Shin Megami Tensei Nine is a role-playing game developed by Atlus for the Xbox, released exclusively in Japan in 2002. Set in a post-apocalyptic Tokyo, the game follows players as they assume the role of a debugger in the Idea Space, a virtual realm created by survivors. Players navigate this world while combating demonic entities known as noise using a real-time, command-based battle system.
Shin Megami Tensei: Nine was published by Atlus and released on Xbox, exclusively in Japan, in 2002.
Forming part of the Megami Tensei series, Nine takes place in the period of time between Shin Megami Tensei and its sequel, with the survivors of Tokyo's destruction sheltering in underground bunkers. Taking on the role of a debugger, the player navigates the Idea Space virtual world set up by the survivors of Tokyo's destruction, which has come under attack by demonic beings called `noise`. The gameplay has the player navigating a customized avatar in third-person through the virtual world of Tokyo, battling enemies using a real-time command-based battle system. Despite its title, it is the eighth game in the Megami Tensei series. The game's title instead refers to the number of possible moral alignments available to players.