Seiken Densetsu 3: Bugfix Edition is an enhanced version of the original action role-playing game for the Super Nintendo. This fan-made patch addresses numerous gameplay issues, balances mechanics, and adjusts character attributes to improve playability. It introduces changes such as updated critical hit calculations, refined attack mechanics, and various bug fixes, creating a more balanced experience for players.
Fixes a handful of gameplay bugs in the game and adjusts some values to be not absolutely imbalanced.
-enabled AGL/evade for actual hit/evade mechanics instead of animation-only
-hit up/down effects altered from no change to +10/-15 accuracy
-increased chance for critical hits from fixed 0 to 2+LUCK
-LUCK now grants a chance to deny enemy counter moves
-changed attack bonus of crits from +50% to +(LUCK x weaponfactor)/3 (for monster treat level/4 as weaponfactor)
-reduced damage of regular attacks for dual attackers by 25%
-reduced Kevin's wolfform bonus from +15% to +10%
-reduced power up/down effect from +33% to +20%
-apply 300 def cap before buffs instead of after
-corrected issue with level-ups where max stats were sometimes those of later levels
-force attack recalculation on map transition to prevent wolf bonus stacking abuse
-Transshape has fixed duration of 12 instead of 25 minus LUCK
-Heal Light no longer "heals" maxHP up/down (effect was only visible on next maxHP check)
-Heal Light is no longer reduced on a target that has m.def up (or increased with m.def down)
-prevent HP overflow from healing enemies with 65k+ HP
-changed energy ball from crit rate = 50% to crit rate x1.5
-Blaze Wall, Flame Breath, Demon Breath and Lava Wave no longer remove status ailments from the target (they try to inflict non-existing burn state)
-fixed Kevin's Deathhand and Dervish being mixed up in menu
-fixed level of gemstone valley mobs that are stuck at Lv28 instead of growing with plot progress like their neighbors
-removed check that sets LUCK to max if it is 20 or above on any kill
-fixed that the day bonus on melee attacks checked for the target's saber instead of the attacker's
-added element check on Lv2/3 techs (immune, absorb and reflect deal 1 damage instead of their real effects)
-fixed magic shield only applying half of the magic defense effect mind up gives
-fixed cast time progressing while menu is open
-fixed that spell damage calculation used the level of the target instead of the caster for the 60%/90% bonus
-changed the level based bonus to a gradual increase by level instead of a sudden spike going from 19 to 20 and 39 to 40
-added exp rubberbanding if your highest levelled party member is below the monster's level
-added extra patch to remove cast time of spells
-added extra patch to always get a chest after battle
-added extra patch to boost all elements on manaday
Seiken Densetsu 3 - Fix Patch v1.10
Praetarius
NOT compatible with the official Trials of Mana translation
apply to an unheadered ROM
=== changes ===
each Seiken Densetsu 3 (J)_praetarius_fixes_only_v[VERSION].ips patch also includes all changes of previous versions, so you need only to apply one patch version you want
v1.2
-enabled AGL/evade for actual hit/evade mechanics instead of animation-only
-hit up/down effects altered from no change to +10/-15 accuracy
-increased chance for critical hits from fixed 0 to 2+LUCK
-corrected issue with level-ups where max stats were sometimes those of later levels
-Transshape has fixed duration of 12 instead of 25 minus luck
-Heal Light no longer "heals" maxHP up/down (effect was only visible on next maxHP check)
-prevent HP overflow from healing enemies with 65k+ HP
-force attack recalculation on map transition to prevent wolf bonus stacking abuse
-Blaze Wall and Flame Breath no longer remove status ailments from the target (they try to inflict non-existing burn state)
Duran's shields grant:
-Gold: nothing!
