This modification allows for players to either reset their character's levels to 1 or increase their character's levels by 1 (as many times as needed). All one must do is open up the relevant character's status screen and then perform the following:
1. To reset character level, press LEFT on the D-PAD, START and the X-button simultaneously;
OR
2. To increase character level, press RIGHT on the D-PAD, START and the Y-button simultaneously.
More information is included in the readme.
############################
/ \
# 'Final Fantasy VI' #
# #
# ~~Character Level Control~~ #
\ /
############################
+-----------------+ +-------------+
|TABLE OF CONTENTS| |SUMMARY |
+-----------------+----------------------------------------+-------------+
|a01. PATCHING INSTRUCTIONS |PATCHING |
+----------------------------------------------------------+-------------+
|b02. HOW TO USE |PATCH USE |
+----------------------------------------------------------+-------------+
|c03. RECOGNITION AND SALUTATIONS |THANKS |
+----------------------------------------------------------+-------------+
|d04. PURPOSE OF MODIFICATION |EXPLANATION |
|d05. HOW THIS HACK WAS ACCOMPLISHED | |
+----------------------------------------------------------+-------------+
|e06. USE AS YOU SEE FIT |DISCLAIMER |
+----------------------------------------------------------+-------------+
==========================================================================
+------------------------------------------------------------------------+
|a01. PATCHING INSTRUCTIONS |
| |
|1. Acquire a clean unheadered American release of the Final Fantasy VI |
| ROM for the SNES. |
| We used "Final Fantasy III v1.1" as a base; |
| For those who are unaware, Final Fantasy VI was released in the |
| US as "Final Fantasy III", hence the name discrepancy. |
|2. Acquire an SNES emulator. |
| We tested this modification on both SNES 9x and Mesen; |
|3. Download an IPS patching program. |
| We used LunarIPS; |
|4. Run LunarIPS and apply the patch included with this file on the |
| Final Fantasy VI ROM that you acquired in step 1. |
|5. Run the ROM with your favorite emulator or use real hardware. |
+------------------------------------------------------------------------+
==========================================================================
+------------------------------------------------------------------------+
|b02. HOW TO USE |
| |
|'Resetting Character Level' |
|When in the status screen of any character in Final Fantasy VI, simply |
|press LEFT on the D-PAD, START and the X-button simultaneously. Doing |
|so will reset that character's level to 1. This causes the following |
|to occur: |
| 1. Character's level is reset to 1 and XP to 0; |
| 2. HP and MP maximums are set to their level 1 amounts; |
| 3. HP and MP are restored to the new maximum; |
| 4. The four stats of Vigor, Speed, Stamina, and Mag.Pwr are reset to |
| the character's base amount; |
| 5. None of the character's naturally learned talents or Esper magic is |
| unlearned. |
| |
|'Adding to Character Level' |
|When in the status screen of any character in Final Fantasy VI, simply |
|press RIGHT on the D-PAD, START and the Y-button simultaneously. Doing |
|so will add 1 level to that character's current level. This causes the |
|following to occur: |
| 1. Character's level adds 1 to whatever their current level is; |
| 2. Character's XP becomes the minimum required for that level; |
| 3. The character is checked to determine if they are already level 99 |
| and if they are, the process is aborted; |
| 4. Equipped Esper's boosts are included in the increased level; |
| 5. While maximum HP and MP are tweaked by the level up code, the |
| current amounts are left alone. You might need an inn afterward; |
| 6. If there are side effects as to character's natural talents, these |
| are *skipped* by this process. Sorry about that. |
| |
|To summarize how to affect character levels: |
| Resetting Character Level = 'D-pad Left' + 'Start' + 'X' |
| Adding to Character Level = 'D-pad Right' + 'Start' + 'Y' |
| |
|With either combination, you do not need to press all three buttons at |
|the exact same time with one single press. Since pressing any of those |
|buttons in the status screen does nothing at all, you can hold one |
|button down while you then navigate to press the other two. |
+------------------------------------------------------------------------+
==========================================================================
+------------------------------------------------------------------------+
|c03. RECOGNITION AND SALUTATIONS |
| |
|This modification was authored by FatRatKnight. |
|This readme was written by FatRatKnight and edited by Phaxuji. |
| |
|Also, compliments to the Data Crystal ROM map (presently located at |
|https://datacrystal.romhacking.net/wiki/Final_Fantasy_VI/ROM_map ) for |
|helping me find what I need. The notes were good enough that I didn't |
|need to spend hours diving into the rabbit hole of analyzing level up |
|code when the functions were already broken up in easy pieces with |
|useful comments. And the RAM map helped (I sort of need to know what |
|stats I'm tweaking). |
+------------------------------------------------------------------------+
==========================================================================
+------------------------------------------------------------------------+
|d04. PURPOSE OF MODIFICATION |
| |
|After releasing the level reset code hack (presently located at |
|https://www.romhacking.net/hacks/7933/ ), I was requested to provide a |
|level up code hack. Well, here we are. It was simplest to just keep |
|the first level reset button code and then include an additional |
|combination in one hack (I didn't want to worry about any sort of |
|patching collisions). And frankly, if you didn't want one button code, |
|you could simply... not do it? |
| |
|There were some small complications this time (like not finding my old |
|stuff fully intact), however, there were still some pieces I was able |
|to work from, so at least I didn't need to rework everything from |
|scratch. Besides, it wasn't a long project, so no huge loss either |
|way. |
+------------------------------------------------------------------------+
==========================================================================
+------------------------------------------------------------------------+
|d05. HOW THIS HACK WAS ACCOMPLISHED |
| |
|The code takes up 4 bytes at $C2FAAE as a long redirect to a short |
|function and a whole bunch of bytes at $C3F091 for the main code. And, |
|of course, I hook the code in from $C321F5, which is where the game |
|sits on the status screen. |
| |
|I selected button combinations on the controller that don't seem to do |
|anything at all on the status screen. Of the twelve buttons that exist |
|on a standard SNES controller, seven of them did indeed appear to be |
|occupied, but as a result that left five of them that were free to use. |
|I made my selection (as per the instructions above) by determining that |
|combining any three of those abandoned five shouldn't cause any |
|conflicts. Likewise, it should be difficult to accidentally activate. |
|
|If you do end up somehow accidentally resetting your character's level |
|(or inadvertently adding one), then I'm sorry for your inconvenience, |
|but I would also question how you managed to press buttons in such a |
|specific circumstance without meaning to. |
+------------------------------------------------------------------------+
==========================================================================
+------------------------------------------------------------------------+
|e06. USE AS YOU SEE FIT |
| |
|Use this modification as you see fit. This modification can be |
|included and used with any other modifications. No guarantees are |
|implied as to its effectiveness. This modification has not been tested |
|with any other. Authors of their own modifications may feel free to |
|use this one as they see fit. No credit is necessary. |
+------------------------------------------------------------------------+
Database match: Final Fantasy III (USA) (Rev 1)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A
File/ROM CRC32: C0FA0464