Final Fantasy VI: Revised Old Style Edition is a thorough and nostalgic revision of the text and presentation of Final Fantasy VI.
The purpose of the hack is to refine FF6's surface-level elements according to the standard set by the PS1-era FF titles (e.g. FF Origins), while preserving the scope and difficulty of the game as Square designed it. This is a classic improvement-type hack intended for newcomers and veterans alike.
The dialog script has been revised based on multiple translation efforts, both official (SNES/Woolsey, GBA/Slattery) and unofficial (
https://kwhazit.ucoz.net/trans/ff6/index.html,
https://legendsoflocalization.com/final-fantasy-vi/, Lina Darkstar, et al.). It aims to combine the completeness and accuracy of the GBA with the energy and pacing of the SNES, sans censorship. Much of the official English text is retained in the updated script, particularly where the SNES and GBA agree closely with one another. When unofficial sources are used, the wording is adapted as necessary to maintain cohesion with the overall script.
FF6:ROSE introduces two major advancements in its localization:
The hack is built on
https://www.ff6hacking.com/forums/thread-3764.html. It also includes decensored graphics and multiple quality-of-life enhancements. Several of the new features have either been developed from scratch or updated by the author specifically for this hack. A considerable amount of original technical work and attention to detail have gone into making this a uniquely polished and uncompromising FF6 experience.
Please see the Readme file for a full list of features.
Additional screenshots and script info can be found at the
https://silentenigma.neocities.org/ff6rose/index.html.
FF6:ROSE has been made possible by the work of many, many FF6 fans and hackers over the years, to whom the author is greatly indebted. See the Readme file for a full list of acknowledgments.
Archive includes .ips patches for both headered and unheadered ROMs.
Title: Final Fantasy VI: Revised Old Style Edition
Author: SilentEnigma
Version: 2.00
Release Date: 2024-04-02
Applies to: Final Fantasy III (v1.0) (U)
- CRC32: A27F1C7A
- MD5: E986575B98300F721CE27C180264D890
- SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
Archive Contents:
-------------------------------
FF6-RevisedOldStyleEdition_v2-00_H.ips = the main patch for headered ROMs
FF6-RevisedOldStyleEdition_v2-00_NH.ips = the main patch for unheadered ROMs
readme.txt = this file
docs\
FF6ROSE-Name-Comparison.txt = list of name changes
FF6ROSE-Release-Notes.txt = full revision highlights
FF6ROSE-SRAM.txt = list of new save data event flags
extras\
FF6ROSE-AntiFix_v2-00_H.ips = bug fix removal (headered)
FF6ROSE-AntiFix_v2-00_NH.ips = bug fix removal (unheadered)
FF6ROSE-FieldMainClasses_v2-00_H.ips = class display tweak (headered)
FF6ROSE-FieldMainClasses_v2-00_NH.ips = class display tweak (unheadered)
hacking\
FF3us-Internal-ROM-Info_H.ips = FF3usME access patch (headered)
FF3us-Internal-ROM-Info_NH.ips = FF3usME access patch (unheadered)
FF3usME-Event-Fix_H.ips = FF3usME post-edit fix (headered)
FF3usME-Event-Fix_NH.ips = FF3usME post-edit fix (unheadered)
TABLE OF CONTENTS
-------------------------------
0. Introduction
1. Installation
2. Feature Details
3. Utilities & Resources Used
4. Credits
5. Revision History
6. Legal
________________________________________________________________________________
0. INTRODUCTION
________________________________________________________________________________
Final Fantasy VI: Revised Old Style Edition is a thorough and nostalgic revision
of the text and presentation of Final Fantasy VI for SNES.
The purpose of the hack is to refine FF6's surface-level elements according to
the standard set by the PS1-era FF titles (e.g. FF Origins), while preserving
the scope and difficulty of the game as Square designed it. This is a classic
improvement-type hack intended for newcomers and veterans alike.
The dialog script has been revised based on multiple translation efforts, both
official (SNES/Woolsey, GBA/Slattery) and unofficial (kWhazit, Clyde Mandelin,
Lina Darkstar, et al.). It aims to combine the completeness and accuracy of the
GBA with the energy and pacing of the SNES, sans censorship. Much of the
official English text is retained in the updated script, particularly where the
SNES and GBA agree closely with one another. When unofficial sources are used,
the wording is adapted as necessary to maintain cohesion with the overall
script.
FF6:ROSE introduces two major advancements in its localization:
1) Numerous instances of mismatched character dialects, continuity errors, and
unnecessary speaker ambiguity have been resolved for the first time using a
novel method of dialog customization.
