Of the 4 monster summons in FF4, the Goblin/Imp summon outright stinks.
This hack improves the summon by changing it to use the same damage behavior
as the Antlion's Counter attack and the SwordRat's Needle attack. The change
makes this summon extremely scalable and provides the best tribute to FF5's
Goblin Punch.
In addition to this patch, a separate patch to make the Goblin/Imp summon
look different was intended to be posted on Christmas… and eventually
Valentine's Day. I admit, my laziness delayed this release (I was occupied
with something more important anyways). That patch was not created by me,
but by Dragonsbrethren with the use of Yousei's Palette Editor.
FF2US/4/4ET - Goblin/Imp Summon Improvement Hack
Version 1.0 - 2/16/09
Created by Deathlike2
[email protected]
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Why does this patch exist?
--------------------------
Of the 4 monster summons in FF4, the Goblin/Imp summon outright stinks.
This hack improves the summon by changing it to use the same damage behavior
as the Antlion's Counter attack and the SwordRat's Needle attack. The change
makes this summon extremely scalable and provides the best tribute to FF5's
Goblin Punch.
In addition to this patch, a separate patch to make the Goblin/Imp summon
look different was intended to be posted on Christmas... and eventually
Valentine's Day. I admit, my laziness delayed this release (I was occupied
with something more important anyways). That patch was not created by me,
but by Dragonsbrethren with the use of Yousei's Palette Editor.
What This Patch Will Not Do
---------------------------
This patch will not change any of the Goblin class of monsters, including
but not limited stats, drops, attack scripts, etc.
Spell Stats
-----------
Goblin Punch
Casting Time: 0
MP Cost: 13
Status Effect: n/a
Elemental: n/a
Spell Power: caster's attack power * 2
Targeting: one target, default enemy
Hit Rate: caster's hit rate
Boss Bit: Yes
Solo Multiplier: No
Ignore Reflect: Yes
Notes: This follows the regular spell damage algo.
To learn more information about the damage dealt by the similar monster spells,
consider looking for my Algo FAQ posted on Gamefaqs.
Patching
--------
There are patches provided for the following...
SNES (unheadered)
SNES (headered)
Note: Both patches should work on all SNES versions of this game
This includes FF4, FF2US (SNES) 1.0, FF2US (SNES) 1.1, and FF4 Easytype.
I suggest you use NSRT to verify if your SNES ROM is a valid dump and
to determine if the ROM has a header.
Windows: http://www.romhacking.net/utils/400/
Linux: http://www.romhacking.net/utils/401/
Mac: http://www.romhacking.net/utils/484/
You should be able to use an emulator's software patching or LunarIPS
if hardpatching is needed.
This can be patched against J2e's translation or any translation that
does not move the spell data around.
Romhacking Info
---------------
None. It's just a fun hack using editors.
Credits
-------
zyrthofar made a nice editor that made the changes easy to check and verify.
JCE3000GT made an awesome complete hack (based on what was known at the
time) that got me interested in finding out more.
Dragonsbrethren helped out when I didn't know any better way back when.
He was responsible for the bonus hack.
Thanks to Lenophis for putting up with me on the forums.
Entroper wrote a pretty good FF4A doc sheet with addresses that I could find
what I needed to modify on my own.
Thanks to Yousei for his palette editor and info.
Final Fantasy II (USA).smc - NOINTRO
CRC32: 65D0A825
MD5: 4FA9E542B954DCB954D5CE38188D9D41
SHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947
SHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06