Mario Kart R is a fan-made modification of Super Mario Kart for the Super Nintendo, released on March 23, 2004. It features entirely new tracks, enhanced graphics, and altered music. Notably, Kirby replaces Toad as a playable character. The hack includes updated sprites, refined sound effects, and 24 reimagined racetracks with added shortcuts, enriching the original gameplay experience.
This is a modification of the original Super Mario Kart game for the SNES. It contains all new courses, brand new graphics, altered music and even Kirby as a playable character, replacing toad.
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MARIO KART R released on 23th of March 2004
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in case you didnt know, this is a ips patchfile that will
convert a revision 1.0 super mario kart(u) rom image
to my special and very own version of mario kart.
features that are unique to this hack and that have never been in a mario
kart hack before are:
- completely overhauled graphics, including a new menu, titelscreen
and all new track themes.i've basically touched up every tile
that's in the rom in one way or another.
- the new track themes are:
- night lane
- hot desert
- bubbly clouds
- acid bath
- dead anchor
- deep forest
- sunset beach
- a new driver (kirby) with its own track theme and music.
- updated and edited sound samples and music
(just bowsers victory theme to show it is actually possible to hack the music,
i'm far too bad when it comes to composing music so i left the rest as it was ;)
the engines have less annoying engine sounds, they sound more like trucks now. :>
- music swapped all around to fit the stages.
- driver sprites have their ugly black outlines removed
and some basic anti-alaising was added where possible,
besides they have received a less saturated palette,
i didnt like it as colourful as the original was.
you most likely wont notice the difference, though.
- very crude anti-hacking mechanism, will only prevent the most clueless "hackers" from editing my hack.
just a sidenote: if you aren't up to the task of editing the graphics and swapping the music yourself,
don't take my hack, change the levels around and release it as your own work.
i see that this happens alot with bouches smw hack. if you want to know something, you can always
ask me( d4s[at]scyence[dot]net ) and i'll see if i can help.
ripping stuff will only destroy your reputation.
stuff that is also featured in this hack but has already been done in other hacks:
- 24 racetracks edited. the tracks aren't totally new, they are basically updated versions
of the old ones with lots of shortcuts, turbo-arrows and the likes.
what was important to me was that you could still drive them in GP mode with
the CPU-drivers.i mean, of what use is a mario kart hack with tracks you can only drive alone, tell me that.
the graphics and sound editing took me about a month of my precious spare time and when i was done with that
i did the 24 levels in no more than one day, today, to be precise. ;)
to be honest, i hate level editing and i wanted to get that done as fast as possible and here it is. ~_=
Use your favorite IPS patching program (snestool etc)
to apply the patch to a known-good version 1.0 rom
of Super Mario Kart(U).
the patch has a checksum correction feature.
that means if you start the patched rom and
zsnes/snes9x gives you a bad checksum message,
your original rom was corrupt.
get another one.
Database match: Super Mario Kart (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File SHA-1: BA6EE84255F43773A5697D2A08BC453B256921AA
File CRC32: 5028CB31
ROM SHA-1: 47E103D8398CF5B7CBB42B95DF3A3C270691163B
ROM CRC32: CD80DB86
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