2) The names of almost all enemies and items have been retranslated at full
length. Originally, these names were limited for technical reasons to 10 and
12 letters, respectively. Using an expanded pool of monospace font graphics,
the names of enemies and items now reach up to 14 and 16 letters in length,
respectively, and only a handful require abbreviation.
FF6:ROSE is built on a modified version of C. V. Reynold's Bug-Fix Compilation.
It also includes decensored graphics and multiple quality-of-life enhancements.
Several of the new features have either been developed from scratch or updated
by the author specifically for this hack.
See the Feature Details section below for the full list of features.
FF6:ROSE has been made possible by the work of many, many FF6 fans and hackers
over the years, to whom the author is greatly indebted. See the Credits section
for a full list of acknowledgments.
________________________________________________________________________________
1. INSTALLATION
________________________________________________________________________________
1. Start with an unmodified FF3us SNES ROM "Final Fantasy III (v1.0) (U)".
Both headered (3,146,240 bytes) and unheadered (3,145,728 bytes) ROMs are
supported.
2. Use an IPS patch utility to apply the appropriate FF6:ROSE patch to the ROM:
- For headered ROMs, use "FF6-RevisedOldStyleEdition_v2-00_H.ips".
- For unheadered ROMs, use "FF6-RevisedOldStyleEdition_v2-00_NH.ips".
3. Apply any tweaks from the "extras" directory as desired. (Tweaks are not
recommended for first-time players.) See Section 2.g for details.
Usage Note:
-----------
This hack uses save data not defined in the original FF3us.
Using default FF3us save data with this hack may result in minor errors
related to field dialog and NPCs.
________________________________________________________________________________
2. FEATURE DETAILS
________________________________________________________________________________
Contents:
a. Dialog Script Revisions
b. In-Menu Text Revisions
c. Quality of Life Enhancements
d. Visual Enhancements
e. Additional Modifications
f. Bug Fixes
g. Nonstandard Tweaks
h. Hacking Support Patches
=================================================
a. Dialog Script Revisions
=================================================
Prime sources in order of influence:
1) T. Slattery (FF6 Advance)
Pros: Official; highly accurate; Woolsey used as a starting point;
some beneficial deviations.
Cons: Overly eloquent phrasing, censorship, subdued style, occasional
meta humor & pop culture references.
2) T. Woolsey (FF3 SNES)
Pros: Original translation; high energy; iconic Woolseyisms.
Cons: Errors, technical constraints, not-so-beloved Woolseyisms,
censorship.
3) kWhazit
Pros: Highly accurate; More literal and more succinct than Slattery;
Retains many nuances glossed over by the official translations.
Cons: Sometimes too literal for in-game use; unlocalized; incomplete.
4) C. Mandelin (Tomato)
Pros: Translates many NPCs not covered by other unofficial sources;
Translator is a reliable professional.
Cons: Research mostly published in unscripted video format; incomplete.
5) FF6j Original Script (as reproduced by kWhazit)
Pros: Zero translation errors.
Cons: Continuity errors in the original Japanese script;
The author of this hack does not know Japanese.
The revised script relies on a combination of Japanese-English
dictionaries, machine translations, and comparative analysis of
other prime sources for accuracy.
6) Lina Darkstar
Pros: Special effort taken to faithfully convey characters' original
personalities and the tone of major scenes.
Cons: Errors, usually subtle; liberal paraphrasing; incomplete.
Secondary sources:
- FF6 Improvement (DarkMage, incl. some content sourced from Sky Render)
- Final Fantasy VI: Ted Woolsey Uncensored Edition c. 2015 (Rodimus Primal)
- Final Fantasy VI: Stand Guard (Spooniest)
- Final Fantasy VI Pixel Remaster (Square Enix)
Additional acknowledgment:
- Final Fantasy VI: Retranslated (hairy_hen)
> Referenced as a quality standard during proofreading
Miscellaneous comments on the revised script:
-------------------------------------------------
Special weight has been given to Woolsey as the first official translation.
Iconic Woolseyisms, cultural references, and other minor deviations have been
retained where they benefit the script and do not obscure the original sense of
the line.
Some enjoyable Woolseyisms have been omitted (with great pain) if they were
irreconcilable with the game's plot or lore. Others have been salvaged via
compromise with more accurate renderings, or in rare cases, by simply appending
them to the end of the more accurate rendering.
Extra weight has also been given to Slattery as the highest-quality official
translation. Deviations taken by Slattery for localization purposes are often
retained where they do not hinder pacing.
Novel content is occasionally introduced by the author, usually for one of the
following reasons:
- Replacing a Slattery novelty of higher complexity
- Resolving a continuity error
> Mostly minor issues related to NPCs, character acquaintances, dialects,
party size, etc.
