Final Fantasy II: Regen Power-up Patch is a modification for the Super Nintendo game that enhances the effectiveness of FuSoYa's Regen command. This patch increases HP recovery from 10 to 255 per phase, allowing for total healing of 2000 to 2500 HP. The package includes two IPS patches for different versions, restoring dummied commands in the US release while increasing the Regen command's efficacy.
Because it's so weak, FuSoYa's Regen command in FFIV is not really worth using; it only restores 10 HP per phase, for a total heal of about 100 HP. At the point in the game where he joins your party, this is pretty pathetic. This patch increases the HP recovery of the command to 255 HP per phase, for a total heal of 2000-2500 HP.
The file includes two IPS patches, one for FF4j and one for FF2us. Both increase the HP recovery of Regen, but since this (and other) commands were dummied out of the U.S. version, the patch for FF2us restores those commands and their battle messages, too.
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FF2/4 Regen Power-up Patch by Phoenix Hacks
3/31/2008
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This zip file includes two IPS patches. The one titled
"Regen Power-up.ips" is for FF4j, and increases the HP
recovery by FuSoYa's Regen command to 255 HP per phase.
The second file, titled "Regen Power-up + Commands.ips",
also increases the HP recovery by FuSoYa's Regen, but
is intended for the FF2us ROM version 1.0. Since this (and
other) commands were dummied out of this version, this patch
restores those commands and their battle messages, too.
I used the FF4A command names.
The data changed to increase the HP recovery amount is
only one byte. Difficult to find, but an easy fix once
you know where to look. If you'd like to tweak the command
to your own liking, the offset location in the ROM is:
FF2us 1.0 FF2us 1.1 FF4j Data Use
--------- --------- ----- ---- -------
1E5E9 1E5FE 1E601 0A This is amount restored each
phase of Regen
You can also change the command so that it restores 10
HP like usual, but FuSoYa isn't frozen and the HP
recovery continues for the duration of the battle. To
do this, change the following data:
FF2us 1.0 FF2us 1.1 FF4j Data Use
--------- --------- ----- ---- -------
1E601 1E616 1E619 0C Change this to 01
1E60F 1E624 1E627 08 Change this to 00
Final Fantasy II (U) (V1.0) [!].smc
CRC32: 65D0A825
MD5: 4FA9E542B954DCB954D5CE38188D9D41
SHA-1: 2FA447E3E010CE8BA5B4E746F6609AA0E324D947
SHA-256: 680535DC1C4196C53B40DC9C2C9BC159A77802AB8D4B474BEF5DC0281C15AD06
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