!
*Updated the sprites for Dan and Brian’s boss fights
*Improved graphics and animation on various overworlds
*Increased sprite limit!
*Some new easter eggs to prepare you for Billy Time II!
(6/18/2017)
_____________
*Graphic Touch Ups
*New Raccoon Leaf Power Up
*Quality of Life Bug & Text Fixes
Database match: Super Mario World (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F
File CRC32: A31BEAD4
ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
ROM CRC32: B19ED489