> Many involve conditions not typically encountered during a typical first
playthrough
- Adding a speaker label to a generic caption
- Joy
To sum up:
Hopefully more "reverent" than "revolutionary".
=================================================
b. In-Menu Text Revisions
=================================================
The following have been revised/retranslated:
- Enemies (ad-hoc up to 14 characters)
- Items (ad-hoc up to 16 characters)
- Abilities & Classes
> Built on earlier hack "Restored Ability Names" (Angelo/SilentEnigma)
> Dance names now retranslated without truncation
> Field Esper list screen now displays the MP cost of the selected Esper
> Character class names displayed in the status screen
- Playable characters (FF6 Advance)
- Character stats
- Miscellaneous field menu text
- Shopkeeper lines (based loosely on FF6 Advance)
- Item & ability descriptions (based on kWhazit & FF6 Advance)
Additional field menu text:
- Blitz names (based on Leet Sketcher's "Blitzscreen")
- Dance and Rage descriptions (based on implementation by dn)
=================================================
c. Quality of Life Enhancements
=================================================
A/B button functionality may be swapped from the config menu:
- The swap is extended to vehicle controls and Blitz input confirmation,
a change from FF6j's button customization feature
- Tutorials referencing the A/B buttons adapt to the player's setting
- Config menu mod is based on Madsiur's "Multiple Fonts" hack
"Soft Reset" v1.1 (SilentEnigma)
- Press Start+Select+L+R to return to the title screen
- May be used any time a full-screen menu is not open
"Optional Continue" v1.1 (SilentEnigma)
- Player is given the choice not to continue after the party is defeated
"Docile NPCs" v1.0 (SilentEnigma)
- Wandering NPCs defer to the player character if both are attempting to move
into the same empty tile
"Cancel Button Dash" v1.2 (SilentEnigma)
- Press the configured Cancel button to double walking speed on the field
- Effect stacks with Sprint Shoes
- During timed challenges, the countdown rate is doubled while dashing
- Based on ff3DashB (MasterZed) + Sliding Dash fix (SilentEnigma)
"Alphabetical Lore" (SilentEnigma)
- Lore ability lists are alphabetized
"Alphabetical Rage" (Assassin)
- Rage ability lists are alphabetized
"Rage Checklist" (Novalia Spirit)
- The field menu Rage list indicates in gray which rages are ready to be
learned on the Veldt
"Y Equip/Relics" (Leet Sketcher + Subtraction)
- Press Y in the Equip menu or the Relics menu to switch between the two
"Mastered Esper Icon Hack" (Madsiur)
- Star icon is displayed next to each mastered Esper in the Esper menu
=================================================
d. Visual Enhancements
=================================================
Dialog captions use the quotation format standardized by FF6's successors:
- "Auto-Indent (Variant B)" (SilentEnigma)
- "Battle Dialog Page Break" (SilentEnigma)
"Decoupled Color-Coded MP Digits" (SilentEnigma, based on Imzogelmo)
- MP healing & MP damage numerals appear blue and pink, respectively
- Reflected spells animation palette is not affected
Censored graphics are replaced by their Japanese counterparts:
- Sprites for enemies, Espers, and mid-game bosses (Terii Senshi)
- End-game boss art (Dr. Meat w/ additional fixing by SilentEnigma)
- Pub signs (Dr. Meat)
- "FF6 Silence Graphic" (SilentEnigma)
The original Final Fantasy VI intro is restored (Yazoo):
- Splash screen preceding the title sequence is removed
- Title sequence uses graphics & logos from the Japanese version
- Translator slot is removed from the opening credits
"Woolsey Removed" (VoidKnave76)
- The translator slot is removed from the closing credits
Additional visual enhancements:
- "Color Wheel" (Leet Sketcher)
- "King's Robes" (Leet Sketcher)
- "Mini-Maps Upgrade" (Madsiur)
=================================================
e. Additional Modifications
=================================================
"SwdTech Suspend" v1.0 (SilentEnigma)
- Press X or Y from the Bushido gauge window to switch characters mid-charge
A limited selection of dummied-out dialog & NPC content has been reconstructed.
(See unused captions: 244, 250, 290, 433, 521, 1036, 1059, 1153, 2345, 2623.)
