Final Fantasy III: Debilitator Reset is a ROM hack for the Super Nintendo that modifies the game's debilitation mechanics. It allows a monster to have only one active elemental weakness at a time by removing the previous weakness before applying a new one. Released by madsiur on January 22, 2022, this hack can be applied to the original Final Fantasy III 1.0 ROM.
This hack remove the last elemental weakness set by the debilitator on a monster before setting the current elemental weakness picked in the debilitator special effect code, meaning a monster can only have one current elemental weakness set by the debilitator.
|----------------------------------------------|
| Debilitator Reset |
| by: madsiur |
| version: 1.0a |
| released on: January 22th, 2022 |
| apply to: FF3us 1.0 (no header) |
|----------------------------------------------|
debilitator_C2_nh.ips: Patch using RAM that use free space in bank $C2
debilitator_C2.asm: bass assembly file of the above patch
debilitator_EX_nh.ips: Patch using RAM that use free space in bank $EE
debilitator_EX.asm: bass assembly file of the above patch
debilitator_NR_C2_nh.ips: Patch using no RAM that use free space in bank $C2
debilitator_NR_C2.asm: bass assembly file of the above patch
debilitator_NR_EX_nh.ips: Patch using no RAM that use free space in bank $EE
debilitator_NR_EX.asm: bass assembly file of the above patch
This hack remove the last elemental weakness set by the debilitator
on a monster before setting the current elemental weakness picked
in the debilitator special effect code, meaning a monster can only
have one current elemental weakness set by the debilitator.
To achive this, the RAM hack use 6 bytes of free RAM to store the last
elemental weakness set by the debilitator; $3E2D, $3E2F, $3E31, $3E33,
$3E35 and $3E37, also known as $3E25,Y (or $3E25,X) in the code for
a character/monster. The "no RAM" hack use more ROM space and reload the
elemental weaknesses from the monster data before applying the new
weakness set by the debilitator.
The bank $C2 RAM hack use 23 bytes of free space at $C26469 and the EX
hack use the same amount at $EEAF01. The "no RAM" hack use 59 bytes of
free space at the same offsets. Those free space offsets can be changed
in a ASM file by changing the offset of the "seek" macro call. All hacks
insert a JSL or JSR in the debilitator special effect code at $C23AA8.
To assemble the hack use bass v14 by typing a command such as
"bass -o rom.smc debilitator_C2.asm".
Database match: Final Fantasy III 1.0 (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
File/ROM CRC32: A27F1C7A
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