WARNING
Towards the end this hack is challenging, that is, actually really challenging. Especially the final bosses really will put you to the
ultimate test whether you truly have a decent grasp of the battle mechanics or not. So, if you get overwhelmed, your first thought better is "How can I optimize my strategies and tactics?" instead of "I have to grind to level 99 and/or farm stat potions for hours!". Especially the final battles just are not free and will never be, regardless of how much you may grind.
It's actually perfectly possible and likely that you will need quite a few tries so you will
need a good frustration tolerance and you better really
find PURE ENJOYMENT in having to experiment with the battle system mechanics and having to change your equipment, strategies and tactics as a result of your losses.
Otherwise you just are not the target audience and you just will not like this hack at the end of the day. Especially, if you are not actually quite pumped and hyped by the mere thought of somewhen facing the even more over-the-top optional superbosses...
Besides, I'm actually perfectly fine if you give up at the end. If you, however, are not okay with the possibility of not making it to the end after probably dozens of hours, then better do not play this and instead go for
https://www.romhacking.net/hacks/4129/.
HINT: If you have trouble towards the end, I suggest you look into the supplemental material like the ailment protection list or (especially if you don't feel like having to use supplemental material) talk to some of the more important NPCs all over the world as well as do some more item, equipment and spell shopping. That said...
SPEKKIO LUFIA
Based off of
https://www.romhacking.net/hacks/4129/, Spekkio Lufia is a battle rebalancing mod that aims to supply more of a challenge while lessening problems in the retail release's game design. Not only are bosses rebalanced, but certain regular enemies are too. The Ancient Cave also received some tweaks. Enemies of later floors drop more useful rewards, you can buy Blue Chest items in Gift Mode—which is available from the first time you launch the game—and Iris Treasures appear more frequently.
The important updated bosses are as follows.
1. The Sinistrals in the Fortress of Doom are stronger, more befitting final bosses. Also starting with the Revenge Ghost the late game bosses are generally revamped. (In case you have some trouble towards the end, how about talking to some of the more important NPCs all over the world?)
2. The Master can fully heal himself every round. How can you possibly bring him down? There must be some way...
3. The Egg Dragon, who named the patch. He now behaves like Spekkio in Chrono Trigger, his battle script changing based on the highest-leveled party member.
4. La Puella, the beloved pet giant tarantula of the Princess of Parcelyte. She can be fought anytime after defeating Gades in the Ancient Tower. Do you stand a chance against La Puella and all of her fuzzy friends?
Check the Notable_Changes_Spekkio text file for detailed changes. To aid your survival, included are a bestiary, and a list of equipment that provides protection against status ailments.
Apply to a NTSC-U
Lufia II ROM. NTSC-U ROMs have the Natsume logo at startup,
not the Nintendo logo.
******************************************************
* *
* First of all I want to thank the following people: *
* *
******************************************************
relnqshd for making all the stuff he did including his
great tutorials and of course all his patches
which were a great inspiration.
And without his Expansion patch I wouldn't even
have been able to start things like Kureji Lufia.
Heavyarms525 who worked together with relnqshd on the
"Four Master" patch which gave me some
inspiration for especially the Sinistral battles.
Jigglysaint who discovered a lot of data regarding Lufia
like for example the location of the chest data.
kWhazit for his effort in translating the original
Japanese script and helping me with some questions.
suicune girl
& for translating item, spell and enemy names.
pokeeiyuu
SinReVi who provided a lot of useful information.
Gunty for information regarding the Iris Items
and fixing bugs like the spell shop bug.
Superdreuzel who helped me a lot while making these patches
i.e. testing some battles and making a list
of attack names and battle animations.
Krastin_Klasko
& for telling me about a major bug.
Quelex
Volt for telling me about some errors as well.
r0xm2n for information regarding the Safety Hat.
The n00b Avenger for a link to the Japanese monster data.
FlamePurge for telling me about a bug as well as
some translation suggestions and testing
the whole Frue Lufia patch.
Cirne for translation suggestions as well.
PaD for his great Lufia Editor LEdit
which was helpful especially for map issues.
Biquinho for some testing as well.
drcossack also for some testing.
Shadow_of_Deth for pointing out another bug.
Wunderknabe for pointing out another mistake.
Guard Daos for some dialogue suggestions.
DarkMaster2101 for some dialogue suggestions as well.
Universal for some ideas about some German enemy names.
Iron Knuckle for his great Lufia FAQ.
LandonRay for doing regular enemy buff to Kureji Lufia.
ti83magic
& for helping convert and in general creating the Foomy image.
