Doom: SNES DOOM Circle strafing patch Super Nintendo

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This hack allows you to turn and strafe at the same, ie. adds circle strafing to the game. It was relatively easy to develop after the original source code was released yesterday, even with zero 65816 / GSU assembly knowledge, but there is still one little missing feature: the strafing speed stays the same regardless of whether the run button is pressed down or not. A value that is halfway between the original walking and running strafe speeds is currently used.

Fixing this requires either adding some GSU instructions (instead of just overwriting a couple of existing ones), or a different approach for hacking in support for handling turning and strafing separately of each other. It is quite playable already however.

Database match: Doom (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File/ROM SHA-1: 736B9B994F506DE0893CEB181F942739DA089B05
File/ROM CRC32: 9E85EA6
Release Date
Jul 16, 2020
4 years ago
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