An alternate game configuration may be silently activated by holding the Select
button as a new game is about to start. The configuration is as follows:
- Bat.Mode Wait
- Bat.Speed 3
- Msg.Speed 3
- Cmd.Set Window
- Gauge On
- Sound Stereo
- Cursor Memory
- Reequip Optimize
- Controller Single
- Btn.A/B Swapped
- Mag.Order 1
- Window 4
- Color Font | Window
> R 31 | 5 5 6 4 26 24 2
> G 31 | 5 5 6 6 26 24 2
> B 31 | 14 16 17 15 26 24 2
=================================================
f. Bug Fixes
=================================================
The following patches are included in ROSE via C. V. Reynolds' Bug-Fix
Compilation Version 2.9 (https://www.ff6hacking.com/forums/thread-3764.html):
* 1-Way Status Immunity (Assassin)
Agoraphobic Leader (Novalia Spirit)
* Allergic Dog (Novalia Spirit)
Allo Ver Fix (Master Zed, Assassin)
Alternative Rage (SilentEnigma)
Amnesic Cursor (Novalia Spirit)
* Anchors Aweigh! (Imzogelmo/Lenophis)
* Anonymous Attack (Leet Sketcher)
Auction Chocobo Fix (Madsiur)
* Auto Swordless Runic (Assassin)
* Auto-expiring statuses
don't reset their timers
with manual removal (Assassin)
* Backstabu (Leet Sketcher)
Backwards Jump (Leet Sketcher)
Banquet Guards Go Back to
Their Places (mblock129)
* Bird Bars (Leet Sketcher) {modified by DrakeyC}
Bland Entrance (Leet Sketcher)
Blitz Tutorial Fix (C. V. Reynolds)
Blush Disease (Novalia Spirit)
Border Crossing (Imzogelmo, Lenophis, Novalia Spirit)
* Bottomless HP and MP Well (Assassin)
Bridge Correction (Gi Nattak)
Broken Gate (Novalia Spirit)
Button Blunder (Gi Nattak)
Bye Bye Breath (Leet Sketcher) {modified by C. V. Reynolds
for FF3usME compatibility, and maybe
compatibility with Blitz Tutorial}
Can't lose for winning (Lenophis)
* Caravaggio (Leet Sketcher)
* Carve Stone (Leet Sketcher ver) (Imzogelmo)
Castle Party (Leet Sketcher)
Cave to the Sealed Gate
Basement 3 Event Megafix (Assassin)
* Celes' Rushing (Djibriel)
Chain of Command (Leet Sketcher)
* Chance Offering (Leet Sketcher)
Coin Flip Fix (Gi Nattak)
* Control Attacks Ignore MP
Cost (Assassin)
* Control Menu Responds
Poorly to MP Change (Assassin)
* Dead Hare (Leet Sketcher)
* Dead in the Air (Leet Sketcher)
* Deceptive Tapir (Assassin)
Description Disruption (SilentEnigma)
* Disrespectful Zombie (Assassin)
* Double Block (Leet Sketcher)
Drained Pool Tile Fix (Gi Nattak)
^^ Duncan Stays Put (mblock129)
* Duplicate Enemy Names (Assassin)
Equip Anything fix (Kejardon/Lenophis/Imzogelmo)
Equip wrong item to slot
via event (Assassin)
Figaro Guard Fix (DrakeyC)
* Esper Battle Menu (Lenophis)
* Evade (Terii Senshi)
Everybody Gets a Chocobo! (PowerPanda)
* False Knight (Leet Sketcher)
* FC 05 enemy command (Master ZED)
* Flaky True Knight protection (Assassin)
Flight of Storm Drgn (Novalia Spirit)
* For What Ails Ya (Lenophis/Imzogelmo/Kejardon)
Frozen Mosaic (Novalia Spirit)
Frozen Terra Fix (Madsiur)
Game Over (Leet Sketcher)
* Genji Glove damage reduction (Assassin)
* Gogo and the Cursed Shield (Imzogelmo) {fixed by Leet Sketcher}
Gold Wrexsoul (mblock129)
Grand Stairway (Imzogelmo) {modified by C. V. Reynolds to not
edit the script}
* Half Knife (Leet Sketcher)
Hasty T-Rex (Leet Sketcher)
Homesick Gau (Djibriel)
* I condemn thee to hell! (Lenophis)
Ignore Kamog (Drakkhen)
* Imp Skimp (Leet Sketcher) {fixed by SilentEnigma}
* Imp's Call (Leet Sketcher)