-Red Heat: fire resistance
-Water Dragon: ice resistance
-Earth: earth resistance
-Thunder God: wind resistance
-Dragon: fire, ice, earth and wind resistance
-Sacred: dark, moon and leaf resistance - it was seemingly intended to have immunity to dark; I refuse to go that far
-Oath: status immunity as before
-Adamant: best evasion
v1.3b
-LUCK now grants a chance to deny enemy counter moves (chance is LUCK out of 30)
-reduced power up/down effect from +33% to +20%
-cut damage of regular attacks in half to compensate for overbearing critical damage
-fixed Kevin's Deathhand and Dervish being mixed up in menu
v1.4
-fixed level of gemstone valley mobs that are stuck at Lv28 instead of growing with plot progress like their neighbors
-apply 300 def cap before buffs instead of after
-removed check that sets LUCK to max if it is 20 or above on any kill
-fixed that the day bonus on melee attacks checked for the target's saber instead of the attacker's
-added element check on Lv2/3 techs (immune, absorb and reflect deal 1 damage instead of their real effects)
v1.5
-reverted damage reduction for regular attacks
-changed attack bonus of crits from +50% to +(LUCK x weaponfactor)/3 (for monster treat level/4 as weaponfactor)
-reduced damage of regular attacks for dual attackers by 25%
-reduced Kevin's wolfform bonus from +15% to +10%
-Heal Light is no longer reduced on a target that has m.def up (or increased with m.def down)
-changed energy ball from crit rate = 50% to crit rate and crit damage bonus x1.5
-fixed magic shield only applying half of the magic defense effect mind up gives
-fixed that spell damage calculation used the level of the target instead of the caster for the 60%/90% bonus
-changed the level based bonus to a gradual increase by level instead of a sudden spike going from 19 to 20 and 39 to 40
-removed cast time of spells (work around for bug that cast time still ticks down while action is stopped; fixing that would require rewriting half the battle event system)
v1.6
-Demon Breath and Lava Wave no longer remove status ailments from the target (they try to inflict non-existing burn state)
-fixed random crash when using hammer on your party
-fixed damage overflow in minified state
-reverted cast time removal
v1.7
-fixed countermagic causing game crash
-added optional instant_cast patch
v1.8
-added exp rubberbanding if your highest levelled party member is below the monster's level
-changed counter denial chance to LUCK in (15+target level/2) for regular enemies or (25+target level/2) for bosses
-fixed issue where low health actions of enemies did not trigger
-fixed cast time progressing while menu is open
-changed cast time from (base of spell + penalty of current character/class) to (base of spell + base of char in base class) x 15 / (15 + weapon rank)
-changed spell strength for player to scale with equipped weapon's base stats
-before: STAT x spell multipler + spell base
-change: STAT x (weapon rank + 4 x spell multipler - 8) / 4 + (weapon base/2+spell base - 9)
-cuts even with desert weapons (8 weapon rank, 14~20 base)
-made both magic defenses for the player based on INT
-maxMP is now only governed by PIE instead of higher of INT and PIE
-gave monster evade values that make some more sense, e.g. no more ninjas with 0 evade and mages with 50 evade
-disabled ropes in some rooms that would crash the game
-removed separate handling for countermagic that gave bosses only wind, ice and fire reflect instead of all
-removed poison immunity from cobra earrings
-removed snowman immunity from snow crystal
-removed immunity from fire blaze
-removed silence immunity from wind god bracelet
-removed petrify immunity from earth bracelet
v1.9
-anti-magic now also removes resistance and immunity instead of only absorb and reflect
-fixed RNG call in LUCK denies counters to spells and techs
-added small chance to provoke enemy counters on regular attack (around 1/8 chance as if it was a spell)
-fixed issue where wolfform Kevin automatically gets powerup buff effect
-fixed exp calculation for enemies with exactly baseline exp (100%)
-can no longer exploit chibikko hammer to cure status ailments besides chibikko
-reduced effect of magic up/down effect on spell damage (it gave both +/-20% m.def and -/+20% to received m.atk before def; reduced the later to 12.5%)
-added optional always_chests patch
v1.10
-reduced tech attack multipliers for enemies by 12.5%
-their Lv2 techs have x1.75 atk instead of x2
-their Lv3 techs have x2.1875 atk instead of x2.5
-changed enemy counter chance from pure RNG to half RNG, half build-up
-misses do not contribute to build-up
-build-up is subject to LUCK stat difference between attacker and target
-bosses have a minimum build-up value below which they can never counter
-allowed to increase base def past 300 but at only half the rate past 285, e.g. raw 335 becomes 310; hard cap at 350. hard cap for buffed def is 400
-added optional manaday_all_elements.ips patch
=== extra patches===
always_chests: increases spawn chance for treasure chests to 100%
instant_cast: sets cast time to minimum since it is bugged anyway to still tick down while you are e.g. in the menu or any other spell is active
manaday_all_elements: manaday boost all elemental attacks (excludes non-elemental)
=== won't fix ===
-3 player related crashes, e.g. having player 1 leave on ghost ship event and both other players are active
-crash from loading a save made with one of the 3 characters on leave during ghost ship
Database match: Seiken Densetsu 3 (Japan)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965
File/ROM CRC32: 863ED0B8
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