"The Star Fox Team is back! But this time, their mission is to fight for their very existence!
The Mario Bros. have decided that the Star Fox franchise no longer has a place within the grand Nintendo universe, and has set out to destroy the Lylat System forever, with the help of characters from more successful Nintendo IPs! They have also posed as Andross in order to hire the infamous Star Wolf team, a rival band of mercenaries led by Wolf O'Donnell, to distract Star Fox while they pull off their plans! Can Fox and his team put aside their former friendship with the Nintendo All-Stars to save both the Lylat System and everything associated with their franchise?"
Experience the amazing power of the Super NES and the SuperFX chip and take full control of Starfox!
This romhack boasts dozens of amazing additions and features, including, but not limited to:
-A brand new map with 17 new levels, new bosses, music, backgrounds, enemies and more!
-A 3+ page pre-game menu to customize your experience!
-Use the SNES Mouse, Super Scope, NTT Data Pad or Multi-Tap for a new way to play!
-Play with 2/3/4/5 people, AI controlled teammates, or ships all controlled by player 1!
-Wireframe mode, grid lines, palette changes and more!
-Customize your player ship and crosshair style with new crosshair functionality!
-A full model test viewer, BGM/SFX test menu and Super Scope Calibration screen!
Experience the passion project that has seen thousands of hours dedicated to it:
Starfox: EX
Twitter:
https://twitter.com/kandowontu
Discord:
https://discord.gg/U4CtzqDGa5
1.10.01:
-Fix crashing at the end of 6-3
-Fix randomized levels on map 1
-Inserted updated versions of Hurricane and Sp0rch spcs
1.10:
-SRAM issue fixed when initializing data but not starting game (would store all 0's)
--PLEASE DELETE ANY OLD SAVES - this now saves IMMEDIETLY after initializing.
-Level randomizer added - randomizes levels from whichever map you choose
-Australia now properly starts with a score of 0
-Fixed panther triggering a message at the start of Australia (and potentially other levels)
-New music added by Shub (Boss roll on map 2, credits on map 2, level 7-1)
-Fixed 7-1 (YAMA) palette
-Shortened the distance luigi-head andross travels in Hard mode on map 1
-Reorganized page 3 of pre-game menu
-Removed some objects from 5-1/6-1/7-1
-Fixed not being able to change views in tunnels/after exiting tunnels
1.09:
-Actually, really, for REALS REALLY THIS TIME fixed air raider crashes
-Fixed viewing distance for certain player models -Fixed crashing when enabling cursed bgms and then just starting the game
-Fixed completely unplayability with all at once mode in 1-1/2-1/3-1 (its still pretty wacked out but at least you can complete it)
-PLEASE ERASE YOUR SAVE FILE BEFORE PLAYING THIS
1.08.2: Added SRAM auto-saving for most menu options/ship/crosshair settings
1.07.1:
-Fixed/reconfigured mouse control
-Added sound indicator, "last button press" check for super high poly mode, can now properly be toggled on and off (R+A+B on title)
-Fixed debug info not appearing on pause screen
-Fixed crashes on 7-4 Air Raider boss
-Added 2 bowser heads to model test (thanks Euclidium)
-Added SRAM Menu Auto-Saving + Config Preset/Reset menu
-Moved FPS Display option to FPS menu
-Moved boost bar in 2 player mode to right side of screen, moved to left side for multitap mode
-Added updated Australia level
-Added new crash handler text
-Mouse mode now "snaps back" to center, allowing analog controls with mouse emulation
-Fixed multiplayer crashes exiting tunnel in 1-3
-Adjusted players 2-5 movement speeds
-Fixed barrel rolling for players 2-5, bomb behavior
New FPS menu added to page 2:
-PAL/NTSC toggle (you must set your region to PAL on your emulator/system after toggling)
-30fps mode fixed for hardware/emulation with no CPU overclocking needed
-50fps mode with PAL works with no CPU overclocking as well
-PAL/NTSC auto detection/setting added
-PAL/NTSC swap will properly set corresponding fps
-No Objects mode added on fps menu (for performance testing, this will break levels obviously)
-Dataminers can find some previews for upcoming features...
STAR FOX EX Manual
Star Fox EX (Exploration Showcase)
Starfox Exploration Showcase began as a simple set of mods for the game meant to
demonstrate what was possible with the full source code and some clever coding.
