Final Fantasy II: FF2US Weapon Restoration is a fan-created patch for the Super Nintendo version of Final Fantasy II, designed to restore three previously removed White Magic spells: Protect, Shell, and Dispel. These spells were hidden in the original US release, but the patch allows players to access them through specific weapons, enhancing gameplay by revealing their effects in battles.
For those of you that are curious, FF2 was shipped off to the US as an easier and toned down version of FF4. One of the changes made was to remove all existence of 3 White Magic spells, Protect, Shell, and Dispel. You can see Protect (known as Armor) and Shell when fighting the Mind monster in the Lunar Core. Shell is seen as a counter to Holy or Meteo on the Mind monster. There are only 4 weapons that cast these spells, and these changes will allow to see the effects of these spells. The spells were never removed from the game... they are merely hidden and the spells learned by level had changed.
FF2US (SNES) - Weapon Magic Restoration Hack
Version 1.0a - 12/13/08
Created by Deathlike2
dlhacks@gmail.com
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Why does this patch exist?
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For those of you that are curious, FF2 was shipped off to the US as an easier
and toned down version of FF4. One of the changes made was to remove all
existance of 3 White Magic spells, Protect, Shell, and Dispel. You can see
Protect (known as Armor) and Shell when fighting the Mind monster in the Lunar
Core. Shell is seen as a counter to Holy or Meteo on the Mind monster. There
are only 4 weapons that cast these spells, and these changes will allow to
see the effects of these spells. The spells were never removed from the game..
they are merely hidden and the spells learned by level had changed.
Note: To use spells that are attached to a weapon, you need to equip the weapon
first. In battle, select the Item command for the character equipped with the
weapon and hit the Up button until the equipped weapon is displayed. Select
the weapon twice and it should target like you were using an item or a spell.
Select the target and see what happens! Not all weapons have a spell.
What This Patch Will Not Do
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This will not change what or when magic is learned. It will not restore
learning Dispel in FF2.
There is no point to applying this patch to FF4 Easytype (or even FF4). FF4ET
does not have the spells removed from the weapon, and thus does not need
the patch.
I don't have any issues using this hack/patch as a basis for another
hack/patch, particularly if it is to restore some of the spell list changes
from FF4. It would be nice if you mentioned my name, but it isn't required.
Credits
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zyrthofar made a nice editor that made the changes easy to check and verify.
JCE3000GT made an awesome complete hack (based on what was known at the
time) that got me interested in finding out more.
Dragonsbreathren for helping out when I didn't know any better way back when.
I got the inspiration for this hack from his hack.
Thanks to Lenophis for putting up with me on the forums.
Entroper wrote a pretty good FF4A doc sheet with addresses that I could find
what I needed to modify on my own.
Paladin wrote a pretty good FF4 reference sheet with addresses.
Final Fantasy II (USA).smc - NOINTRO
CRC32: 65D0A825
MD5: 4FA9E542B954DCB954D5CE38188D9D41
SHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947
SHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06
Final Fantasy II: FF2US Weapon Restoration Game Wiki
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