For the past seven years, SMW Central has held a vanilla level design contest every spring. "Vanilla level design" refers to using only Lunar Magic to create your level - that is, no custom blocks, no custom sprites, and no custom code of any sort. They eventually began allowing people to use custom music, but this is not factored into their score. Once they finished designing their level, they would submit an IPS file, it would get judged + ranked, and that would be the end of it. This year, however, S.N.N. decided to assign resources (secondary exits, Map16 slots, etc) to users with the intention of putting all of their levels into a ROM and essentially creating a full hack out of it.
The hack features 82 submitted entries and 4 switch palaces, which makes a grand total of 86 levels for you to beat. All of the levels are open from the start - you can play them in any order you'd like. To help you keep track of your progress, the game autosaves on the world map and beating a level will give you an "M" in the top right corner of the overworld. As a disclaimer, the levels are organized on the overworld by theme, and not by ranking. This means that the quality of the levels might fluctuate dramatically from one to the next (e.g. having a 70th place entry directly before a 12th place entry). The bottom 8 and top 8 each have their own world, however, so it's easy to distinguish them from the rest.
~~~Vanilla Level Design Contest 2014: SMW Central's second collaboration hack.~~~
*be sure to use the newest version of ZSNES, BSNES, SNES9X, etc. We cannot guarantee that this hack will run
on archaic emulators that have not been updated since the stone age. Thanks!*
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BRIEF DESCRIPTION AND HISTORY
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~From the desk of S.N.N.~
For the past seven years, SMW Central has held a vanilla level design contest every spring. "Vanilla level design" refers to using only Lunar Magic to create your level - that is, no custom blocks, no custom sprites, and no custom code of any sort. We eventually began allowing people to use custom music since, truthfully, we've all gotten a bit sick of the original five or six tracks SMW offered, but this is not factored into their score. Once they finished designing their level, they would submit an IPS file, it would get judged + ranked, and that would be the end of it.
This year, however, I decided to assign resources (secondary exits, Map16 slots, etc) to users with the intention of putting all of their levels into a ROM and essentially creating a full hack out of it. The fact that you're reading this right now means that this was a resounding success - nearly everyone followed my instructions, and as such we've ended up with SMWC's second completed collaboration hack ever!
The hack features 82 submitted entries and 4 switch palaces, which makes a grand total of 86 levels for you to beat. All of the levels are open from the start - you can play them in any order you'd like. To help you keep track of your progress, the game autosaves on the world map and beating a level will give you an "M" in the top right corner of the overworld. As a disclaimer, I should note that the levels are organized on the overworld by theme, and not by ranking. This means that the quality of the levels my fluctuate dramatically from one to the next (e.g. having a 70th place entry directly before a 12th place entry). The bottom 8 and top 8 each have their own world, however, so it's easy to distinguish them from the rest.
Enjoy!
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ADDITIONAL CREDITS
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OVERWORLD AND SUBMAPS:
Ladida
MUSIC:
Tornado
LemmyKoopa
Torchkas
Sinc-X
Moose
Jimmy52905
Nameless
RednGreen
Lui37
S.N.N.
TESTING:
MrDeePay
Lui37
S.N.N.
Mirann
ADDITIONAL CODE:
Alcaro
WhiteYoshiEgg
And of course, thank you to everyone who participated in the contest, and thank YOU for playing the hack.
===
???
===
A lone house sits on the map. Nobody is certain how it got there, and nobody is certain what it contains. People claim they have seen it in Lunar Magic - "level 150", they said. "It's black and white", they said, but these are all illusions. People have tried to cheat their way in, but doing so has resulted in the demise of their ROM. Only a true completionist - that is, one who has successfully obtained an "M" icon on each spot on the map - will ever know the true contents of this house.
Good luck, player.
Super Mario World (USA) - NOINTRO
CRC32: B19ED489
MD5: CDD3C8C37322978CA8669B34BC89C804
SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B