Final Fantasy III: Ignore Defense no longer ignoring Safe and Shell is a patch for the Super Nintendo version of the game. This modification adjusts the ignore defense mechanics to ensure that the defensive spells Safe and Shell are considered when an attack bypasses standard defense. This change aligns with mechanics introduced in later titles of the Final Fantasy series, enhancing gameplay balance.
This patch makes “ignore defense” behave like how it does in Final Fantasy 7 on up. If an attack ignores defense, safe and shell are still taken into account.
Title: Ignore defense no longer ignoring Safe and Shell
Author: Lenophis
Version: v1.E
Applies to: FF3us v1.0, v1.1
Tested on: FF3us v1.0
Contents: Ignore defense - header.ips
Ignore defense - no header.ips
Anti - Ignore - header.ips
Anti - Ignore - no header.ips
readme.txt
defense orig.txt
defense new.txt
Urgency: Low, I don't think it's a bug. But since this patch doesn't account
for things that do set damage (items, Blow Fish, etc) it's hard to tell. I leave
it for debate whether or not it's actually a bug.
After consulting with everyone known to man, I believe that this time, it does
not conflict with another patch. Hurrah!
1.D - May 31, 2009
*insert Darth Vader "nooooooooo!" macro here*
Patch conflicted with Can't Win for Losing. Code moved, *again.* The next time
this patch conflicts with anything I'll say "fuggit" and move the fix to C0.
1.C - May 30, 2009
Thanks to C. V. Reynolds for pointing out that this patch and "For What Ails Ya"
conflicted with each other. And yet again, code is otherwise unchanged. :P
Perhaps there will be no more updates to this patch? Maybe? Please?
1.B - January 18, 2008
Moved code, as it was conflicting with assassin's Alphabetical Rage patch.
Code is otherwise unchanged.
1.A - Oy, I released v1.8 and v1.9 too quickly. The carry flag was now checked
too late, and calculations would've still been thrown off.
1.9 - Added header/non-header patches.
1.8 - There was a possibility of the carry flag being tainted when it jumped
back to the original code, thereby throwing off some calculations. Should be
corrected now. :)
1.4 - Added row checks for physical attacks that ignored defense. Damage is
reduced by 50% for targets in back row.
v1.2 - Fixed a problem that would crash/cause problems if a target had
safe/shell in effect, regardless if the attack ignored defense or not.
Terii Senshi & assassin - For writing the C2 bank disassembly.
Drakkhen - Thanks for the help with some of the logic.
Final Fantasy III (USA).sfc - NOINTRO
CRC32: A27F1C7A
MD5: E986575B98300F721CE27C180264D890
SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2
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