Doom: SNES Doom Circle Strafing Patch is a modification for the Super Nintendo version of Doom that enables simultaneous turning and strafing, allowing for enhanced maneuverability. Developed shortly after the release of the original source code, the patch maintains a consistent strafing speed regardless of the run button. While currently playable, further improvements may be implemented to optimize strafing dynamics.
This hack allows you to turn and strafe at the same, ie. adds circle strafing to the game. It was relatively easy to develop after the original source code was released yesterday, even with zero 65816 / GSU assembly knowledge, but there is still one little missing feature: the strafing speed stays the same regardless of whether the run button is pressed down or not. A value that is halfway between the original walking and running strafe speeds is currently used.
Fixing this requires either adding some GSU instructions (instead of just overwriting a couple of existing ones), or a different approach for hacking in support for handling turning and strafing separately of each other. It is quite playable already however.
Database match: Doom (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File/ROM SHA-1: 736B9B994F506DE0893CEB181F942739DA089B05
File/ROM CRC32: 9E85EA6
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