After 4 years of slow but steady progress, this remake is finally completed. This hack contains 87 long and challenging, sometimes puzzling levels, and there are 112 exits to find.
Storyline:
A One-Eyed Big Boo called Zycloboo wants to conquer the Mushroom Kingdom, and like Bowser in "The Second Reality Project Reloaded" he wants to use the power source from another dimension called the Second Reality to get to his goal. To get Mario out of sight (or maybe for some other reasons?) he warps Mario and his castle into the Second Reality. Mario's only chance to stop Zycloboo is to activate the Power Switch again, which he disabled himself during his last adventure in this strange dimension to avoid misuse of it's power. But to stop Zycloboo, he must be able to return to the Mushroom Kingdom and for that he needs the gateways active, since they are Mario's only chance to return - well, that is the plan at least, heeheehee!
About the game:
The levels for itself are most of the time very "big" compared to the typical SMW-level. Going by length, they have more from a Yoshi's Island-level. You can find a lot of hidden stuff here and there, dozens of bonus rooms and so on. There are also a few levels where you can go different roads. Sometimes, the second route is more hidden and harder to beat, but it will lead to a secret exit. There is much to explore. ;)
For the original 2006 version of this hack, http://www.romhacking.net/hacks/203/.
Super Mario World:
The Second Reality Project 2 - Zycloboo's Challenge
Version 2.2
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November 23 2014: v2.2 Release!
-Fixed a bug where the game could crash in "Starshine Top" by shooting fireballs at the gateway.
-Slight change of level design in "Starshine Top" to make it a little easier to reach the gateway.
-Fixed the palette of the gateway in one of the sublevels.
-Fixed the map music for "Catgoom Kingdom" to loop properly.
-Fixed a screenscrolling issue in "Marty's Secret Base".
-"Marty's Secret Base" is updated slightly in order to still have information about the big switches available, even if Marty is gone.
-Also, in the same level I adjusted Marty's hint about the last "Top Secret Area" a bit to make it easier to find.
-Fixed a glitch where Mario could slide on the cabinet in "Mario Castle" like he was on some sort of conveyor belt.
-Fixed a glitch where the game would give you "wrong" scores whenever you beat the level with 400 seconds or higher left on the counter.
-Fixed some minor display issues in some of the cutscenes, as well as some typos.
-Minor level edits in "Power Supply Station", "Golden Yoshi's Palace", "Tricky Trial Temple", "Balloon Cave", "Starshine Top", "Cursed Launch Base", "Construction Site", "Temple of Fire", "Treetop Athletics", "Beach Party", "Maniac Manor", "Gravity Control", "Thirlox' STronghold", "High Hill Thrill".
July 16 2014: v2.1 Release!
-Fixed the bug where the screen would scroll outside of the level, which was most noticable in the goal tape bonus room.
-The battle on the ghost train won't send you to the bonus game room anymore.
-Fixed a small music glitch in the Green Hill Zone-levels.
July 12 2014: v2.0 Release!
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So, this is it. After 4 years of slow but steady progress, this remake is finally completed. This hack contains 87 long and challenging, sometimes puzzling levels, and there are 112 exits to find.
Storyline:
A One-Eyed Big Boo called Zycloboo wants to conquer the Mushroom Kingdom, and like Bowser in "The Second Reality Project Reloaded" he wants to use the power source from another dimension called the Second Reality to get to his goal. To get Mario out of sight (or maybe for some other reasons?) he warps Mario and his castle into the Second Reality. Mario's only chance to stop Zycloboo is to activate the Power Switch again, which he disabled himself during his last adventure in this strange dimension to avoid misuse of it's power. But to stop Zycloboo, he must be able to return to the Mushroom Kingdom and for that he needs the gateways active, since they are Mario's only chance to return - well, that is the plan at least, heeheehee!
About the game:
The levels for itself are most of the time very "big" compared to the typical SMW-level. Going by length, they have more from a Yoshi's Island-level. You can find a lot of hidden stuff here and there, dozens of bonus rooms and so on. There are also a few levels where you can go different roads. Sometimes, the second route is more hidden and harder to beat, but it will lead to a secret exit. There is much to explore. ;)
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I would also like to take the time to thank a bunch of people who helped me a lot during this hack's production with a variety of things:
Alessio, Hach, ibz10g, icegoom, Ludus, NEONswift, NO Body the Dragon, Rameau's Nephew, Rykon-V73, Spade, Unarmed,
AxemJinx, Moose, S.N.N.,
Broozer, GreenHammerBro, HuFlungDu, ICB, Ice Man, imamelia, jonwil, Koyuki, MarioEdit, Nesquik Bunny, New Hacker, Q-bee,
Ragey, Red Chameleon, Riolu180, Romi, Roy, S.L., Shog, Sind, smkdan, Sonikku, WhiteYoshiEgg, x-treme,
Chdata, dahnamics, Davros, Dispari Scuro, edit1754, ghettoyouth, Jimmy52905, Kaijyuu, Matrizzle, MidiGuy, mikeyk, RealLink, Schwa, undefinied3, yoshicookiezeus,
byuu, FuSoYa, ShadowFan-X, Smallhacker, smkdan,
Alcaro, Deflaktor, Glyph Phoenix, Golden Yoshi, lolcats439, Lui37, MarioLegendary, Milk, p4plus2, purplebridge001, RPG Hacker, Vitor Vilela
Additional thanks for bug-reporting: Yan, erpster2, NES Boy, WJY, Rykon-V73, Zeldara109
Without these guys, the hack wouldn't be what it is right now. Thank you!
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And now,
enjoy the hack... ;)
FPI Productions
2010 ~ 2014
www.fpi-productions.de
Super Mario World (U) [!].smc - SNESren 2.04
CRC32: B19ED489
MD5: CDD3C8C37322978CA8669B34BC89C804
SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B