This patch fixes a bug that prevented the condemn timer from starting if a monster starts with condemn status.
Title: I condemn thee to hell!
Author: Lenophis
Version: v1.0b
Applies to: FF3us v1.0
Tested on: FF3us v1.0
Contents: I condemn thee to hell! - header.ips
I condemn thee to hell! - no header.ips
You shall live! - header.ips
You shall live! - no header.ips
condemn.asm
readme.txt - this thing you are reading.
ROM addresses: C2/2F25 - C2/2F27
C2/668B - C2/669C
Urgency: Medium. Though it going under the radar for so long probably puts it in
the low category instead.
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Description:
Any monster that starts with the condemn status will not die from it, because
the timer is never set when battles start.
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What this patch does:
If a monster starts with condemn status, the timer will start for that monster.
The anti patches effectively remove this patch.
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v1.0b - January 19, 2010. Patch conflicted with Drakkhen's Ignore-Ignore Defense
patch. Moved to new location, patch is otherwise unchanged.
v1.0 - May 13, 2009
Initial patch
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Credits:
Terii Senshi & assassin - They wrote the C2 bank disassembly. Needless to say
this patch wouldn't exist without it. :)
Final Fantasy III (USA).sfc - NOINTRO
CRC32: A27F1C7A
MD5: E986575B98300F721CE27C180264D890
SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2