* Imp's Rage (Leet Sketcher)
* Imp's Retort (Leet Sketcher)
* Imp's Retort Compatibility (Leet Sketcher)
Instant Airship (Novalia Spirit)
* Invert Damage if Undead (Leet Sketcher ver) (Master ZED)
* Ironic Metamorph Pack (Assassin)
* Item Magic Counter (Leet Sketcher)
* Jump Megafix (Version A) (Assassin)
* Jump-Launcher and Jump-Super
Ball (Assassin)
* Killer Life 3 (Leet Sketcher)
Lens Cap (Leet Sketcher)
Loud Music (Leet Sketcher)
Magic Sorting (Novalia Spirit)
* Magitek Madness (Leet Sketcher)
Map Mishap (Leet Sketcher) {fixed by SilentEnigma}
Menu Malarky (Leet Sketcher)
Mine Cart (Imzogelmo)
^^ Miraculous, Death-Defying
Always-Left-Facing Jumps in
Zozo (mblock129)
Miscolored command names
(grayed version) (Assassin)
Misplaced Cursor (Novalia Spirit)
Missing Light (Novalia Spirit)
M-Tek Vehicle in Cyan's Soul
event (Imzogelmo)
* Morph Mayhem (Leet Sketcher)
* Muddle-Mantra (Assassin)
* Muddle-Palidor (Assassin)
* Multi-Steal-Fix Simplified
Edition (Imzogelmo, SilentEnigma)
Multiple Events Fix (Leet Sketcher)
* Mute Steals Rage Statuses (Assassin)
Naming Shadow (Novalia Spirit)
Narshe's Door (Leet Sketcher)
Narshe's Secret Entrance Tile (Novalia Spirit)
* Off Death Row (Leet Sketcher)
Off the Hook (Leet Sketcher)
Opened Eyes Terra Alt (Madsiur)
Overhead (Leet Sketcher)
Persistent Whistle (Novalia Spirit)
* Petrified Rebel (Novalia Spirit)
Phantom Train Chests (DarkMage) {modified by Leet Sketcher}
Phoenix Chest (Leet Sketcher)
* Pincer + Row (Assassin)
Pink Gogo (Imzogelmo)
^^ Precious Jewels (Leet Sketcher)
* Premature Continuation (Assassin)
* Psycho Cyan (Terii Senshi)
^^ Pugs Rage (SilentEnigma)
* Randomosity monster encounter (Assassin)
* Recapture the Glory (Assassin)
* Reflect barrier shown on
bodyguards (Assassin)
* Reflectable Magitek Beams (Assassin)
Reflections (Leet Sketcher)
Regulation Dice (mblock129)
Returner's Day Off (Leet Sketcher)
* Rock Bottom (Leet Sketcher)
Save Point Switch (Leet Sketcher)
* Self Sneeze (Leet Sketcher)
Setzer Bandana (C. V. Reynolds)
Shadow Chupon (Novalia Spirit)
* Shadow Copy (Leet Sketcher)
Shadow Gone (Leet Sketcher)
Shadow's Shadow (Madsiur)
Shadow's Status (Leet Sketcher)
Shop Menu (Novalia Spirit)
Shorter Skill Name Fix (Madsiur)
* Sketch Bug (Assassin)
* Sketch Bug Second Part (Assassin) {unreleased}
Slightly lagged battle event
timer display (Assassin)
* Smoke and Mirrors (Leet Sketcher)
Solar Wind (Leet Sketcher)
* Some MP changes don't update
menus (Assassin)
* Soul Saved B (Leet Sketcher)
SrBehemoth (Dragonsbrethren)
* Stackable Immunities and
Permanent Statuses (Assassin)
Status Icon Overflow (SilentEnigma)
* Status Unknown (Leet Sketcher)
* Step Mine MP cost (Assassin)
* Step Mine's Missing Digit (Assassin)
Stepping Out (Leet Sketcher)
* Stone Cold (Leet Sketcher)
* Stone Faced (Leet Sketcher)
Stray Flash (The FF6Hacking Community)
Stuck in a Pose (SilentEnigma)
* Summon Aim Fix (Terii Senshi)
* Suplex wrongfully splits
damage (Assassin)
That Damn Yellow Streak (Assassin)
* The Cowardly Dog (Novalia Spirit)
The Echoing Waters (Novalia Spirit)
The Magic Bridge (Novalia Spirit)
The Peninsula of Death (Novalia Spirit)
The Phantom Diary (Novalia Spirit)
The Sealed Door (Novalia Spirit)
The Sleazy Lender (Novalia Spirit)
* The Unilateral Blockade (Novalia Spirit)
The Wild Cat (Djibriel/Lord J)
* There can be only one!
