Super Mario World: Smoked Fish and Cabbage is a fan-made romhack for the Super Nintendo, featuring seven uniquely themed levels designed to balance accessibility for beginners with challenges for skilled players. Each level has distinct aesthetics, such as the retro-inspired Retro Gravy and the underwater Belly of the Beast, offering a gradual increase in difficulty throughout the game.
This romhack was designed with accessibility in mind. The intention was to create a hack hard enough for beginners to grind, but easy enough a more skilled player could breeze through it. Each of the 7 levels has it's own unique theme, and the difficulty curves with progression.
Level 1) RETRO GRAVY
-inspired by and designed to look like a level in a Gameboy game
-carefully selected shades of green to avoid foreground/background blending
Level 2) CHECKPOINT CITY
-coined phrase in the Mario Maker community felt would make a cool level concept
-literally a city of checkpoints used as decoration - not one functions as a real checkpoint!!
Level 3) THE DANGER ZONE
-the first level of the hack designed in Lunar Magic!
-redesign of a 20 second speedrun level created in Mario Maker 2
Level 4) CHEDDAR BELIEVE IT
-went with shades of yellow and orange to create a 'cheesy' tone
-slightly more precise level design than the previous 3
Level 5) THE CLOT THICKENS
-this level is designed to feel as though it takes place in the body
-shades of red and white used to support the level concept
Level 6) BELLY OF THE BEAST
-underwater level designed as a nod to the DAM level in the NES version of TMNT
-pink weeds damage the player, some paths are intentionally tight
Level 7) NONE SHELL PASS
-vertical tower ascension
-general theme is a black fortress with red accents
This romhack was designed with passion and determination - Thank you for playing!
-Dedicated to the Loving Memory of Noah James
SMOKED FISH AND CABBAGE
by xMANGRAVYX
-Dedicated to the Loving Memory of Noah James-
7 exits
Standard Normal-Hard difficulty
This romhack was designed with accessibility in mind. My intention was to create a hack hard enough for beginners
to grind, but easy enough a more skilled player could breeze through it. I kept the project small on purpose to not
overwhelm myself during the learning process, and designed a small world with 7 levels. Each of the 7 levels has it's
own unique theme, and the difficulty curves with progression. I carefully chose each soundtrack and template to
reflect the tone of the level I was designing at the time. All levels were short enough I felt checkpoints weren't necessary.
Level 1) RETRO GRAVY
-inspired by and designed to look like a level in a gameboy game
-carefully selected shades of green to avoid foreground/background blending
Level 2) CHECKPOINT CITY
-coined phrase in the Mario Maker community I felt would make a cool level concept
-literally a city of checkpoints used as decoration - not one functions as a real checkpoint
Level 3) THE DANGER ZONE
-my first level designed in Lunar Magic!
-redesign of a 20 second speedrun level I created in Mario Maker 2
Level 4) CHEDDAR BELIEVE IT
-went with shades of yellow and orange to create a 'cheesy' tone
-slightly more precise level design than the previous 3
Level 5) THE CLOT THICKENS
-inspired by true life events, this level is designed to feel as though it takes place in the body
-shades of red and white used to support the level concept
Level 6) BELLY OF THE BEAST
-underwater level designed as a nod to the DAM level in the NES version of TMNT
-pink weeds damage the player, some paths are intentionally tight
Level 7) NONE SHELL PASS
-vertical tower ascension
-general theme is a black fortress with red accents
This romhack was designed with passion and determination- Thank you for playing!!
Database match: Super Mario World (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
File/ROM CRC32: B19ED489
Super Mario World: Smoked Fish and Cabbage Game Wiki
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