Kirby Super Star: Samurai Kirby Input Lag Compensation Fix is a modification for the Super Nintendo version of Kirby Super Star. This hack adjusts the speed of enemies in the Samurai Kirby mini game, allowing players to better manage input lag from modern displays and emulation. Players can modify the frame adjustment using L or R buttons on the difficulty selection screen, with options providing up to 32 milliseconds of additional reaction time.
This hack slows down all enemies in the Samurai Kirby mini game to allow the player to compensate for input lag caused by scalers, emulation or modern displays.
Press L / R on the difficulty selection screen to adjust the amount of frames. The default value is 1 frame (16 ms). Setting it to 0 will disable the hack. The setting is stored in SRAM.
+1F gives you 16 milliseconds more to react, +2F 32 ms and so on.
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Kirby Super Star Samurai Minigame Lag Compensation Fix
Author: blizzz
Version: 1.0
Date: 12 April 2022
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The Samurai Kirby mini game in Super Star relies solely on reflexes. It
was designed for a zero lag CRT TV. Any input lag through scalers,
emulation and modern digital displays will make this mini game harder.
This hack allows you to compensate for the input lag in your setup.
Press L / R on the difficulty select screen to adjust the amount of
frames. Setting it to 0 will disable the hack.
+1F will give you 16 milliseconds more to react, +2F 32 ms and so on.
Patching Instructions
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Kirby Super Star (USA).sfc - NoIntro (unheadered)
Size: 4.194.304 bytes, CRC32: 89D0F7DC
Apply the patch to the USA version of Kirby Super Star with your
patching tool of choice, for example Flips or the RHDN web patcher.
https://www.romhacking.net/patch/
Database match: Kirby Super Star (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: CCA1E67FA230BF4F60154F5EA55D06568229DC5D
File/ROM CRC32: 89D0F7DC
Kirby Super Star: Samurai Kirby Input Lag Compensation Fix Game Wiki
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