Single-target (Lenophis/Imzogelmo)
Throw down (part of) the
Gauntlet (Assassin)
* Throwback (Leet Sketcher)
* To Joker Doom or Not to Joker
Doom (Lenophis)
Transportation Device (Novalia Spirit)
Trigger Happy (Leet Sketcher)
Tritoch Animation Fix (bydoless)
Tube Job (Gi Nattak)
Turn Around (Leet Sketcher)
* Ultimate Damage (Leet Sketcher)
* Unaffected Rows (Assassin) {revised 2020}
Unequipium (Leet Sketcher)
Upside Down (Leet Sketcher)
* Vanish Doom New Version
+ Fenix Undead (Assassin)
* Vanish Runic (Leet Sketcher)
Vanishing Magicite (Novalia Spirit)
Vector's Cure-Castin' Kid no
longer heals the dead (Imzogelmo)
Verdant Respite (Novalia Spirit)
Walk This Way (Leet Sketcher)
Wrong Way, Idiot! (Gi Nattak)
* Zombie Rippler A (Leet Sketcher)
* Zombie Tapir A (Leet Sketcher)
Zoneseek No Thanks (mblock129)
Zozo Sign Petty Fix (Madsiur)
^^ Required reapplication after FF3usME or other edits
* Removable via nonstandard patch "FF6ROSE-AntiFix"
The following patches originally included in the C. V. Bug-Fix Compilation
version 2.9 have been superseded:
Bad Decoration (Lenophis)
Doom Darts and Trump name fix (Assassin)
Dusk Requium (SP) (C. V. Reynolds)
Imperial Camp Dialogue Bugfix (DrakeyC)
Jewel Ring Description (Assassin)
Life 2 Description (Imzogelmo)
Magicite - Strength to Vigor (C. V. Reynolds)
Missing Dialogue (Novalia Spirit)
No X In Fight (Leet Sketcher)
Various Texts' (Imzogelmo)
The following patch is also included:
One-Hit Wonder (SilentEnigma)
=================================================
g. Nonstandard Tweaks
=================================================
The following optional patches are included in the "extras" directory:
"FF6ROSE-AntiFix":
- Reverts most bug fixes related to battle mechanics, including:
> Evade
> Psycho Cyan
> Rippler
> Sketch
> Vanish+Doom
- See marked bug fixes in Section 2.f above
"FF6ROSE-FieldMainClasses":
- Adds class names to the field main menu and Load/Save confirmation menu
=================================================
h. Hacking Support Patches
=================================================
The following patches are included in the "hacking" directory:
"FF3us-Internal-ROM-Info":
- Restores the original internal ROM name "FINAL FANTASY 3 " and sets the
internal ROM version to 1.0
- This allows FF6:ROSE to be opened and edited (somewhat) in FF3usME
"FF3usME-Event-Fix":
- Restores the following event patch data which get overwritten by FFusME:
> "Miraculous, Death-Defying Always-Left-Facing Jumps in Zozo" (mblock129),
CC/FF25-CC/FF45
> "Duncan Stays Put" (mblock129), CC/FF46 - CC/FF50
> "Precious Jewels" (Leet Sketcher), CC/FFB4 - CC/FFBA
- Apply this patch AFTER making edits with FF3usME to prevent game crashes
________________________________________________________________________________
3. UTILITIES & RESOURCES USED
________________________________________________________________________________
Utilities:
Advanced Patch Conflict
Finder (Leet Sketcher) http://l33t5k37ch3r.altervista.org/
bsnes-plus (Revenant) http://bsnes.revenant1.net/
Cross-Knight Assembler
"xkas" (byuu) https://romhacking.net/utilities/269/
FF3LE "Rogue Build"
(d3tl4, giangurgolo,
Lord J et al.) http://angelfire.com/pq/jumparound/
FF3usME (Lord J et al.) http://angelfire.com/pq/jumparound/
FF6Tools (Everything) https://www.romhacking.net/utilities/1267/
Floating IPS (Alcaro) https://github.com/Alcaro/Flips
Geiger's Snes9x Debugger
(Geiger) http://geigercount.net/crypt/
HxD (Maël Hörz) https://mh-nexus.de/en/hxd/
Lunar IPS (FuSoYa) http://fusoya.eludevisibility.org/lips/
Notepad++ (Don Ho) https://notepad-plus-plus.org/
No$SNS (Martin Korth) http://problemkaputt.de/
WindHex32 (Bongo) https://romhacking.net/utilities/291/
YY-CHR (YY) https://romhacking.net/utilities/119/
Disassembled Code:
Banks C0/C1/C3:
Imzogelmo http://angelfire.com/al2/imzogelmo/patches.html
Bank C2: Assassin
(& Terii Senshi) http://assassin17.brinkster.net/guides.htm
Web Resources:
FF6 Hacking Wiki https://ff6hacking.com/wiki/
Final Fantasy Wiki https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI
FantasyAnime FF6 saves https://fantasyanime.com/finalfantasy/ff6/index.htm
Jisho https://jisho.org/
Google Ngram Viewer https://books.google.com/ngrams
Dictionary.com https://dictionary.com/
Thesaurus.com https://thesaurus.com/
RhymeZone https://rhymezone.com/
BitFontMaker2 https://pentacom.jp/pentacom/bitfontmaker2/
________________________________________________________________________________
4. CREDITS
________________________________________________________________________________
Dialog Text.......................................