It has evolved from a personal project to a complete DLC/Addon for the original
Starfox game, including new courses/backgrounds/music/models/modes/secrets.
The plot, characters, models, features and implementations should be enjoyed as unpolished amateur work.
After passing version 9.16, Star Fox Exploration Showcase has been rebranded as
STARFOX EX
It is recommended that you go through this manual before playing the mod!
FIRST AND FOREMOST:
---- THERE ARE 2 MAPS!
-THE GAME STARTS ON MAP 2. TO SWITCH TO MAP 1, PRESS R ON THE MAP SCREEN.
-WHILE ON MAP 1, PRESS L TO GO BACK TO MAP 2.
-THIS CANNOT BE DONE ONCE A LEVEL HAS STARTED UNLESS YOU ARE IN PLANET SELECT MODE.
-IF USING BSNES, PLEASE ADD THE .BML FILE SUPPLIED IN THE SAME FOLDER AS THE ROM WITH THE SAME NAME.
-RECOMMENDED EMULATOR: SNES9X 1.60
-RECOMMENDED SETTINGS: CPU OVERCLOCK - MAX | SUPERFX OVERCLOCK - 400%
ENJOY THE GAME!
Sections:
1) Pre-Game Menu
2) In-Game Commands
3) Pause Menu
4) Other Details
5) MISC Notes
1) PRE-GAME MENU
Here, I will attempt to explain each option.
As a shortcut, you can press L or R to change pages as well as
left and right while highlighting PAGE.
Press START on START GAME to start the game
a) Page 1
CHEATS
1) GOD MODE
-Disables collision
-Enables faster boosts with X+B, L+R+X and L+R+X+B
-Enables GOD NUKE. Press R+A to spawn a bomb that kills all objects on screen
-Lives are removed from the on-screen display
-This is automatically disabled with NEWGAME+, unless...?
2) RANDOM FIRE
-You fire a random weapon for each shot
3) ENEMY FIRE DISABLED
-Enemies do not fire at the player (for the most part)
GAME MODES
1) PEPPER SKIP
-Skips the planet zoom-in and pepper speeches (used to be for snes mini)
2) SCORED
-Enables the on-screen score counter and applies changes
found in "scored edition changes.txt"
3) HARD MODE
-Disables all laser upgrades
-Start with 2 bombs
-Laser damage halved
-No continues
-Secret boss at end of courses 1/2/3/4
4) ENDURANCE
-Works for courses 1 and 4 only
-Course 1 has the following levels back to back:
1-1, 2-1, 3-1, 2-2, 2-3, 3-3, 2-4, 3-5, 1-4, 2-6, 3-7
-Course 4 has all of the bosses back to back
5) LEVEL FEATURES
-Enables "level features" for MAP1 only - see notes at end
6) 2 PLAYER MODE
-Enables 2 player mode - works with scope mode
-Death/views are handled differently in this mode
*WHEN MULTITAP MODE IS ON, THIS CHANGES TO:
6) NUMBER OF PLAYERS
-Selects the number of players for multitap mode
-Set to 1 player to control all 5 from player 1 controller
7) TEAM ASSAULT MODE
-Enables 2 player or 4 player CPU assistants
-They will play the game with you, hunting down enemies
8) MOUSE CONTROL
-Enables mouse control (on port 2 only)
9) SUPER SCOPE MODE
-Enables Super Scope control (on port 2 only)
-Controls second player in 2 player mode
-Jumps to calibration screen before starting game
(NOTE: MOUSE AND SCOPE CANNOT BE USED TOGETHER)
*CALIBRATION SCREEN:
-Press "C" button on scope when centered to calibrate
-Press "Fire" to test
-There is also a mini-version of the upcoming Starfox Paint
-Use A/B to change color, L/R to change the size
10) NTT DATA PAD SUPPORT
-Enables NTT Data Pad controller input
-Special inputs unique to this controller
-See NTT DATA PAD section for mode details
11) MULTITAP SUPPORT***
-Enables SNES Multitap Support, enabling up to 5 players
-Select the amount of players above at (6) after turning this on
***Not recommended for hardware, can make PSU hot!***
b) Page 2
MODS
1) RAINBOW LASER
-Makes each shot of the lasers a different color
2) MODEL SIZE
-Sets all model sizes to 1x, 2x or 4x size
3) WIREFRAME MODE
-Enables wireframe mode
-Set to ON+ for mixed poly/wire mode
4) SCRAMBLE SKIP
-Skips the scramble scene in all courses
5) DARK MODE
-Light sources never hit anything
6) OBJ PALETTE
-Changes the entire game's object palette to your selection
7) NO BACKGROUNDS
-Completely removes all backgrounds, leaving it black
8) NO DOTS/SNOW/STARS
-Removes ground dots and/or snow+stars
9) SHOW PLAYER COLBOX
-Adds red boxes showing the players wing/body collision boxes
10) -NAN MODE
-Wonderful, mysterious things
-See section: NAN MODE
11) DISABLE BGMSFX
-Disable all music, sound fx or both.
