Final Fantasy III: Soft Reset is a modification for the Super Nintendo version of Final Fantasy III. Released on October 24, 2021, by author SilentEnigma, this patch introduces a soft reset feature, allowing players to reset the game by pressing Start, Select, L, and R simultaneously. It is compatible with both headered and unheadered ROMs and aims to enhance gameplay efficiency.
This patch implements the familiar soft reset feature found in other FF releases.
The player may command a soft reset by pressing Start+Select+L+R from the field and during battle.
Title: Soft Reset
Author: SilentEnigma
Version: 1.1
Release Date: 2021-10-24
Applies to: Final Fantasy III (v1.0) (U)
Archive Contents:
SoftReset_H.ips = the full patch for headered ROMs
SoftReset_NH.ips = the full patch for unheadered ROMs
Original:
C3/A527: AC 13 02 LDY $0213 ; start of prep for long return after joypad decode function
Modified:
C3/A527: 20 28 FB JSR $FB28 ; Jump to new subroutine C3/FB28
New Subroutine C0/D720 (Provide long access to C0/0525):
C0/D720: 20 25 05 JSR 0525
C0/D723: 6B RTL
New Subroutine C0/D724 (Provide long access to C0/0573):
C0/D724: 20 73 05 JSR 0573
C0/D727: 6B RTL
New Subroutine C3/FB28 (Check for Soft Reset command & do Soft Reset):
C3/FB28: 08 PHP ; Push status register
C3/FB29: A9 C3 LDA #C3 ; Disable soft reset for this bank (menus)
C3/FB2B: C3 06 CMP $06,S ; Bank of C3/A527's calling function
C3/FB2D: F0 09 BEQ $FB38 ; Branch if equal
C3/FB2F: C2 20 REP #$20 ; 16-bit Accumulator
C3/FB31: A5 04 LDA $04 ; mapped controller
C3/FB33: 49 30 30 EOR $#3030 ; Is Start+Select+L+R pressed?
C3/FB36: F0 05 BEQ $FB3D ; Branch if so
C3/FB38: 28 PLP ; Pull status register
C3/FB39: AC 13 02 LDY $0213 ; originally at C3/A527
C3/FB3C: 60 RTS
C3/FB3D: E2 24 SEP #24 ; Reset state as when executing C0/0020
C3/FB3F: A9 F0 LDA #F0 ; SPC interrupt "Stop song & sound effect"
C3/FB41: 8D 00 13 STA $1300 ; SPC command byte 0
C3/FB44: 22 04 00 C5 JSL $C50004 ; Execute SPC command
C3/FB48: A2 FF 15 LDX #$15FF
C3/FB4B: 9A TXS ; (made the stack point to $15FF)
C3/FB4C: A2 00 00 LDX #$0000
C3/FB4F: DA PHX
C3/FB50: 2B PLD ; (made the direct page reg. hold #$0000)
C3/FB51: 7B TDC
C3/FB52: 48 PHA
C3/FB53: AB PLB ; (made the data bank reg. hold #$00)
C3/FB54: A9 01 LDA #$01
C3/FB56: 8D 0D 42 STA $420D ; (Disable SlowROM???)
C3/FB59: 9C 0B 42 STZ $420B
C3/FB5C: 9C 0C 42 STZ $420C
C3/FB5F: A9 8F LDA #$8F
C3/FB61: 8D 00 21 STA $2100
C3/FB64: 9C 00 42 STZ $4200
C3/FB67: 22 20 D7 C0 JSL $C0D720 ; Jump long to new subroutine C0/D720
C3/FB6B: A2 00 00 LDX #$0000
C3/FB6E: 86 00 STX $00
C3/FB70: A2 FF FF LDX #$FFFF
C3/FB73: 86 02 STX $02
C3/FB75: 22 24 D7 C0 JSL $C0D724 ; Jump long to new subroutine C0/D724
C3/FB79: 5C 53 00 C0 JML $C00053 ; Continue with initialization,
; skipping sound chip init. ($C0/004F)
----------------------------------------
Prevent a sound bug introduced by some emulators after the party is defeated in
an unsaved game
Original:
C0/C503: 4C 00 FF JMP $FF00 ; Jump to entry point
Modified:
C0/C503: 4C 28 D7 JMP $D728 ; Jump to new subroutine C0/D728
New Subroutine C0/D728 (Jump straight to soft reset):
C0/D728: 5C 3D FB C3 JML $C3FB3D
Copyright (C) 2020, 2021 David R. Thompson (SilentEnigma).
The copyright holder ("author") permits the free use of the attributed work
referenced by this document exclusively for non-commercial purposes, provided
that the following conditions are met:
1. The author and all contributors credited in this readme document shall be
given credit for their respective contributions wherever the attributed work is
reused, redistributed, or modified.
2. This readme document shall accompany any of the files comprising the
attributed work wherever they are redistributed in unmodified form.
The work(s) and file(s) distributed with this document are provided "AS-IS",
WITHOUT ANY WARRANTY. The author shall not be held responsible for any damages
related to the use of work(s) and file(s) distributed with this document.
Database match: Final Fantasy III (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File SHA-1: 2F3959057B2AB3664A564C467FBE4B81227CB0F3
File CRC32: 7D91FDF2
ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
ROM CRC32: A27F1C7A
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