Script revised by:
D. Thompson (SilentEnigma)
Source material authored by:
T. Slattery
T. Woolsey
kWhazit https://kwhazit.ucoz.net/
C. Mandelin (Tomato) https://legendsoflocalization.com/
Lina Darkstar http://icyforums.com/profile/634-lina-darkstar/
B. Jackson (DarkMage) https://sites.google.com/site/shadedmagus/
Rodimus Primal https://romhacking.net/community/2564/
Spooniest https://romhacking.net/community/1495/
Sky Render https://romhacking.net/community/1690/
Special Thanks:
hairy_hen https://romhacking.net/community/5469/
In-Menu Text......................................
Text based on revisions by:
Angelo26 https://ff6hacking.com/forums/user-75.html
Dr. Meat https://sites.google.com/site/ff6relocalized/
MetroidQuest https://metroidquest.angelfire.com/Main.html
James McPhee https://ff6hacking.com/forums/user-714.html
SilentEnigma https://silentenigma.neocities.org/
Source material authored by:
T. Slattery / 'Final Fantasy VI Advance'
Final Fantasy Wiki "Final Fantasy VI Translations" page editors:
Adonzo, Armageddon11, AstrialJam, Bluerfn, Catuse167, Cavery210,
Chocolancer, Chrono Cross, Clarent, DarthKitty, Dazuro, Deadlyslashsword,
DrakeyBot, DrakeyC, Fenrir9, Flintlock Vitor, Goo Rayder, Henryacores,
ILHI, Intangir Bot, JBed, Jeppo, Jimcloud, Johuotar, JudgeMasterKefka,
Jvh47, Kahran042, Kaimi, Keltainentoukokuu, Kimlasca warrior, Kincyr,
Koharu Nami, LeafShinobi, Leon95, Maverick King, Mecorx, Miphares, MMLN,
Monterossa, Moocwisi, NeoBahamutZEROX, Odin89, Saethori, ScatheMote,
Shockstorm, Silver Mage, Some Color Mage, Technobliterator, Telomeres,
Tia-Lewise, Tonbery101, Violetmage, W-Crazyswordsman, WhiteSeeD, Wishtar1,
Wyveelix, Xenomic, Xion Valentine, Yuanchosaan, Zolo6
https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI_translations
Quality of Life Enhancements......................
Assassin http://assassin17.brinkster.net/index.html
Leet Sketcher http://l33t5k37ch3r.altervista.org/
Madsiur https://romhacking.net/community/3360/
Master ZED https://masterzed.cavesofnarshe.com/
Novalia Spirit https://romhacking.net/community/996/
SilentEnigma https://silentenigma.neocities.org/
Subtraction https://ff6hacking.com/forums/user-2236.html
Visual Enhancements...............................
Dr. Meat https://sites.google.com/site/ff6relocalized/
Imzogelmo http://angelfire.com/al2/imzogelmo/patches.html
Leet Sketcher http://l33t5k37ch3r.altervista.org/
SilentEnigma https://silentenigma.neocities.org/
Terii Senshi http://rpglegion.com/
VoidKnave76 https://www.romhacking.net/community/7536/
Yazoo https://romhacking.net/community/445/
Special Thanks:
vivify93 https://romhacking.net/community/1523/
Additional Modifications..........................
dn https://ff6hacking.com/forums/user-935.html
Leet Sketcher http://l33t5k37ch3r.altervista.org/
Madsiur https://romhacking.net/community/3360/
SilentEnigma https://silentenigma.neocities.org/
Special Thanks:
SSJ Rick https://ff6hacking.com/forums/user-4.html
Bug Fixes.........................................
Assassin http://assassin17.brinkster.net/index.html
bydoless https://romhacking.net/community/4183/
C. V. Reynolds https://ff6hacking.com/forums/user-2262.html
DarkMage https://sites.google.com/site/shadedmagus/
Djibriel http://tenchinohoukai.cavesofnarshe.com/
Dragonsbrethren https://romhacking.net/community/296/
DrakeyC https://ff6hacking.com/forums/user-2064.html
Drakkhen http://drakkhen.jalchavware.com/
Gi Nattak http://ngplus.net/index.php?/profile/94-gi-nattak/
Imzogelmo http://angelfire.com/al2/imzogelmo/patches.html
Leet Sketcher http://l33t5k37ch3r.altervista.org/
Lenophis https://romhacking.net/community/528/
Lord J http://angelfire.com/pq/jumparound/
Kejardon https://romhacking.net/community/725/
Madsiur https://romhacking.net/community/3360/
Master ZED https://masterzed.cavesofnarshe.com/
mblock129 https://romhacking.net/community/3396/
Novalia Spirit https://romhacking.net/community/996/
PowerPanda https://romhacking.net/community/4292/
SilentEnigma https://silentenigma.neocities.org/
Terii Senshi http://rpglegion.com/
Special Thanks (Feedback & Error Reporting).......
