Final Fantasy IV Namingway Edition is an attempt to bring Final Fantasy IV (FFIIUS) closer to its Japanese counterpart. This uses the excellent work by
http://www.romhacking.net/community/1523,
http://www.romhacking.net/hacks/1659, as a base.
Using modern names where possible, and abbreviations where necessary, all items, spells, commands, jobs, and monsters are renamed. Monster stats, including the final boss, are restored to their original, along with spell learning rates. Also added to the mix is a B button Dash rather than a toggle or just walking everywhere.
Also added is the original treasure chests and save point graphics. The maps have all been restored back to their original FFIV, including the Developer's Room. Items now have extended descriptions.
In addition, the script has been heavily worked on recently to bring it as close to modern translations as possible within text limits of the game. This used the notes by Mato of Legends of Localization, as well as looking over the PSP and DS translations to hopefully offer the best script possible for the SNES version of the game.
Apply to a clean, unheadered Final Fantasy II US (1.1) ROM using
http://www.romhacking.net/utilities/240.
Join in on the discussion
http://www.romhacking.net/forum/index.php/topic,19301.0.html.
Final Fantasy IV - Namingway Edition v1.99a
By Rodimus Primal
The original purpose of this hack is to bring the names of things within Project II closer
to Square Enix's current naming of spells, items, monsters, and the like. Because of space
limitations, some things are abbreviated. In addition, all enemies have had their stats
reverted to their more powerful Japanese Final Fantasy IV counterparts, and the final boss
has his original battle script. Also, Rosa and Rydia have their original spell acquisition
rates. B Button Dash is also added, but you must hold B before you move in order for it to work
if you are on the world map. It works as intended in towns and dungeons. Also, holding B while
in an airship will slow you down to help landing in tough spots (like Troia). While in battle,
pressing X will skip a characters turn, and pressing Select will switch between Max HP and
ATB percentage.
In addition to renaming, many parts of the script were rewritten to better match the original
Japanese and modern translations. Thanks
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Instructions
Use a Final Fantasy II (US) (1.1).smc ROM without a header. Use a patching program to apply
one of the .ips patches included. I recommend using Lunar IPS to patch your ROM, but I
cannot tell you where to get a ROM. If there are any patching issues, use the program,
tush, to ensure that you have an unheadered ROM.
There are 3 patches included. You only need to apply one of them to your ROM, so there
is no need to stack any patches.
-Final Fantasy IV Namingway Edition.ips
The full game with the updated title screen. This already has the add-on applied
so that you have as close as to the original Japanese title screen as we could.
Big thanks to chillyfeez for his hard work inserting this.
-Final Fantasy IV Namingway Edition (Project II Title Screen).ips
The full game with the title screen made by Paladin for the original Project II.
This is for those who like the US title screen but wanted it to be properly
numbered as IV instead of II.
-Final Fantasy IV Namingway Edition Title Screen (add-on).ips
This is the add-on patch created by chillyfeez. This is included so that those
that want to apply it to other projects (such as Project II), or to a vanilla
Final Fantasy II US.
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Version changes:
V1.99a
-Minor typos corrected and some lines rephrased for clarity (Thanks romhacksaw and CloudStrife7894)
V1.99
-Fixed bug that caused Rosa's Pray to not work when certain character slots were empty
-Fixed a skip turn bug that affected item consumption (chillyfeez)
-Updated Anna's dialog in Damcyan
V1.98d
-Typo in Paladin Room and Agart Inn corrected (thanks JBAU)
V1.98c
-Typo in Agart Inn corrected. (thanks Chrono 199X)
-Typo fixed in Slyvan Cave room (thanks superlowprofile)
V1.98b
-Typo found and fixed with dancer in Kaipo (thanks Chrysologus)
V1.98a
-Added chillyfeez's fix to the the Adamant Grotto so that it won't rip you off with Pink Tails.
-Fixed typos (Mysidian Elder before Mt Ordeals, Rosa's mother) (Thanks PersonWithTime)
V1.98
-Fixed Dark Sage enemy's drop items
V1.97
-Fixed a few script errors. (Cecil's room after Tower of Zot, during final confrontation)
(Thanks to Nosgothy for pointing them out!)
V1.96
-Quick typo fix in Rosa's House. (thanks Binarynova)
V1.95b
-Quick typo fixed (My Leige -> My Liege) (thanks Heaven Piercing Man)
V1.95a
-Fixed typo with King Giott (thanks Thirteen 1355)
-Changed Wyvern to DkBahmut (Dark Bahamut)
V1.95
-Adamant Armor bug fix was not fully implemented and is now corrected.