12) BGM SPEED
-Speed up or slow down all of the music tracks greatly
13) 21.7 MHZ CPU
-Enables the full SuperFX chip capability
-The game was shipped with 10.4 MHZ originally
14) FPS COUNTER
-Enables an on-screen display on the current Frames Per Second
15) BOUNCY DEATH MODE
-A fun mode, leading the player to remain in complete control
of the arwing after dying, never fully reaching death.
-This is a joke mode, expect the game to break!
16) NO ENGINE SOUNDS
-Turns off or on the ship's constant in-air engine noise
17) BACKGROUND
-Changes the background for the pre-game menu
18) MAX FPS***
-Allows you to play the game in 30 or 60 fps mode
-Objects are delayed and spaced out to try to account for this
***DOES NOT WORK ON HARDWARE - ALL EMULATORS NEED CPU OVERCLOCK:
SNES9x: MAX CPU OVERCLOCK
BSNES: 126% OR MORE CPU OVERCLOCK
MESEN-S: WAIT 60 SCANLINES AFTER NMI and MAX CPU OVERCLOCK
c) Page 3
1) SHIP SELECT
-Allows you to to change the players ship
-All hit boxes are the same
-Has a model view option as well
2) MODEL TEST MODE
-Full model test mode
-Hold SELECT for instructions
3) BGM TEST
-Full Sound and Music test
-Some Sound FX only play with certain tracks loaded (You can load a track, fade out, and then test SFX)
-Pressing L+R enables "CURSED BGM MODE" where you can enjoy creepy cursed versions of every track
-Pressing X+A loads SUB TRACK test (can crash game)
-LEFT/RIGHT on Track Number/Sound FX Number to change
-Start to play Track/SFX
4) THANKS
-A simple thank you to people who have supported this project
5) NTT PAD TEST
-A test to make sure all extra NTT Data Pad buttons work
6) MULTITAP TEST
-A screen to test buttons for all controllers for multitap mode
7) RANDOMIZE OBJ PALETTE
-Will randomize the color palette every time a level is loaded
8) RANDOMIZE BG PALETE
-Will randomize the background palette every time a level is loaded
9) GRID LINES
-Turns the grid dots into grid lines (thanks chuckborrisnorris)
10) NO HUD
-Enable or disable the in-game HUD (life, bombs etc)
11) CLASSIC HP/WING DMG
-Enables or disables classic HP/Wing damage
-Classic: HP = 40, Wings have 5 hits each
-New: HP = 100, no wing damage
12) CLASSIC CAMERA
-Enables or disables classic camera functionality
13) RAPID FIRE
-Continue firing as long as Y is held with this enabled
14) BOOST/BRAKE METER
-Enable this to use the classic boost/brake meter with all its limitations.
15) MORE DOTS/SNOW/STARS
-Takes advantage of the additional MARIO ram by adding more particles
16) HOLD TO BARREL ROLL
-Holding L or R when doing a barrel roll will continue to spin with this on
17) HELPER BALLS
-Turning this option off will disable the ability to use Helper Balls.
18) CROSSHAIR MENU
-Allows you to select the NEW, ORIGINAL or NO crosshair for 1st+3rd person.
-Can select a different crosshair for each player in 2/3/4/5 player mode.
-Some crosshairs are animated!
2) IN-GAME COMMANDS
1) View Changes
-Holding LEFT, RIGHT or UP and pressing SELECT changes to one of
three different angled views
-Holding DOWN and pressing SELECT switches to a realistic
cockpit view where the world rotates around instead of the ship
-First Person and Third Person are always selectable with SELECT
2) Helper Ball
-HOLD L and R and press B to spawn a Helper Ball
-You can have up to 3 helper balls
-Every Helper Ball spawn decreases your health by 15
-Helper Balls defend and attack enemies before being spent up
3) Super Boost/Hyper Boost/Warp Boost (GOD MODE ONLY)
-Fly even faster by holding X and then holding B
-Want to go to ludicris speeds?
