[quote]Ngh… this is terrible… House Akaneia must truly be cursed. As you know, two years ago… Hardin and Princess Nina were wed. In order to restore Akaneia to glory, a king was needed. There were but two suitable individuals: King Orleans’s younger brother, Duke Hardin, and you, Prince Marth of Aritia… Princess Nina begged (Boa) to wait just a while longer, but once (Boa) insisted of its absolute urgency… She said that it could not be you, for Princess Sheeda would grieve. In the end, Hardin was (Akaneia's) only choice…
– Bishop Boa of Akaneia, talking to Marth, as he lays dying in front of Pales Castle[/quote]
In this scenario, Hardin of Orleans had married Nina, but she did not return the favour. In truth, she loved General Camus of Grunia, who was thought to be long dead… That is how it goes in the original Mystery of the Emblem. But what if Nina chose the other option available to her? What if she chose to wed Marth instead, regardless of any grieving Sheeda might go through? Biraku Emblem serves to explore this alternate history of Akaneia.
Join Biraku, loyal knight of Hardin, as he tries to make sense of it all…
This patch translates the menus of
http://www.romhacking.net/hacks/5157/ These should all be translated.
Please be aware that the dialogue is entirely in Japanese.
See the
https://feuniverse.us/t/biraku-emblem-menu-translation/8051/1 thread for more information.
BIRAKU EMBLEM MENU TRANSLATION
V1.0, 01/05/2020
This is a patch that translates the menus of the romhack Biraku Emblem, which is based on Fire Emblem: Mystery of the Emblem.
Patching Instructions:
There are several patches available to apply to your rom. Please make sure you only apply one patch at a time and ensure you have a backup in case you make a mistake.
If you don't already have it, download Lunar IPS from RHDN.
Alternatively, download NUPS from the same place. Replace all ".ips" mentions with ".ups".
Biraku Emblem was designed for a Japanese 1.1 headered rom initially. This should be 3,146,240 bytes in size.
ROM CRC32: A427B7E6. Apply "BirakuEng11Header.ips".
If the header is missing, your rom will be 3,145,728 bytes large instead.
I'll also include a patch for 1.0 roms. These seem to be somewhat more prevelant. The checksum for an unheadered 1.0 rom is:
ROM CRC32: 25D214F4. Apply "BirakuEng10NoHeader.ips".
If you already have a Japanese Biraku Emblem, there will be a patch to translate it.
Apply "BirakuEngBiraku.ips".
Known Issues:
Translation Issues:
*Many menus use awkward abbreviations due to limited space. These may be repointed into expanded rom space in a future release.
*Some names break their boxes due to length limitations. In particular, 8 character class names wrap around to the other side of the screen in combat. FE3 only has a small handful of classes use abberviated names, leaving the rest to overflow horribly.
Original Issues (see original readme):
*Don't suspend in Book 1 Ch3, Ch19, Book 2 Ch10, Ch13, Final-2. Additional characters will join when they shouldn't and cause issues.
*Ballisticians don't always display correctly.
*One of the houses serves as a sound test in the first chapter of both books. If you enter it, you might be waiting for a while...
*Yes, Machis is in the game. But you can ignore him if you want, since he's irrevelant to the plot.
Credits:
Anonymous Japanese hacker:
For creating the hack in the first place.
VincentASM and RPGuy:
For translating FE3. I used their work as reference.
bookofholsety:
Provided some corrections for the Star Shard names.
Darrman:
Hacking work for this patch.
The original Japanese release of Biraku Emblem is also included. It includes useful information about the hack in the HTML Guide folder. This is still in Japanese, so you'll have to get it machine translated.
Rough Google Translation of original readme, somewhat revised so it's not too horribly broken:
26/06/2010
Biraku Emblem v2.03
Book 1 is complete.
Book 2 is complete.
Horace, Ymir, Nagi portraits taken from the 2ch Binary thread.
(Known Issues...)
In Book 1, the premise is "what if Hardin didn't stop in that fort in Orleans?"
In Book 2, the premise is "what if Nina married Marth instead of Hardin?" With that premise, the story of Book 2 will be told from Biraku's perspective.
Difficulty: Book 1's enemies are strong, but so are your allies. It feels easy.
Book 2's enemies are stronger.
Changelog:
*Recruitable characters have significantly changed.
*Character relationships have somewhat changed.
*Enemy placement and strength has been slightly changed.
*Village and chest rewards and shop contents have been completely changed.
*Some item effects have been changed.
*Character levels do not reset on promotion. Biraku is an exception to this.
*Levels will quickly cap and there aren't as many reinforcements.
*Reinforcement chance is now always 100%.
*Horsemen can promote with an Orion's Bolt. Hunters can't promote.
*Female mages can no longer promote.
The general mechanics haven't really changed.
Growth rates are identical, with two exceptions in Book 1.
FAQ:
Q: The names are overflowing!
A: You'll get used to it.
Q: Whoever's talking. But he's dead!
A: Making an alternate version is effort.
Q: I can't visit some villages.
A: Wolf will join in these villages. If he's already recruited, they will close.
Q: Can I distribute the patch if the download disappears?
A: Go ahead.
Secrets:
*Portraits change when loading from suspend!
*Ballistas get more move on reload!
Strategy:
*Recruitment hints can be heard in houses. Without a house to visit, fight them.
*Support bonuses increase hit rate and reduce crit rate. Make good use of these.
*Since levels don't reset, promote at level 10. This is especially true when the unit's HP is below the class base: 28 for generals and 24 for snipers.
*Only Biraku's level resets on promotion; he's the main character. Still, don't wait to promote him. The promotion bonuses are far more valuable than the additional levels.
*Don't lose. Assume you will get crit.
Database match: Fire Emblem - Monshou no Nazo (Japan) (Rev 1)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File SHA-1: C0A9E7284A60418932AF831683B87C4D2D9E20EA
File CRC32: 3437AC88
ROM SHA-1: B0B03831D9104E3C5DF551D50EBC275A1692149E
ROM CRC32: A427B7E6