(thanks FlamePurge and 8bitfan)
V1.94
-Corrected a few script errors. (After defeating Rubicante, Final battle Room of Prayer)
V1.93
-Fixed MAJOR save point bug
V1.92
-Improved B Button Dash function in towns and dungeons. (thanks chillyfeez)
-Script improvements at Adamant Grotto, Cagnazzo's defeat cutscene (with Golbez and Kain),
Cecil and Rydia ("You OK?" has been updated), Yang's wife, and dialogue with Rosa's mother.
V1.91
-fixed minor script error in the beginning with Baigan.
V1.90
-Corrected script errors.
V1.89
-MAJOR script overhaul. Big thanks to Chicken Knife,FlamePurge,and Spooniest for the help!
V1.88
-Critical Hit Bugfix Applied (thanks Grimiore LD and chillyfeez)
-Script fix in Damcyan and Antlion's nest (SandRuby to Sand Pearl)
V1.87
-Minor script fix in Mist cave(Package to ring)
-Fix to King Giott's intro line
=Fix to Epopt line
-Changed Pink Puff to Lady Flan.
V1.86
-Major typos found and corrected (thanks to yetisyny)
-expanded and updated script in numerous places
-updated item and key names to better reflect modern translations
V1.85
-Minor typos corrected (King and Queen Eblan, Feymarch Library)
V1.84
-Updated colon symbol to make text in game look better
V1.83
-Many script fixes (some updating from Project II and some from DS translation)
-Fixed the Namingway letters glitch
-V1.82
-Found glitch when refusing to take a key that is now fixed. (thanks vivify93)
-1.81
-Fixed words that were split in half for space constraints.
-Ironed out a few script fixes
-1.80
-Rydia's Starting Equipment restored back to original
-All non key items (not including weapons) now have an item description.
-Some item and monster names have been corrected
-Minor script fixes
-1.75
-Restored Scarmiglione's counterattack
-Minor script fixes.
-1.7a
-Title Screen add-on patch reset bug has been fixed.
-1.7
-NPC errors fixed in various places
-Some item and monster names updated.
-Script fixes.
-1.65
-Fixed incorrect NPCs in Troia Hospital
-Minor Script fixes.
-1.6b
-Fixes Title Screen reset bug.
-1.6
-Fixes a glitch when stepping on a Save Point while dashing where the room would desync.
-Fixed an issue with incorrect NPCs in the Mt Ordeals Mirror Room.
-Minor script fixes.
-1.5
-Original treasure chests, save points, and tiles restored.
-Original maps in Baron, Kaipo, Mysidia, Troia, dungeons, etc restored.
-Restored the Developer's Office and the original Training Room.
-Minor script revisions.
1.41
-Removed Save Point added near the end of the game that was added from Project II.
-Fixed Wyvern Lance Sound Effect.
1.4
-Fixed text glitch with Scramiglione battle.
-Added a new optional title screen patch to replicate the original Final Fantasy IV (J)
title screen. Thanks to chillyfeez's hard work!
1.3
-Changed Asura's battle script to match FFIV.
-Minor script edits
-Major bug fix with Command display during battle.
1.2
-Script revisions that remove other references (taking some cues from Project II)
-Restored the Baron Dancer completely from her FFIV counterpart
1.1
-Initial version after the split from Project II.
-Final boss is now reverted back to his original FFIV difficulty
-L Toggle to Dash changed to a working B Button dash
-Many more names changed to current naming then before
-GP Inn bug fix
-Class names expanded to 8 characters
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Thanks and Credits
-------------------
-FlamePurge for making Project II and allowing me to work with you with the changes made
to your project.
-chillyfeez for the consistent help, various bits of coding, the User Options functions,
the B Button Dash, item description expansion, and the amazing work on the title screen.
-justin3009 for the help fixing the GP issue and further suggestions.
-Grimoire LD for your support and help. Both you and chillyfeez for expanding the Class names.
And thanks for helping with the Baron Dancer.
-Pink Puff for making ff4kster, an invaluable tool in hacking Final Fantasy IV.
-Deathlike2 for finding the code needed to restore Zeromus back to his original self.
-Bahamut Zero for your input as well as restoring the original maps and icons.
-Digistie, Chrysologus, Bobolicious81, Duke2Go, Cavery10, Chronosplit, Mcgeepride and all the
folks at Romhacking.net and SlickProductions.org for your input and support.
-Square Enix for making this game.
Database match: Final Fantasy II (USA) (Rev 1)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26
File/ROM CRC32: 23084FCD