F-Zero: Alternative Strike is a fan-made modification of the original F-Zero game for the Super Nintendo Entertainment System. This hack introduces new racing tracks, gameplay improvements, and enhanced vehicle scaling. Notable changes include redesigned tracks that balance difficulty and reimagined visuals, providing players with a fresh racing experience while maintaining the core mechanics of the original game.
Here is a hack for F-Zero which has all new tracks to race on for a new F-Zero game experience.
A lot of fixes have been made from the previous version of this hack and a ton more improvements that have been made from the scaling of the vehicles being more even, tracks being more possible with all vehicles, some tracks have been redesigned with intent to replace older tracks either from the fact that some of them were a little too easy and some were near borderline impossible with Fire Stingray.
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F-ZERO ALTERNATE STRIKE V2.3 (Final)
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Credits:
Nintendo - Base game
Catador - Modifications and fixes to this ROM (and Tile 24D7 which appears on some tracks) and playtesting
SnakeLancerGaming - Who helped suggest I smooth out the tracks a little more also playtesting
Alejandro - For the FZEEclips and palette suggestions that I have taken into consideration and playtesting
RoyTheDragon/Roy's Gaming Grotto/SuperLineBros - Tracks, vehicle palette modification, venue palette modification, menu sprite modification, venue sprite modification (Silence), minimap editing, playtesting, AI Editing
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CHANGELOG:
Colors:
-All Venues/Levels have different palettes
-All Vehicles have been recolored
-All Vehicle Select menu graphics have also been changed to match up the vehicle colors
-Main Menu has gone through some major works, the menu options sprites have been thinned out because I felt the the 2 wide text was ugly, the logo was changed also from having the original format to more of a smooth logo. Added a few colors to the bolt at the side has some shading/lighting to it now so it's more fleshed out, Also color change to red on the logo and the menu options
Side note: Mute City 1 2 and 3 have different palettes
Mute City 1 takes Mute City 2's palettes
Mute City 2 takes Mute City 3's palettes with a few modifications
Mute City 3 takes Mute City 4's palettes
Courses:
ALL: Smooth barriers
Big Blue - New course
Silence - Keeps old course but has changes
Sand Ocean - Keeps old course but has changes
Port Town - Keeps old course but has changes
Death Wind - Keeps part of old course but Death Wind 1 is new
Red Canyon - New course
Fire Field - New Course has changes from previous versions of this course
Mute City - New Course for Mute City 2 and 3 but Mute City 1 keeps old route
White Land - White Land 1 completely demolished because of memory limitations, White Land 2 keeps its old course with a lot of changes
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