Just as Street Fighter II Champion Edition allowed players to fight as the four unplayable characters of Street Fighter II, Mortal Kombat Champion Edition allows players to fight as the three unplayable characters of Mortal Kombat: Reptile, Goro and Shang Tsung!!
The three hidden characters are accessed by inputting special codes on the select screen. Please see the README file for these codes, and for the hidden character move list.
Patching Requirements:
As of Version 2.0 .ips patches are supplied for both headered or unheadered ROMs.
Mortal Kombat Champion Edition
By Snark-4918
Version 2.0
December, 2022
Description:
Just as Street Fighter II Champion Edition allowed players to fight as the four unplayable characters of Street Fighter II, Mortal Kombat Champion Edition allows players to fight as the three unplayable characters of Mortal Kombat: Reptile, Goro and Shang Tsung!!
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Rom / ISO Information (Headered ROM):
No-Intro Name Mortal Kombat (USA)
(No-Intro version 20130701-030720)
File SHA-1 53E4D6063773BB1BA189346BB1BDC56566183AB7
ROM SHA-1 C6DED5B8BCA1716A2DDDFDC697B31F085AAA05D0
ROM CRC32 DEF42945
Headered
Rom / ISO Information (Unheadered ROM):
No-Intro Name Mortal Kombat (USA)
(No-Intro version 20130701-030720)
File SHA-1 C6DED5B8BCA1716A2DDDFDC697B31F085AAA05D0
ROM SHA-1 C6DED5B8BCA1716A2DDDFDC697B31F085AAA05D0
ROM CRC32 DEF42945
Unheadered
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Patching Requirements:
Patches are now provided for both Headered and Unheadered ROMs.
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Codes:
Play as Reptile: On the character select screen, hold select while selecting Sub-Zero.
Play as Goro: On the character select screen, hold select while selecting Johnny Cage.
Play as Shang Tsung: On the character select screen, hold select while selecting Liu Kang.
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Move List:
Reptile:
Freeze: Down, Forward + LP
Spear: Back, Back + LP
Slide: Back + LP + LK + Block
Teleport: Down, Back + HP
Fatalities:
Ice Shatter: Foward, Down, Forward + HP
Toasty: Up, Up (Hold Block for easier time).
Note: As of V2.0 can access both Scropion and SubZeros movesets at all times without needing to manually change stance.
Goro:
Punch and Grab: HP(Close)
Fireball: LK
Stomp: Up
Taunt: Back OR Down
Shang Tsung:
Fireball: Up OR Down
Morphs:
Johnny Cage : HK
Kano: HP
Raiden: LK
Liu Kang: LP
Scorpion: Select (Hold) + HK
Sub-Zero: Select (Hold) + HP
Sonya: Select (Hold) + LK
Goro: Select (Hold) + LP
Random Morph: R (when not already morphed)
Random Morph + Attack: L (when not already morphed)
Shang Tsung : L (when morphed)
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Release History
V1.0 November 2019
* Initial Release
V2.0 December 2022
Bug Fixes:
* Greatly reduced the graphical glitches that occur when two Goros appear on the screen at the same time.
* Fixed bug where if Shang Tsung performed a fatality as Scorpion, Sub-Zero or Kano, the announcer would say "Scorpion/Sub-Zero/Kano Wins".
* Fixed bug where announcer would say "Finish Her" if Shang Tsung was defeated while morphed into Sonya.
* Fixed bug where, in a Shang Tsung mirror match, Shang Tsung's name in Player 1's health bar was cut off.
* Fixed bug that would cause player controlled Reptile to load in with Scorpion's pallete on Round 1 when facing CPU Reptile.
New Features:
* Added compatability with the Zeldix MSU1 patch by Kurrono, Relikk and Conn. Find it here: https://www.zeldix.net/t1663-mortal-kombat
* Added vs screen portaits for Goro, Shang Tsung and Reptile.
* Added new alternate palettes for Goro, Shang Tsung and Reptile.
* Modified logic that controls the loading of the alternate palette around Shang Tsung's morphs.
* Added "Random Morph" and "Random Morph + Attack" moved to Shang Tsung's arsenal.
* Shang Tsung can now move both forward and backwards. Goro remains unable to move backwards as this is a feature rather than a bug!
* Removed the need for player controlled Reptile to manually change stances. In effect, he now has access to both Scorpion and Sub-Zero's movesets at all times now.
* Play on to find more added features. ;)
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Listed below are the currently known issues:
* When playing on ZSNES the game has a tendancy to crash when morphing into Raiden as Shang Tsung in Single Player Mode. I have made attempts to fix this bug, but have so far been unsuccessful as the ZSNES debug tools crash when I attempt to use them. As this bug does not occur on any other emulator or on actual hardware, and as ZSNES has not been updated since 2007, I'm forced to conclude that it is a bug with the ZNSES emulation.
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Contact Details:
Email:
[email protected]
Twitter: https://twitter.com/4918Snark
Patreon: https://www.patreon.com/user?u=82994324
Can use either headered or unheadered ROM
No-Intro Name Mortal Kombat (USA)
(No-Intro version 20130701-030720)
ROM SHA-1 C6DED5B8BCA1716A2DDDFDC697B31F085AAA05D0
ROM CRC32 DEF42945