Chrono Trigger: Chrono Trigger Platinum is a fan-created hack for the Super Nintendo that enhances the original game's difficulty while maintaining balance. The modifications include increased enemy offense and health, particularly for bosses and specific areas. The hack requires a headered ROM to function correctly, as using a non-headered ROM can lead to data corruption.
Chrono Trigger is rather easy for most of the game. The author figured that someone ought to rectify this!
This is a hack that simply makes Chrono Trigger more challenging (albeit not to an extreme degree), and thereby more fun (according to the author!)
Because Chrono Trigger was already pretty well balanced, this was an easy hack to implement compared to the other Platinum hacks which took the author literally years.
*NOTE: The patch requires a headered ROM. Applying to a non-headered ROM will result in corrupted enemy data and an unplayable game.
Here's a precise breakdown of the changes -
- Doubled Offense of normal enemies until the Future and quadrupled Offense of normal enemies thereafter (except those with an Offense of 1).
- Made all normal enemies in Magic Cave and Magus Castle have 16 Water and Shadow Defense (except where stat was already higher than 16).
- Doubled HP of bosses and normal enemies in prison scene.
- Doubled both Offense and HP of Uber-Mutants, M-Machine, Queen Zeal semi-final and final, Yakkra XIII, Super Slash, Flea Plus, Great Ozzie, Son of Sun, Flame, and Lavos final boss.
- Made Ruminator Charm nothing.
Chrono Trigger is rather easy for most of the game. The author figured that someone ought to rectify this!
This is a hack that simply makes Chrono Trigger more challenging (albeit not to an extreme degree), and thereby more fun (according to the author!)
Because Chrono Trigger was already pretty well balanced, this was an easy hack to implement compared to the other Platinum hacks which took the author literally years.
*NOTE: The patch requires a headered ROM. Applying to a non-headered ROM will result in corrupted enemy data and an unplayable game.*
Here's a precise breakdown of the changes -
- Doubled Offense of normal enemies until the Future and quadrupled Offense of normal enemies thereafter (except those with an Offense of 1).
- Made all normal enemies in Magic Cave and Magus Castle have 16 Water and Shadow Defense (except where stat was already higher than 16).
- Doubled HP of bosses and normal enemies in prison scene.
- Doubled both Offense and HP of Uber-Mutants, M-Machine, Queen Zeal semi-final and final, Yakkra XIII, Super Slash, Flea Plus, Great Ozzie, Son of Sun, Flame, and Lavos final boss.
- Made Ruminator Charm nothing.
Original ROM Information -
Header: YES (SWC)
Bank: HiROM
Country: USA
Interleaved: NO
Internal ROM Checksum: 0x788C
Game Revision: 1.0
ROM Size: 32 Megabytes
ROM Speed: 120ns (FastROM)
SRAM: YES, Internal, 64 Kilobytes
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Checksums
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Chrono Trigger (U) [!].sfc
Verified Good Dump
CRC32: 2D206BF7
MD5: A2BC447961E52FD2227BAED164F729DC
RIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564
SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312
SHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9
Header: YES
Bank: HiROM
Country: USA
Interleaved: NO
Internal ROM Checksum: 0x788C
Game Revision: 1.0
ROM Size: 32 Megabytes
ROM Speed: 120ns (FastROM)
SRAM: YES, Internal, 64 Kilobytes
---------------
Checksums
---------------
Chrono Trigger (U) [!].sfc
Verified Good Dump
File MD5: 395BF4D0A75717B03C0C2131495FAF7A
File SHA-1: B0B89CEDCC5AE40F8003F196AB90010249234B44
File CRC32: 8A36ED76
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