Final Fantasy III: Border Crossing is a modification patch for the Super Nintendo version of Final Fantasy III. The game features an overworld map where battles are initiated based on enemy formations within a 32x32 tile zone. A bug causes enemy encounters to reference outdated formations after map redraw events, such as exiting battles or menus. This patch corrects the zone calculation to enhance gameplay consistency.
On an overworld map, battles are determined by choosing a formation from a group within 32x32 tile zone. The game calculates the zone based on the coordinates of the party.
However, the zone calculation is not run on each step, but rather on each redraw of the map.
Examples of redraws include exiting battle, exiting the menu, and exiting a town.
It is easy to see this bug by entering and exiting the menu at a boundary where the enemy formations change, then walking into the adjacent zone until a battle is triggered. Monsters will appear from the previous zone.
Contents: Border Crossing US - header.ips
Border Crossing US - no header.ips
Border Crossing Japan - header.ips
Border Crossing Japan - no header.ips
Border Crossing GBA.ips
Anti Border Crossing US - header.ips
Anti Border Crossing US - no header.ips
Anti Border Crossing Japan - header.ips
Anti Border Crossing Japan - no header.ips
Anti Border Crossing GBA.ips
readme.txt - this thing you are reading.
ROM addresses: C0/C1B2 - C0/C1B4 - US versions
C0/C1B9 - C0/C1BB - US versions
C0/C0E4 - C0/C0E7 - Japanese version
C0/C0EB - C0/C0ED - Japanese version
08001C10 & 08001C11 - GBA versions
08001C14 & 08001C15 - GBA versions
On an overworld map, battles are determined by choosing a formation from a group
within 32x32 tile zone. The game calculates the zone based on the coordinates
of the party.
However, the zone calculation is not run on each step, but rather on each redraw
of the map.
Examples of redraws include exiting battle, exiting the menu, and exiting a
town.
It is easy to see this bug by entering and exiting the menu at a boundary where
the enemy formations change, then walking into the adjacent zone until a battle
is triggered. Monsters will appear from the previous zone.
Final Fantasy III (USA).sfc - NOINTRO
CRC32: A27F1C7A
MD5: E986575B98300F721CE27C180264D890
SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2
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