--HOLD L+R and then hold X to fly at a HYPER rate
--HOLD L+R+X and B to fly at WARP SPEEDS
4) God Nuke (GOD MODE ONLY)
-Hold R and fire a bomb
-It will destroy all enemies on-screen
5) TESTING COMMANDS
-Hold L+R and press SELECT to complete the level instantly
-Hold L+A and press START to kill the player instantly
--This also works with player 2
-Activate GOD+ mode: ???
-Activate GOD+ mode in-game: ???
-HOLD L or R while starting TRAINING to start 1 of 2 message tests
3) PAUSE MENU
1) WEAPON
-Pressing left/right changes your current weapon
-God gun 99 removes all objects it encounters
-Weapons can be overpowered, so use with levity in mind
2) DOUBLE
-Enables/Disables dual shots for some of the custom weapons
3) SHAPE
-Changes your current ship model
4) BGM
-Highlighting this and selecting a track and then unpausing will change the current level track.
5) NOBORDER
-Removes all borders and movement limitations
6) DEBUG
-Set to 1 to have the top half of pause menu always display
-Set to 2 to have entire pause menu always display
7) X-HAIR
-Turns crosshair on/off
8) FRZ+EXP
-Freeze and explore mode
-Once turned on, hit BRAKE to stop the ship in its tracks
-Move forward and backwards with X and B
-Completely removes the rails, allowing you to move at your own pace
9) STEP BY STEP
-While highlighted, you can press left/right to advance a single/
multiple frames, to move the game in a step by step fashion
-While holding left and right, up and down and fire will work
10) FIRERATE
-How long of a delay each laser shot has before the nextshot
-Default is 2
-1 can hardlock in rare situations
USELECTABLE ITEMS:
HEALTH
-The player's health
GOD
-Indicates god mode on/off
SPEED
-Current ship speed
ROTX/Y/Z
-Current ship rotation
WORLDX/Y
-Current ship position in the world
NGPLUS
-Indicates if Hard mode is on or off
CURSPEC/TOTSPEC
-Indicates the total "special" enemies spawned and total
"special" enemies killed. These are the enemies coded
to affect the stage score % at the end.
FRAME
-Current game frame in the level (resets every level)
4) OTHER DETAILS
-NAN MODE:
1: Sets all polys to use the white -NAN texture
2: Sets all polys to use the animated lava texture
3: Sets all polys to use the animated blue lava texture
4: Sets all polys to use the electric animated texture
5: Sets all polys to use the Trevor the Cat texture
6: Enables "Wobble mode 1"
7: Enables "Wobble mode 2"
8: Enables "Wavy Mode"
9: Enables "Cel Shading" mode
-NTT DATA PAD CONTROLS
0 - Fire Missile
Hang up - Kill Self
* - Kill all enemies
. - Super Homing Laser
# - God Gun
C - Orb Shot
1/3 - all range turning
5 - center camera
4/6 - rotate camera left/right
2/8 - rotate camera up and down
7/9 - zoom in/out
-LEVEL FEATURES
-Only works on map 1
1-1 - Play the level completely with Andross's boss fight background
2-1 - New palette for Corneria
3-1 - Another new palette for Corneria
1-2 - Spawns a group of smiling asteroids that leave black hole warps
2-2 - Displays a very short *special* credits before continuing the level
3-2 - Spawns a group of asteroids that all spawn the Out of this Dimension warp bird when destroyed
1-3 - Short additional fight with a mix of ships and a new background at the start of the level.
2-3 - Fight dodora bird at start of level, new background after weather change, extra fun enemies added
3-3 - Fight a funny Macbeth/Andross boss, new background swap for water section
1-4 - Walkers. Lots of them. Who doesn't like walkers?
2-4 - Enjoy another level using the final boss fight's background!
3-4 - Play inside the nucleus for the whole level. And then enter a nucleus within a nucleus.
1-5 - Is it the black hole? Nope, just 1-5.
2-5 - There is a temporal distortion messing with the background!