SinclairC
Swordmaster for some more translation suggestions.
Antoids for some more translation suggestions as well.
Martze for revising the item names and creating the comparison list.
Michie for some testing.
gadesx for pointing out some bugs.
rainponcho for fixing A LOT of stuff.
dank_meats for some testing and inserting graphics.
eve___ for making the awesome new Erim sprite.
And everyone else who helped me or others to make these patches.
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* *
* *
* Spekkio Lufia *
* *
* *
******************************************************
Spekkio Lufia is almost the same as Frue Lufia, but there are a few differences.
There are some modified battles which are the Master and the Egg Dragon battle
as well as the last battles against the Sinistrals and some late game bosses.
Besides, non-boss Ghost Ships will summon Krakens, Night Lizards and Deathbringers,
whereas Dark Summoners will summon King Hydras, High Hydras and Lucifers.
(And Dark Summoners now are immune to instant death.)
Also, in the newest version Iris Treasures will appear more frequently,
in the Gratze basement the prisoners sell items and give you a Revive in case you lack one
and in the Gift Mode (which is available from start) you can buy blue chest items.
Quite notable, Artea and Lexis now can equip Miracle Plates/Mails so that everyone
has the potential to get an armor in the Ancient Cave right from the start.
Also quite notable, Silver and Gold Dragons now drop Dekar and Myth Blades (~10%).
However, the AGL of the Metal Dragons is increased by factor 1.5 now.
Besides, Orochis drop Taplowses now (~25%). As well as Blue Dragons now have
Magic Fruits as a rare drop (~0.25%) whereas some bosses have higher drop rates
as well as Web Spiders drop Ear Picks (~25%) and Gold Golems drop Hammer Rods (~1%).
And No Cores now can drop Engage Rings (~7.5%) as well as the elder of Narvick
now sells some rings after the last maiden has joined the party. And the stuff from
Chaed's weapon shop is no longer missable as you can buy it in Gruberik now.
However, some words about the battles:
1) The Master
The Master has now a new additional move which makes the battle a little bit
harder as he can now heal himself completely every round. And suicide isn't
an option anymore. Therefore, the only way is to bring him down in one single
round. Or is there maybe another way as well...?
Name: HP: MP: ATP: DFP: AGL: INT: GUT: MGR: DROP:
Master 10000 infinite 10 1 510 510 510 2 ---
2) The Sinistrals
The Sinistrals are also a little bit more difficult. However, they are nothing
a good level 50-party or even a level 40-party can't handle.
Name: HP: MP: ATP: DFP: AGL: INT: GUT: MGR: DROP:
Gades 30000 0 1000 1000 510 510 510 510 ---
Amon 30000 10000 1000 1000 510 510 510 510 ---
Erim 45000 10000 1500 1000 510 510 510 510 ---
Daos 50000 10000 1500 1000 510 510 510 510 ---
There's also a surprise battle during the course of the game. And Erim and Daos
might have some surprises for higher leveled ones as well.
3) The Egg Dragon
He's the name giver of this patch as he now - like Spekkio from Chrono Trigger -
changes his behaviour depending on the highest level of a party member.
There are 8 different versions you can fight:
- level 01-39: basically the original fight
- level 40-49: Scrambled Egg's attack power can't be lowered anymore + higher confusion rate
- level 50-59: now he has two turns per round + more spells + Cinder Blast
- level 60-69: can silence you and has single-targeted spells
- level 70-79: has Diamond Dust and Scrambled Egg drains MP as well
- level 80-89: now he has 3 turns per round + the Dread spell
- level 90-98: has Stardust Blow + ATP & DFP lowering attacks
- level 99: ????????
Name: HP: MP: ATP: DFP: AGL: INT: GUT: MGR: DROP:
Egg Dragon 65535 infinite 1500 2000 510 510 510 510 Myth Blade
4) La Puella
La Puella, the beloved pet of the Princess of Parcelyte, Cefia, is a new enemy
unique to Spekkio Lufia. You can fight her whenever you want after beating Gades
in the Ancient Tower. Just go to the throne room of Parcelyte Castle and talk to her.
Do you stand a chance against La Puella and everything which joins the battle?
