The Legend of Zelda: A Link to the Past: Zelda 3 Max Consumables Fix is a modification patch for the Super Nintendo game that enhances the maximum capacity of Bombs and Arrows to 99. Players start with 20 of each, with upgrades increasing this by 5. The patch also ensures that the fairy properly refunds excess rupees when tossing into the fountain, correcting issues with the original game.
This patch modifies the Bomb and Arrow counters to allow a maximum of 99 for both. It also allows the fairy to properly refund your rupees when you toss over 100 into the pond and try to upgrade something that is already maxed out.
Special thanks to MathOnNapkins for his awesome documentation and work on Zelda 3!
Zelda 3 Max Consumables Fix by Kazuto
Hosted on Romhacking.net (RHDN)
If you found this patch on another website, please let me know me on RHDN.
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Contents:
Uninstall Max Consumables Fix.ips
Zelda 3 Max Consumables Fix.asm
Zelda 3 Max Consumables Fix.ips
Zelda 3 Max Consumables Fix Readme.txt
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About:
This patch modifies your maximum Bomb and Arrow counters, allowing both of them
to increase all the way to 99. You now start the game with a maximum capacity of
20 Bombs and 20 Arrows, and each upgrade increases your bombs or arrows by 5.
The final upgrade for each increases the counter from 90 to 99.
Additionally, the original game made it possible to get rupees "stuck" in the
fountain by throwing an unusual amount (5 or 25), ensuring that it doesn't total
up to exactly 100. If you try to obtain an upgrade after it's already maxed out,
the fairy would refund exactly 100 rupees, but none of the additional rupees
which you had thrown beforehand. This patch enables her to refund you correctly.
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General users:
Apply the .ips file to an unheadered US rom of A Link to the Past. The
"uninstall" .ips file restores the fix to its original coding, completely
removing my changes from the game. HOWEVER, due to the way that consumables
are coded, if you obtain MORE THAN 55 Bombs or Arrows at maximum, the uninstall
patch will no longer work correctly. This is because it cannot undo changes to
the game's SRAM, and the default coding will use awkward values past 7 upgrades.
Advanced users:
All of the coding is contained within original code space, so there's no risk
of overwriting your own ASM modifications. However, I've included the .asm file
for completeness. It is coded for xkas version 0.06.
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The Legend of Zelda, A Link to the Past (USA)
CRC32: 777AAC2F
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The Legend of Zelda: A Link to the Past: Zelda 3 Max Consumables Fix Game Wiki
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