The purpose of this hack was to take the same approach Nintendo took with Ocarina of Time: Master Quest. Numerous Zelda games have a second quest in one form or another, and the author felt that A Link to the Past deserved a similar treatment. The dungeons have detours, rearranged items, tougher enemies, and an intermediate difficulty level. However, an optional "Double Heart Damage" patch is included for those looking for a greater challenge.
The Legend of Zelda: A Link to the Past - Master Quest v2.0
Overview
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The purpose of this hack was to take the same approach Nintendo took with Ocarina of Time - Master Quest. Numerous Zelda games have a second quest in one form or another, and I felt that A Link to the Past deserved a similar treatment. The dungeons have detours, rearranged items, tougher enemies, and an intermediate difficulty level. However, an optional "Double Heart Damage" patch is included for those looking for a greater challenge.
Source [No Header]
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Filename....................................Legend of Zelda, The - A Link to the Past (U) [!]
File Size...................................1,048,576 Bytes
SHA1........................................6d4f10a8b10e10dbe624cb23cf03b88bb8252973
SHA-256.....................................66871d66be19ad2c34c927d6b14cd8eb6fc3181965b6e517cb361f7316009cfb
CRC32.......................................777aac2f
MD5.........................................608c22b8ff930c62dc2de54bcd6eba72
Remaining Tasks
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Though very minor, there's still some work left to do. The following tasks still remain:
-Dungeon maps don't display big chest locations. Hyrule Magic has an impractical 16x16 dungeon map editor. As far as I can tell, it's impossible to properly edit the maps without a hex editor. I decided it was best to just remove the big chest markers for now.
-Two peg switches in the Swamp Palace are submerged by water. Because sprites can only be displayed on top of the water, an ASM hack was written by Con to make each peg switch disappear right before they are submerged. I'd like to insert a gray peg switch tile beneath the peg switch sprite. Although it will appear as though the peg switch changes from red/blue to gray; a gray peg switch tile can be submerged.
-When Link presses a switch beneath a pot to bomb a wall, his sprite reverts to it's default position as if he isn't holding anything. It looks as if he's trying to balance the pot on his head. Moreover, Link can then pick up a second pot, and hold two pots simultaneously. He can still throw every pot so it's only a minor issue. I'm almost certain it's an issue with the native code so perhaps an ASM workaround would be ideal.
If anyone is interested in fixing any of these issues, please send "Jeimuzu" a private message over at Zeldix, Board2, or Romhacking Dot Net.
Changelog [v2.0]
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-All Hardhat Beetles in room 10 are now blue in order to balance the game play in the Palace of Darkness.
-Minor aesthetic adjustments were made to rooms 53 and 54 in the Swamp Palace.
-Added an orange peg to room 30 to close a loophole in the Ice Palace.
-A two-way shutter door has be changed to a one-way shutter door in room 193 in Misery Mire.
-A shutter door has be changed to an open door in room 198 in Turtle Rock.
-Numerous changes were made to the B1 portion of Ganon's Tower. You no longer have to start from the beginning if you die or get captured by a Wallmaster. Once you acquire the big key, you can start from room 156.
Changelog [v1.5]
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-Fixed all malfunctioning shutter doors.
-Removed a warp tile from the Ice Palace that was added to reduce backtracking because it was throwing off the dungeon map. Instead, the dungeon was rearranged to significantly reduce backtracking.
-Updated the Fast ROM.
Changelog [v1.01]
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-Made significant changes to enemy spawn placements in Hyrule Castle.
-Replaced the open door in the big chest room to a shutter door in the Eastern Palace.
-Replaced the green leevers with purple leevers at the entrance of the Desert Palace.
-Made significant changes to room 10 in the Dark Palace.
-A movable block was replaced with an unmovable block in room 102, and an anti-fairy spawn was moved to a more appropriate location in room 22 in the Swamp Palace.
-Added more spike blocks to room 150 in Ganon's Tower.
Credits
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Jeimuzu.....................................Level Design
Con.........................................Bug Fixes & ASM
Special Thanks
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Sephiroth3..................................Hyrule Magic
Wiiqwertyuiop...............................Fast ROM Patch
Con, MathOnNapkins, XaserLE, & Spane........ASM & Bug Fixes for the "DX Add-on Patch"
Yy..........................................YY-CHR
FuSoYa......................................Zcompress
PuzzleDude..................................Helped me find and fix a bug related to the title screen edits
SunGodPortal................................Beta Tester
Charmander106...............................Beta Tester
Filename: Legend of Zelda, The - A Link to the Past (U) [!]
File Size: 1,048,576 Bytes
SHA1: 6d4f10a8b10e10dbe624cb23cf03b88bb8252973
SHA-256: 66871d66be19ad2c34c927d6b14cd8eb6fc3181965b6e517cb361f7316009cfb
CRC32: 777aac2f
MD5: 608c22b8ff930c62dc2de54bcd6eba72