The goal of this project is to port back the enhanced graphics of the WonderSwan Color, Advance, and mobile phone versions of Final Fantasy IV to the SNES/SFC version. What's done currently are monster graphics and menu portraits.
The archive includes three IPS patches. One for each of the major versions of the game.
Feel free to post feedback, bug reports, and the like in the Romhacking.net project thread:
https://www.romhacking.net/forum/index.php?topic=20582
Final Fantasy IV Graphics Update (SNES/SFC) Patch
by Gedankenschild
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About
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The goal of this project is to port back the enhanced graphics of the WonderSwan Color, Advance, and mobile phone versions of Final Fantasy IV to the SNES/SFC version. What's done currently are monster graphics and menu portraits.
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Contents
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The archive includes three IPS patches. One for each of the major versions of the game:
* Final Fantasy II (US)
* Final Fantasy IV (Japan)
* Final Fantasy IV - Easy Type (Japan)
Apply to a headerless ROM of the game.
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Changelog
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v0.1-beta (08/13/2015):
- Initial beta release
- Included WonderSwan Color enemy and summon graphics
v0.2-pre (10/07/2022):
- Improved code
- Fixed Wall spell looking glitched sometimes
- Fixed palette rotation when spell hits enemy
- Fixed Leviatan/Ogopogo shadow (bugged in WSC original)
- Included Advance version menu portraits
- Included additional patches for the Japanese versions
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Thanks
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Aexoden
Chillyfeez
Dragonsbrethren
Gemini
JCE3000GT
Phoenix Hacks
Yousei
Feel free to post feedback, bug reports, and the like in the Romhacking.net project thread:
https://www.romhacking.net/forum/index.php?topic=20582
Final Fantasy II (V1.1) (U).sfc
MD5 Checksum: 27D02A4F03E172E029C9B82AC3DB79F7
SHA-1 Checksum: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26
SHA-256 Checksum: 414BACC05A18A6137C0DE060B4094AB6D1B75105342B0BB36A42E45D945A0E4D