A remake of my 2013, hack, Sicari, and now available on RHDN!
Features:
-A complete overhaul of SMW, set in a new and strange universe!
-Two main playable characters, Sicari and K-16, each with their own playstyle.
-Six unique bosses.
-Tons of unique level themes, complete with entirely orignal graphics.
-Six main worlds, along with two bonus worlds.
-68 exits!
Thousands of years ago, there was a war between the Gods of creation. Due to its effect on the mortal plane, the Gods were forced to punish themselves - to prevent such a thing from happening again. As such, they were all but cut off from the mortal world, with little to no influence, leading humanity to lose their faith.
However, one group survived the thousands of years that passed after the war - the Sanguis vampire family. Their goal across those millennia was to undo the binding that their patron deity, Niscura was under. They wanted the Goddess of Dimensions and Shadow to be free again...
...and they succeeded.
Hopefully you enjoy this project!
Hello! Thank you for downloading Sicari Remastered. It's somehow been three years since I originally released this hack. I think however it's time for a long awaited update! This isn't anything major, it doesn't add new levels or anything. It basically cleans up a few things I wasn't satisfied with! If you haven't played this before, I really hope that you enjoy it, since I put a lot of time into it!
CHANGES:
-Dry Bones now killable with throwable objects (for consistency with bony beetles)
-Moved several midway points around:
-Nuclear Sewers, moved into second sublevel to take advantage of LM 3.0, and to make level more fair.
-Little Nancy, moved closer to the boss door to make level more fair.
-Redfang Yard, moved respawn location into second sublevel, courtesy of LM 3.0
-Abandoned Factory, moved respawn location into second sublevel, courtesy of LM 3.0
-Up the Walls, moved into second sublevel to take advantage of LM 3.0, and to make level more fair.
-Central Tower, moved respawn location into second sublevel, courtesy of LM 3.0
-Ditsy riding segments:
-One tile jumps have all been made easier by giving said platforms a wider hitbox, and thus hopefully a wider room for error.
-Raised some of the ceilings in "Bloodied Wastes" so that it's harder to unknowingly bonk yourself to death.
-Several lines of dialogue have been rephrased to sound less awkward and more in character.
-Challenge houses can now be replayed as many times as you want, should you wish to farm lives.
-Fixed an error in "Surfin' Girl" where Sicari's decapitated head would still appear after being sliced, despite the fact decapitations should not be possible in said level.
-Fixed a small error with Gracie's sprite where one of her legs are transparent during her jumping animation.
-Pointless enemies:
-Removed the poor Hostakke who would fall to his death in "Orenji City" before you could so much as reach him.
-Moved the spinning spiny in "Redfang Yard" so that he's not killed by an explosion before he can attack you.
-Added an off-screen ceiling to "Gingerbread Land" to prevent players from simply flying over the level. Oops!
-Several other things I'm probably forgetting lol
Database match: Super Mario World (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F
File CRC32: A31BEAD4
ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
ROM CRC32: B19ED489