Final Fantasy III: Vanish/Runic is a patch for the Super Nintendo version of Final Fantasy III that addresses a glitch involving the Vanish spell and the Runic ability. When Celes or Gogo absorbs Vanish, they temporarily disappear despite not receiving the Vanish status. This patch corrects this issue, ensuring characters do not vanish or reappear. It includes several fixes for various ROM types and versions.
If Celes (or Gogo) absorbs the Vanish spell via the Runic ability, they will not gain the Vanish status. Despite this, they will still be subject to Vanish's gradual disappearance animation and then reappear in the same manner. This patch ensures that they do not disappear or reappear.
Final Fantasy 3 (US/SNES), Final Fantasy 6 (JP/SFC), Final Fantasy 6 Advance (US,JP,EU/GBA)
Vanish/Runic Glitch fix patch
CONTENTS:
FF3-VanishRunic-H0.ips: The fix patch for a headered SNES v1.0 ROM file. Apply to fix the Vanish/Runic Glitch.
FF3-VanishRunic-HR0.ips: The reverse patch for a headered SNES v1.0 ROM file. Apply to reverse all changes made by the previous patch.
FF3-VanishRunic-N0.ips: The fix patch for a non-headered SNES v1.0 ROM file. Apply to fix the Vanish/Runic Glitch.
FF3-VanishRunic-NR0.ips: The reverse patch for a non-headered SNES v1.0 ROM file. Apply to reverse all changes made by the previous patch.
FF3-VanishRunic-H1.ips: The fix patch for a headered SNES v1.1 ROM file. Apply to fix the Vanish/Runic Glitch.
FF3-VanishRunic-HR1.ips: The reverse patch for a headered SNES v1.1 ROM file. Apply to reverse all changes made by the previous patch.
FF3-VanishRunic-N1.ips: The fix patch for a non-headered SNES v1.1 ROM file. Apply to fix the Vanish/Runic Glitch.
FF3-VanishRunic-NR1.ips: The reverse patch for a non-headered SNES v1.1 ROM file. Apply to reverse all changes made by the previous patch.
FF6-VanishRunic-H.ips: The fix patch for a headered SFC ROM file. Apply to fix the Vanish/Runic Glitch.
FF6-VanishRunic-HR.ips: The reverse patch for a headered SFC ROM file. Apply to reverse all changes made by the previous patch.
FF6-VanishRunic-N.ips: The fix patch for a non-headered SFC ROM file. Apply to fix the Vanish/Runic Glitch.
FF6-VanishRunic-NR.ips: The reverse patch for a non-headered SFC ROM file. Apply to reverse all changes made by the previous patch.
FF6A-VanishRunic-U.ips: The fix patch for a US GBA ROM file. Apply to fix the Vanish/Runic Glitch.
FF6A-VanishRunic-UR.ips: The reverse patch for a US GBA ROM file. Apply to reverse all changes made by the previous patch.
FF6A-VanishRunic-J.ips: The fix patch for a Japanese GBA ROM file. Apply to fix the Vanish/Runic Glitch.
FF6A-VanishRunic-JR.ips: The reverse patch for a Japanese GBA ROM file. Apply to reverse all changes made by the previous patch.
FF6A-VanishRunic-E.ips: The fix patch for a European GBA ROM file. Apply to fix the Vanish/Runic Glitch.
FF6A-VanishRunic-ER.ips: The reverse patch for a European GBA ROM file. Apply to reverse all changes made by the previous patch.
readme.txt: This file.
Vanish Runic.asm: An assembly format index of the code changes.
Vanish Runic.rtf: A text format index of the code changes.
ALL PATCHES WORK ON VERSION 1.0 OR 1.1.
URGENCY:
Low to none. Amusing glitch, harmless, but still worth fixing just for the sake of correctness.
PURPOSE:
The Vanish spell's animation script sets the Vanish bit for an entity's displayable status and then immediately refreshes the sprite with a "wipe-down" effect. If Celes or Gogo absorbs Vanish using Runic, they will not gain Vanish status, but will still momentarily disappear only to reappear a second later. Since they shuold never have disappeared at all, this patch ensures that they do not.
VERSION HISTORY:
v1.1 (September 17, 2016): Added the GBA patches.
v1.0 (February 6, 2016): Initial release.
Final Fantasy III (USA)
CRC32: E969BD77
MD5: A684517EBD29308C2E3B55D371E15245
SHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8
SHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374
Includes patches for headered and non-headered ROMs
Includes patches for v1.0, v1.1 and SFC ROMs
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