Name: HP: MP: ATP: DFP: AGL: INT: GUT: MGR: DROP:
La Puella 30000 10000 1000 1000 320 510 510 510 Spider Jewel
Pet Dragon 7500 5000 1000 1000 320 510 510 510 Engage Ring
Lady Spider 5000 0 1000 1000 510 510 510 510 Jute/Warding Helm
Queen Spider 5000 0 1000 1000 510 510 510 510 Power/Spirit Brace
Maybe the Spiderweb IP move might be helpful against some of them. Good luck! ^_^
******************************************************
* *
* Version history: *
* *
******************************************************
7.0 - 2024/04/29
- fixed the Ferim Tower walk on air glitch
- fixed statue for real
- slightly changed Ancient Tower Gades
6.2 - 2023/05/31
- changed some optional bosses
6.1 - 2023/05/15
- changed level 99 Eggy
- rebalanced some IP moves
- changed something about Master
6.0 - 2022/11/09
- small adjustment regarding FlamePurge's Frue Trilogizer patch
5.2.1 - 2022/09/14
- changed Master for smaller parties
5.2 - 2022/08/11
- revised some dialogue
5.1 - 2022/07/26
- thanks to eve___ and dank_meats Erim got a new sprite
5.0 - 2022/06/30
- fixed the Gratze hammer bug which lets you skip some dungeons
- revised some dialogue and changed two item names
- Egg Dragon has another additional reward
4.16 - 2022/06/01
- slightly changed Ghost Ship
4.15 - 2022/05/24
- slightly changed Ghost Ship
4.14 - 2021/08/10
- slightly changed Gold Dragons
4.13 - 2021/06/05
- fixed some potential softlocks
4.12 - 2021/05/28
- further rebalanced the Tank battle
- added a small shop in the Gratze basement
4.11 - 2021/05/07
- further rebalanced Gold Dragons, Ghost Ship and Tank
4.10 - 2020/09/21
- further rebalanced Fire Dragon, Ghost Ship and Tank
- added more stuff to the final Narvick elder shop
4.9 - 2020/05/13
- added an exploit to one of the optional superbosses
4.8 - 2019/12/18
- slightly changed final Gades
- La Puella has a more satisfying reward
- Light and Hardboiled cost less IP
4.7 - 2019/09/06
- changed the dialogue with La Puella
4.6 - 2019/09/04
- changed the final dialogue with the Narvick elder
4.5 - 2019/09/01
- added an Old Armor drop to the Ghost Ship boss
4.4 - 2019/08/01
- replaced the second goblin battle in the Lake City by a jelly fight
4.3 - 2019/06/30
- changed La Puella and Pet Dragon slightly (Happy Birthday Usagi!!!)
4.2 - 2019/06/15
- changed final Idura, Devil Flower and Tank slightly
- increased Dragon Blade's critical hit chance and price
4.1 - 2019/03/29
- no going back after fighting Erim for dramatic reasons
4.0 - 2018/12/25
- changed some dialogue as well as item and monster names
- changed Excerion into Excelion to get the excellent+lion pun
- changed some drops and drop rates and changed Gruberik's weapon shop into the Chaed shop
- rebalanced some of the late game bosses starting when Artea joins (+changed Eggy slightly)
3.2 - 2018/11/15
- added a nasty, little secret for Daos
3.1 - 2018/08/30
- changed Egg Dragon's final level 99 form
3.0 - 2018/03/24
- thanks to rainponcho a lot of stuff is fixed
- changed Red Jelly, Erim, Master, Pet Dragon, Queen Spider and a La Puella battle animation
- changed Metal Dragons' AGL and Dark Summoners' max MP and ID immunity
- changed some item drops and drop rates from late game/optional battles
- in the Gratze Basement there's now a way to always get a Revive
- changed the name of some equipment pieces and added one rare drop
- fixed the Mega/Bort Shield and slightly changed Daos and Eggy
- some very slight final balancing for Fire Dragon and Strahda Amon
- Lexis and Artea can now equip Mirac Plates
- fixed Gusto's Air Attack
- revised some dialogues
- changed Capsule Monster feeding lists
- changed some enemy names and one attack name
- changed some used sprites on some maps
- fixed some IP costs and changed some IP move belongings
- the elder of Narvick now sells Sea Rings
- Gift Mode now lets you start with 65000 GP as well
2.16 - 2016/10/03
- changed some IP move names
2.15 - 2016/09/25
- changed some attack names
- Gold Dragons now have their correct HP!!!
