This series of patches hides all automap features from the games, providing a challenge to the player, and a greater sense of exploration that's been absent since the first two Metroids.
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| Super Metroid (Metroid 3) - NoMap |
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May 16, 2011 - v1.0
Initial release.
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This series of patches hides all automap features from the games,
providing a challenge to the player, and a greater sense of exploration
that's been absent since the first two Metroids.
Not sure if this one's finished or not. There's some map tiles near
$006FF10 that I didn't delete, it doesn't seem like the game uses these,
but I could be wrong.
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I'm going to assume you know how to use IPS patches. I'm also going to
assume you know how to obtain a ROM to patch. Please don't ask me.
Patches are only included for the J,U ROMs. I might do the other regions
later, if there's any requests.
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Special thanks/programs used:
JASC's ever-useful Paint Shop Pro 3.12
Bruno Costa's Fatilety
Tenchi's ips XP
ZSNES team for their emulator
and Nintendo, of course ;)
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lordasaki (at) hotmail (dot) com
Super Metroid (Japan, USA) (En,Ja).smc
CRC32: D63ED5F8
MD5: 21F3E98DF4780EE1C667B84E57D88675
SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72