advanceblog https://ff6hacking.com/forums/user-2451.html
Bobolicious81 https://romhacking.net/community/6269/
CintariZero
chronor https://ff6hacking.com/forums/user-2782.html
Envinyon
Frucella https://ff6hacking.com/forums/user-2439.html
HighPrincessErinys
Jefferson T.D.M.
kamesennin https://ff6hacking.com/forums/user-2359.html
Matt https://ff6hacking.com/forums/user-2343.html
MegaMato
RoSoDude https://rosodudemods.wordpress.com/
Rythian https://twitch.tv/rythian
Sia S.
Xezcente https://ff6hacking.com/forums/user-2919.html
Zwei Hardt
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY VI (C) 1994, 2006, 2014 SQUARE ENIX CO., LTD.
The author of Final Fantasy VI: Revised Old Style Edition makes no claim to
FINAL FANTASY VI or any intellectual property contained therein.
________________________________________________________________________________
5. REVISION HISTORY
________________________________________________________________________________
[See .\docs\FF6ROSE-Release-Notes.txt for cumulative release notes.]
2020-04-02 : v1.00
2020-05-13 : v1.01
2020-06-28 : v1.02
2020-10-11 : v1.03
2021-02-22 : v1.04
2021-02-27 : v1.05
2021-05-17 : v1.06
2021-10-11 : v1.07
2022-01-15 : v1.08
2022-03-01 : v1.09
2022-04-02 : v1.10
2022-08-09 : v1.11
2023-04-02 : v1.12
2023-04-02 : v1.13
2023-10-11 : v1.14
2024-01-01 : v1.15
2024-04-02 : v2.00
New in Version 2.00
-------------------
- Fixed erroneous description text for Ramuh's level-up bonus
- Made revisions to the field dialog script (#2200 - #3082 focus):
> 19 major edits
> 110 minor edits
> 8 trivial edits
Summary of changes since v1.00
------------------------------
- Updated "C. V. Bug-Fix Compilation" from version 1.18 to version 2.9,
comprising approx. 20 additions and updates
- Completed additional comprehensive review of the field dialog script
- Added bug fix "One-Hit Wonder" (SilentEnigma)
- Fixed numerous typos and errors in script and menu text
- Fixed numerous project bugs & visual flaws
- Reverted a few misguided aesthetic changes
- Added new features:
> "SwdTech Suspend" (SilentEnigma)
> Improved enemy name font uniformity on the battle screen
> Cancel Button Dash enabled during timed challenges with timer penalty
> Descriptions for Dance & Rage abilities
> Descriptions for all items, largely based on FF6:Advance
> "Rage Checklist" (Novalia Spirit)
> "Mastered Esper Icon Hack" (Madsiur)
> "Mini-Maps Upgrade" (Madsiur)
> "Alphabetical Rage" (Assassin)
> "Alphabetical Lore" (SilentEnigma)
> "FF6 Silence Graphic" (SilentEnigma)
> "Woolsey Removed" (VoidKnave76)
> Compatibility with Madsiur's "Music Player" hack
- Added nonstandard patches:
> Anti-Fix patch for reverting most significant bug fixes
> Field main menu class names patch
> Hacking support patches
________________________________________________________________________________
6. LEGAL
________________________________________________________________________________
Final Fantasy VI: Revised Old Style Edition
Copyright (C) 2020-2024 David R. Thompson (SilentEnigma).
The copyright holder ("author") permits the free use of the attributed work
referenced by this document exclusively for non-commercial purposes, provided
that the following conditions are met:
1. This readme document shall accompany the attributed work wherever it is
redistributed.
2. The above copyright notice and this permission notice shall accompany the
attributed work wherever it is copied, reused, redistributed, or modified.
3. Credit shall be given to all contributors for their respective contributions
to the attributed work as recognized in this readme document and other
publicly available documentation.
The work(s) and file(s) distributed with this document are provided "AS-IS",
WITHOUT ANY WARRANTY. The author shall not be held responsible for any damages
related to the use of work(s) and file(s) distributed with this document.
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY VI (C) 1994, 2006, 2014, 2022 SQUARE ENIX CO., LTD.
The author of the attributed work referenced by this document makes no claim to
FINAL FANTASY VI or any intellectual property contained therein.
Database match: Final Fantasy III (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File SHA-1: 2F3959057B2AB3664A564C467FBE4B81227CB0F3
File CRC32: 7D91FDF2
ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
ROM CRC32: A27F1C7A