2.14.2- 2016/06/23
- changed final Amon and Erim slightly
- changed Erim again slightly - into a real haki monster (2.14.2.1)
- changed Daos slightly (2.14.2.2)
- changed Eggy's higher level forms slightly (2.14.2.3)
- changed Orochi's drop (2.14.2.4)
- changed some of Eggy's attack names (2.14.2.5)
2.14.1- 2016/06/02
- changed the called companions of Ghost Ships and Dark Summoners
2.14 - 2016/02/28
- changed little dialogue stuff
2.13.1- 2015/12/26
- changed La Puella reward
2.13 - 2015/05/03
- changed little dialogue stuff
2.12.1- 2015/04/26
- Retry and Gift Mode available from start
- blue chest items (+ Flame Jewel) buyable in Gift Mode
2.12 - 2015/04/23
- changed little dialogue stuff
- changed metal dragon drops
2.11.9- 2015/03/31
- changed Erim, Idura and Red Jelly slightly and made Iris Items easier obtainable
2.11.8- 2014/08/01
- changed Erim slightly
2.11.7- 2014/07/26
- changed Erim and Daos slightly
2.11.6- 2013/11/27
- changed Daos slightly
2.11.5- 2013/11/07
- changed Egg Dragon slightly and made him even more beasty
2.11.4- 2013/10/25
- changed Egg Dragon slightly
2.11.3- 2013/10/24
- changed Erim and Daos slightly
2.11.2- 2013/10/21
- changed the new Sinistral battle slightly
2.11.1- 2013/10/19
- added another Sinistral battle
- fixed a bug the let La Puella count towards beating Eggy in the report
2.11 - 2013/07/18
- changed little grammar stuff
- Sinistrals now have different battles at sealed towers
2.10 - 2013/06/19
- changed little grammar stuff
2.9.8 - 2012/02/05
- changed a little dialogue inconsistency
- a very little dialogue thingie (2.9.8.1)
2.9.7 - 2011/05/01
- thanks to Gunty the church menu bug is fixed now
- fixed Daos being not completely ailment protected (2.9.7.1)
- enhanced the Dark Reflector stuff (2.9.7.2)
2.9.6 - 2011/03/21
- thanks to Gunty the spell shop bug is fixed now
- rebalanced the battles considering status ailment probability
- added Bestiary
- changed Revenge Ghost's/Ghost Ship's defense script (2.9.6.1)
- added Pet Dragon's Mystic Flame (2.9.6.2)
- Pearl Brace doesn't halve fire damage anymore except for Camu (2.9.6.2)
2.9.5 - 2011/02/07
- fixed Egg Dragon's/La Puella's speech bubble sound
2.9.4 - 2011/01/25
- a very minor dialogue change
- added earpick patch
2.9.3 - 2011/01/07
- fixed a bug at the Ancient Cave exit
2.9.2 - 2010/11/26
- a very minor change about Eggy's Scrambled Egg's attack power
2.9.1 - 2010/11/15
- a very minor dialogue change
- fixed Eggy's level selection part
- added a level based attack for Erim and Daos
2.9 - 2010/09/12
- changed some item names
2.8.2 - 2010/09/03
- Eggy (I really wished not to always get some more stupid ideas)
2.8.1 - 2010/09/01
- Eggy... :(
2.8 - 2010/09/01
- Eggy fine tuning (I'm perfectionist I guess...)
- changed some dialogues
2.7.1 - 2010/08/22
- Master/Eggy fine tuning
2.7 - 2010/08/16
- fixed some IP moves
2.6.1 - 2010/08/12
- added La Puella
2.6 - 2010/05/23
- fixed some dialogue mistakes
2.5 - 2010/03/08
- fixed the escape from Ancient Tower glitch
2.4 - 2010/03/01
- fixed a description text and Nosferatu
2.3 - 2010/01/13
- fixed a small thing about the tank battle
2.2 - 2009/12/28
- fixed things regarding healing and changed a few descriptions
2.1 - 2009/11/17
- replaced the priests with their Japenese version
2.0 - 2009/11/07
- fixed the north dungeon bomb puzzle bug
1.6 - 2009/10/20
- increased the Sinistrals' difficulty on Doom Island as well
1.5 - 2009/09/22
- fixed some dialogue mistakes and changed some enemy names
1.4 - 2009/08/26
- fixed some more bugs and changed some enemy names
1.3 - 2009/07/14
- changed the Daos battle slightly + King Hydra/Kraken are fightable now
1.2 - 2009/06/06
- correctly removed Jessy at Parcelyte and some text/dialogue changes
1.1 - 2009/05/26
- fixed a bug and some text/dialogue changes
1.0 - 2009/05/19
Lufia II - Rise of the Sinistrals (U).smc
Size: 2.50 MB (with header: 2,621,952 bytes / headerless: 2,621,440 bytes)
SHA1: A89931C1F29B161B8BE717DFAB4A4ADB54B42B84
MD5: 6EFC477D6203ED2B3B9133C1CD9E9C5D
CRC32: 20F2AC29