Final Fantasy III: Status Timers Hack is a modification for the Super Nintendo version of Final Fantasy III developed by madsiur. Released on February 14, 2022, this hack introduces timers for the Slow, Haste, Safe, and Shell status effects. Utilizing previously unused bits of game memory, the timers enhance gameplay by providing clearer status effect management, with a duration longer than Reflect and shorter than Freeze.
This hack add timers for Slow, Haste, Safe and Shell when cast on characters or monsters. It use 4 free bits on the expired status byte ($B8) plus a byte per monster and character for each of the 4 new timers ($3E38, $3E39, $3E88 and $3E89). Right now, there is no easy way to know when those 4 timed status are lifted on a monster but that will be deal with in another hack. All 4 timers have a value of $1E, so they last longer than Reflect but shorter than Freeze. The new timer values can individually be edited in the bass asm file. There is a compatibility version of the patch available to work with "Independent Stop" by seibaby as well as "Premature Continuation fix" by assassin.
|----------------------------------------------|
| Status Timers Hack |
| by: madsiur |
| version: 1.0 |
| Released on: February 14th, 2022 |
| apply to: FF3us 1.0 (no header) |
|----------------------------------------------|
This hack add timers for Slow, Haste, Safe and Shell
when casted on characters or monsters. It use 4 free bits
on the expired status byte ($B8) plus a byte per monster
and character for each of the 4 new timers ($3E38, $3E39,
$3E88 and $3E89). Right now, there is no easy way to know
when those 4 timed status are lifted on a monster but that
will be deal with in another hack. All 4 timers have a
value of $1E, so they last longer than Reflect but shorter
than Freeze. The new timer values can individually be
edited in the bass asm file.
There are two hacks; "status-timers" is for vanilla ROM
and fix the same bug as "Premature Continuation fix" by
assassin (link below), only it does at a different place
in the code. "status-timers-stop" implement the "Independent
Stop" code by seibaby (link below) as well as the original
"Premature Continuation fix" by assassin. Use "status-timers-stop"
if you already have applied or want to apply those two hacks.
Both hacks use 202 ($CA) bytes of free space at $EEAF01.
This free space offsets can be changed in the bass asm file
by changing the offset of the "seek($EEAF01)" macro call.
Both hacks use no free space in bank $C2 but instead relocate
the "check timers" routine from $C25B06 to $EEAF01 to make
room for the new "set Slow/Haste/Safe/Shell" bank $C2 code.
To assemble the hack use bass v14 by typing a command
such as "bass -o rom.smc status-timers.asm".
$B8: Current entity's expired status byte
bit 0: Stop (original)
bit 1: Reflect (original)
bit 2: Freeze (original)
bit 3: Sleep (original)
bit 4: Haste (new)
bit 5: Slow (new)
bit 6: Shell (new)
bit 7: Safe (new)
$3E38,x: current entity's Slow timer
$3E39,x: current entity's Haste timer
$3E88,x: current entity's Shell timer
$3E89,x: current entity's Safe timer
Database match: Final Fantasy III (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
File/ROM CRC32: A27F1C7A
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