Without Warning is a third-person arcade-style shooter for Xbox, set in a chemical plant during a terrorist crisis. Players control six characters, including Special Forces operatives and civilian staff, over twelve hours of gameplay that echoes the narrative style of the TV series 24. Developed by Circle Studio, it was their only title before shifting focus to DVD games and marked Capcom's first Western development partnership. The game received criticism for technical issues and a weak storyline.
Without Warning is a third-person, arcade-style shooter video game set in a vast chemical plant. In the midst of a brutal terrorist plot, the game follows the actions of the six playable characters; three Special Forces members, a security guard, a secretary, and a cameraman. Set over twelve hours, the feel of the game, storywise, is similar in style to the TV series 24.
Without Warning was developer Circle Studio's only video game, before the company began focusing on DVD games as opposed to console games. It was also the first game that Capcom published that was developed by a Western company. Despite relatively high expectations during development, given the developers' previous work on the hugely successful Tomb Raider series, upon release, it received generally negative feedback by most game critics and players due to an evidently rushed release. Most complaints centred on the glitchy AI and numerous other technical inadequacies, coupled with a poor storyline and characters.