Super Mario Kart: Hyper Street Kart is a fan-created hack of the original Super Mario Kart for the Super Nintendo. Released in version 1.1 in October 2016, it replaces all eight driver sprites with characters from Street Fighter II and features new tracks. Developed by The Real Phoenix and Tenshu, this modification aims to merge nostalgic racing with iconic fighting game characters, enhancing the gameplay experience.
Hack of Super Mario Kart.
All the 8 drivers sprites have been replaced with fighters from Street Fighter II.
New and modified Tracks.
Hyper Street Kart: The Road Warrior (Super Famicom)
Super Mario Kart hack by The Real Phoenix and Tenshu
Version 1.1, October 12 2016
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# NOT FOR SALE OR PRE-PATCHED DISTRIBUTION #
# EXCEPT IF IT'S THE OFFICIAL LIMITED BOX RELEASED FROM US!! #
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=============== CREDITS ===============
Circuit Level Design = Tenshu
Major Art (Drivers Sprites) = Tenshu
Minor Art = The Real Phoenix
Data Extraction/Integration = The Real Phoenix
Minor Code = The Real Phoenix
Debug = The Real Phoenix
The Real Phoenix's Youtube Channel = https://www.youtube.com/channel/UCzDOB8S1MO1rgT_blZhwbaw
Ten Shu's Youtube Channel = https://www.youtube.com/channel/UCLfu_DwkW19LXAN3PEl1AnQ
=============== PERSONAL NOTE ===============
"Those f***in palettes drive me nuts!" - The Real Phoenix
=============== INSTRUCTIONS ===============
This is an ips patch designed for Super Mario Kart.
Development was made on a headerless ROM with CRC32 CD80DB56
Version 1.0 Region USA/Canada.
Tested on:
- Snes9X
- a real repro cartridge (NTSC USA)
- a SD2SNES
=============== OTHERS ===============
Started as a joke between us, an curiosity of how the game industry
was 20 years ago, and a bit of nostalgia, we started on messing around with
the sprites since we're both graphist, then dig more and more in the rom
and get familiar with the romhack tools. We pushed the joke as making
a full boxed release of the game (in limited number) just for fun and
the pleasure to have "our snes game" on a shelve.
Unfortunately due to our lacking skill in code, we couldn't implemant
things such as musics, or reasign proper attack/behaviour for IA:
Zangief launches bananas, Dictator launches mushrooms, etc...
=============== HISTORY ===============
Version 1.1, July
- Public release and Retail Box limited edition release
- Fixed Ryu speed in 100cc
Version 1.0, November 3 2015
- Inital private release, for close friends
=============== ISSUES ===============
- Since 1.1, fixing the Ryu's speed turns the Hadouken's item color in green
- UI palette in Chun Li's beach is broken
- IA seems to have touble to jump correctly over the road on Final Race
in Street Cup.
- Some barrels/Akuma's face disapear/apear in short distance. Behaviour is not
game breaking though.
Let us know if you find anything wrong:
Database match: Super Mario Kart (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B
File/ROM CRC32: CD80DB86
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