This patch adds normal functioning to the unused Summon command. It allows the player to not need a Magic or Lore command to use in battle.
Title: Summon this!
Author: Lenophis
Version: v1.0
Applies to: FF3us v1.0
Tested on: FF3us v1.0
Contents: Summon - header.ips
Summon - no header.ips
Anti Summon - header.ips
Anti Summon - no header.ips
readme.txt
summon orig.txt
summon new.txt
summon.asm
ROM addresses: C2/4E49
C2/52C6 - C2/52DB
C2/53CB - C2/53DE
C2/64B7 - C2/64E6
Urgency: Low, maybe medium. Summon was an incomplete command, so it's hard to
say what was and wasn't going to be done with it.
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Description:
Summon was going to be used originally as a way to continuously summon espers in
battle. For whatever reason, the command was left incomplete and unused.
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What this patch does:
A couple of things. If a character doesn't have a magic command, MP will still
be copied to the battle buffer, allowing you to use the espers.
Summon in battle should also behave based on normal battle paramters (sufficient
MP, being Imp'ed, silenced, etc).
Added table entries for Summon's command, which will jump to pre-existing code
to determine when it should and shouldn't be available.
If need be, you can use the assembly file to easily determine where the code
and data should go for v1.1 and the Japanese version.
As an added bonus, (and with a guilty conscience), Terii Senshi's Summon Aiming
fix was included. For those not in the know, it's a one-byte fix, at C2/4E49.
Note: The anti patch effectively removes this patch.
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Updates:
1.0 - January 19, 2008
Initial release.
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Credits:
Terii Senshi & assassin - For writing the C2 bank disassembly.
Terii Senshi - The original author of the Summon Aiming fix, found here:
http://www.rpglegion.com/ff6/hack/patches.htm
Final Fantasy III (USA).sfc - NOINTRO
CRC32: A27F1C7A
MD5: E986575B98300F721CE27C180264D890
SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2