Soldier of Fortune II: Double Helix is a tactical first-person shooter developed by Raven Software, serving as a sequel to Soldier of Fortune. Utilizing the Quake III: Team Arena engine, the game aimed for increased realism, drawing inspiration from titles like Operation Flashpoint and Tom Clancy's Rainbow Six. The title features John Mullins as a consultant and is followed by the 2007 release Soldier of Fortune: Payback.
Soldier of Fortune II: Double Helix is a video game created by Raven Software, a sequel to Soldier of Fortune. It was developed using the Quake III: Team Arena engine. Once again, Raven hired John Mullins to act as a consultant on the game. Based on comments and criticisms of the original game, Raven Software developed Soldier of Fortune II to be a more `realistic` game, with tactical shooters like Operation Flashpoint: Cold War Crisis and Tom Clancy's Rainbow Six as inspirations rather than Quake. A sequel titled Soldier of Fortune: Payback, made by Cauldron HQ was released for Microsoft Windows, PlayStation 3 and Xbox 360 in 2007.