Final Fantasy VI, developed and published by Square, is the sixth main installment in the Final Fantasy series for the Super Nintendo. It marks the series' transition away from a crystal-centered narrative and features a diverse cast of up to fourteen playable characters. Utilizing the Active Time Battle system, players assemble parties of up to four, each with unique abilities and the capacity to learn Magic through combat experience.
Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals.
The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them.
Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.