Like the previous two, this sequel puts the player in control of Protoman from the classic series once again.
Features:
1.All of X’s graphic tiles have been changed with sprites of Protoman
2.New dialogue
3.Protoman has his own weapon get sprite
4.Protoman has his own 1up sprite
5.Protoman has his own menu icon
6.Protoman has his own life bar icon
7.Charge shot palettes are different
8.Can only access 3 upgrade enhancement capsules like the first title
(The red/pink capsules can be accessed)
9.New weapon colors
10.Protoman has his own intro cutscene sprite
11.Protoman has his own menu protrait
12.Protoman has his own stage select icon
13.New title screen
14.Changed X.Buster to P.Buster in the weapons menu
(This changed the spelling of the word "EXIT" making it spell "EPIT")
15.Smaller life bar
16.Shorter dash length
17.Level 1 charge is changed into a level 2 charge shot
18.Level 2 charge is changed into a level 3 charge shot(the orange/green/white double helix one)
(Can't fire any other shots until the fired charged shot is off screen)
19.Can fire two level 2 charged shots when the upgraded buster is charged to level 3(the purple color charge)
Planned Features:
Instructions:
To patch this, a copy of this file is required: Mega Man X 3 (U) [!].smc, and Lunar IPS or any other program, but the program that
would be recommend the most is flips.
And make sure it's unheadered.
MegaMan X3: Proto Edition by xstuff
-----------------------------------
Version 1.1 - September 25, 2019
Like the previous two, this sequel puts you in control of Protoman from the
classic series once again.
=========
Features:
=========
1.All of X?s graphic tiles have been changed with sprites of Protoman
2.New dialogue
3.Protoman has his own weapon get sprite
4.Protoman has his own 1up sprite
5.Protoman has his own menu icon
6.Protoman has his own life bar icon
7.Charge shot palettes are different
8.You can only access 3 upgrade enhancement capsules like the first title
(You can also access the red/pink capsules)
9.New weapon colors
10.Protoman has his own intro cutscene sprite
11.Protoman has his own menu protrait
12.Protoman has his own stage select icon
13.New title screen
14.Changed X.Buster to P.Buster in the weapons menu
(This changed the spelling of the word "EXIT" making it spell "EPIT")
15.Smaller life bar
16.Shorter dash length
17.Level 1 charge is changed into a level 2 charge shot
18.Level 2 charge is changed into a level 3 charge shot(the orange/green/white double helix one)
(you can't fire any other shots until the fired charged shot is off screen)
19.You can fire two level 2 charged shots when the upgraded buster is charged to level 3(the purple color charge)
---------------------------------------------------------------------
=================
Planned Features:
=================
.Figuring out how to fix the spelling error of the word "EXIT"
.Arrange the dialogue some more
---------------------------------------------------------------------
Instructions:
To patch this, you'll need a copy of this file: Mega Man X 3 (U) [!].smc, and Lunar IPS
or any other program, but the program I would recommend you use is flips to patch this with.
And make sure it's unheadered.
Name:
Mega Man X 3 (U) [!].smc
MD5:
6a29bdd87f7cd3da0fcdb1ff396b57eb
SHA1:
c4c22ed1eb92685b27a3d43cd35bf1c1b8b4c6c1
CRC32:
a3270b3f
SHA256:
904656042b1ff8b3fb8810050cf906aa050809580343049275100fb3a3a0c2a3