3-5 - Play Macbeth with a flowing watery type background.
1-6 - Complete the "THE END" puzzle to continue.
2-6 - Nothing
3-6 - It's like that scene from Out of this Dimension but without the slot machine.
3-7 - Replay the training level on Venom.
-TITLE SCREEN KEY COMBINATIONS
-HOLD L - PRESS SELECT - start game in model test mode
-SUPER HIGH POLY MODE: ???
-HOLD Y - PRESS A, B or X - Change title screen models
-HOLD R - PRESS SELECT - cycle through mosaic mode options (tile size, layer)
5) MISC NOTES
-The original levels are ~95% faithful to the original. Some enemies may have had to be removed to prevent crashes.
-On MAP 1, Course 4 is a BOSS ONLY course
-Health has been increased to 100hp, no wing destruction (can be turned off)
-In 1 player mode, player 2 controller controls the camera
(L2+R2+RIGHT2 resets the view)
--UP2/DOWN2 adjusts X position of camera
--RIGHT2/LEF2 adjusts Y position of camera
--A2/B2 rotates the caemera on the Z plane
--X2/Y2 zooms in and out
--L2/R2 turns the player ship in any direction for all range mode
-Great Commander's 6 panels have increased in size
-Prof Hangar's hp has been adjusted to accomodate rapid fire
-Out of this Dimension now leads to black hole after completion
-Game can be restart after credits
-Australia never ends, just like real life
-Teammates have their own colors and also actually help the player
-To access the secret menu, during the intro press X+A (you'll hear a jingle)
-Then go to page 3 of pregame menu, highlight THANKS and press Y+A
-(Most things here are best used with god mode)
-To access the secret level, on level 6-3 destroy 7 green asteroids throughout the level
-This will spawn a yellow asteroid. Destroy this and fly into the fire.
-On MAP 1:
-Hold R and press X for an ending sequence test (space part)
-Hold R and press Y for boss bgm test (ancient test I made)
-Planet cheat: Hidden courses go directly to Black Hole, OOTD, or a BOSS ROLL test for map 1.
-On MAP 2:
-Planet Cheat: Hidden courses go directly to Comet or a BOSS ROLL test for map 2.
-To activate god mode+: ???
-kando mode controls:
-Flip screen Upside Down: ???
-Flip screen Left: ???
-Flip screen Right: ???
-Duplicate player: ???
-Duplicate all enemies: ???
-Cray mode: 1: ???
2: ???
3: ???
4: ???
5: ???
6: ???
-Other undocumented features and secrets exist!
Specific credits:
Luigi head model, Original Camera Controls/ISO Views, PAL Test: Starxxon
Texture Expansion SuperFX Code: MrL314
SuperFX Background Effect Mods, Wireframe mode/Wobble Modes, Grid Lines: chuckborrisnorris
All New Level Backgrounds/Palette Work: SegaRetro92 (SegaMegaDrive)
Galaxip/Gyaraga/Air Raider Models, Enemy Fighters, Structures: Random Stuff
Star Fox 64/Command Model Conversions, Modeling Assistance: Euclidium
Credits Text/General Documentation, Ship Models: CoolK
Models from EX-Zodiac: Ben Hickling
New Avatars: SunlitSpace542, phonymike (tool maker)
New Map Background: Hayao, Random Stuff
NTT PAD Help: Catador, phonymike, Raphnet Labs
Mouse/Scope Help: Catador, phonymike
Metroid Sprites: Fenix
Title Screen Logo: SegaRetro92, Hayao
Music Tools: MrL314, phonymike, ebmused developers
Music: Livvy94, phonymike, Random Stuff, Plasmariel, EG_9371
All programming, integrations: kandowontu
Many, many testers including, but not limited to:
Chromius
kaine23
Kert Gartner
DoctorWhosThat
Chris Highwind
phonymike
Random Stuff
Sfan
Solgnar
SunlitSpace542
The Angry Scotsman
Mike Bachmann
BlazingRaven495
Brozilla
Darkhorse
djedditt
Special thanks to the original developers
And many, many others.
Twitter: @kandowontu
E-Mail:
[email protected]
Discord: discord.gg/U4CtzqDGa5
Database match: Star Fox (USA) (Rev 2)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: CF08148CD8F26D51F8C67C956179DFC594E7A4F1
File/ROM CRC32: 8FC4E6D0